
Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 1 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunkenland is an exciting post-apocalyptic survival and exploration game set in the near future when water covered most of the Earth. Explore sunken cities, scavenge resources and valuable technologies, build your base, trade, fight and survive.
Diving
Explore the sunken skyscrapers, nuclear powerplants and subway tunnel. Gather resources, seek out lost technologies, and collect rare pre-apocalypse items. Build diving devices to assist your underwater journey. And be wary of the unknown danger awaiting you in the depths of this planet.
Base Building
Build your base anywhere you want. Will it be a water stronghold, an abandoned ship base or an island penthouse? You need it to keep yourself refreshed, craft items, farm, store items, and stay protected. With the modular building system, you can create your ideal enclave and stylize it with decorations found throughout your journey.
Base Defense
Defend your base against clans of pirates and mutants. Build high walls, barbed wire, traps, surveillance system, and artillery to keep the enemies out of your territory!
Crafting
Build everything you need, tools, weapons, a jetski, and even a helicopter. You will need different workstations and blueprints in order to craft complex items.
Survival
Gather food, hunt sharks, grow plants, and manage supplies. Make your base sustainable as resources are scarce in Sunkenland.
Vehicles
Build and upgrade many types of vehicles including sailboat, jetski and gyrocopters. They will make your exploration much more convenient.
Fighting
Fight mutants and pirates. Raid enemy atolls and steal their resources. Use melee weapons, firearms and explosives. Fight on ocean and land. Operate mounted heavy weapons to destroy enemy boats.
Trading
Trade with friendly atolls for supplies, weapons, armor and rare items. There is no universal currency, only item for item.
Co-op
Cooperate with friends and survive this oceanic apocalypse as a group. Build bases, dive, explore and fight pirates together!
Updates
Engagement
Reviews
Themes across 1067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
加油吧
I've just bought this game and have only played an hour or two as of writing this review. I will update this review the more I play, if I can. But as of right now, on a scale of 1-10, the game dropped to a 5 automatically, because it has a janky user interface and convoluted menus, with almost NO CONTROLLER SUPPORT!!! For a gamer that has been playing all his life on controller, this is an automatic disappointment. Down to a 4, because control and sensitivity is maybe at 50% where it needs to be. Maybe even dropping to a 3 because the character customization sucks tbh, and the more I read these reviews, the more it seems the Devs seem to be absentee landlords. They are mostly silent and do not make announcements that they are hearing our grievances with the game nor do they seem to acknowledge that they are listening to their playerbase or taking our thoughts and suggestions. Or fixing bugs. You mostly see some guys that love the game for whatever reason just trying to save the game's face. Maybe its more in their discord, IDK. All I know is that HERE, is isnt looking too great ignoring everyone. Its great to drop new content, but maybe fix the functionality issues FIRST... before trying to add new coding. Now a positive thing to say, it looks like they put a fair amount of time into it. Its not the greatest graphics or the smoothest mapping or movement, but it looks ok for a game I bought for 13 bucks. I wouldnt buy this game off sale though. I like the weaponry and the base building already seems fun, although it needs work, as well. Specifically, being smarter about facing the walls and pieces the right way or giving a clearer way (maybe an glowing holographic arrow) to show which way a piece is facing. I think the button/key mapping should absolutely be a thing. I'm partial to survival games like The Forest, Subnautica, Enshrouded, Ark, Icarus, etc. and the thing that makes them great was a good controller compatibiltiy. Usually the standard Call of Duty style controller mapping... (RT is Shoot, LT is Aim, RB is equipment, LB is Secondary equipment, A/X is Jump, Y/Triangle is menus, B/Circle is Crouch/Slide, Etc etc etc. On that same note, if they ever DO decide to make their game great and add controller support, Button mapping for each action should be implemented. Examples are like "While Swimming", the buttons do this. (Like ascending and descending {RB and LB}... "While in the menus" the confirm/cancel button are these. "While on land" the buttons do this. The islands are lackluster and tiny as of right now as far as I can see, So I would love a place to get some actual basebuilding done. As of now, Id say the game sits at a 3 or 4 stars out of 10 in my honest opinion. And honestly, Im not just bashing the devs.... I truly want to see this game do amazingly. It has the potential of a really great game, but it is barebones right now. Whether or not this game turns into a true success will be how much passion the Devs put into it based on how much they listen to their players. Until we find out, Im going to keep playing to give this game an honest chance to change my mind. We will see if this review stands or if it needs updating in a couple of weeks. ^_^;
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian, Turkish
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo ta muito bom, porem com as novas atualizações e com o respawn aleátorio no mapa o jogo não detectando dominio de ilhas e a invasão dos inimigos se torna bugado pois o game não ta reconhecendo a localização da base do player, fora esse detalhe o game ta maravilhoso.
玩到后面40几波,敌人直接在海上卡死,不会主动入侵,且画面失帧卡顿,探索部分海底地图也是人员卡位,脱离不开只能自杀,给你好评希望完善更新,谢谢
Nem rossz csak a baj hogy néha mikor el indítom nem lép tálcáról ablakba
C est pas mal l'IA mérite un peux plus de travail
起码挺好玩,海底搜刮的乐趣也很到位,枪械手感拉中带好
I think the game update is causing a lot of lag before and after i start the game and then the world but I guess it is still a good game as long as you fix that
grate game
존나재밌지. 내인생.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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