
Mesorift Survival is a classic survival game with PvP and PvE elements, set in a tropical open world with three islands. Gather resources, build a base, craft weapons, and survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

— Mesorift Survival —
Mesorift Survival offers a classic survival experience with an exciting mix of PvP and PvE – set in a dangerous, tropical world.
Explore a vast open-world map made up of three islands – one large main island and two smaller ones. You'll encounter dense jungle vegetation, abandoned bunker facilities, and old radio towers.
Mesorift Survival is launching in Early Access (version 0.0.1).
This first public build lays the foundation—content, balance, and performance will expand with frequent updates. Your feedback directly shapes development.
Classic Survival Start
You begin your journey on the beach – with nothing. Gather wood, stone, and other materials to craft your first tools like an axe and pickaxe.
Dinosaurs
Due to a failed experiment, dinosaurs are now roaming the island – neither the bunker nor the radio tower facility was spared.
PvP and PvE Elements
In addition to AI threats, other players can be just as deadly. Will you form alliances or trust no one?
Resources & Exploration
Venture deeper into the wilderness to discover valuable resources like oil, silver, copper, and more.
Base Building & Crafting
Construct and upgrade your own base. Craft useful tools and powerful weapons to defend yourself and dominate the environment.
Vehicles:
Explore the islands faster with various vehicles. Use the trunk for additional storage space and safely transport valuable resources across the map. Mobility can provide the decisive advantage in both PvP and PvE.
Create Your Own Dedicated Server
Custom Server Settings
Player count, camera settings, max dino spawns, password, PvP or PvE mode, and more
Whether solo or with friends – Mesorift Survival challenges you to survive, explore, and conquer in a brutal, untamed world.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a single dev project. It looks and plays like this. I was ok for first couple hours. But i dont have the nerves to handle the inconsistencies and ideas of the dev. - You find full fuel canisters with a content 10/10 (asume liters) - You can find cars - You can refuel cars with fuel canisters - Full fuel canister fills like 3% of cars (some jeep alike) tank - Car loses 1% of fuel every like 100m another story: - you can craft saw bench - you need a fuel for it - NOW YOU NED SOMEHOW TO FIND OUT THIS: - you need to mine coal - you need to find oil pump on the map - fill oil pump with coal as fuel - oil pump generates oil BARRELS - thats the fuel for the saw bench
Durch jahrelange Survival-Game-Erfahrung fällt mir sofort auf, wie viel Potenzial in diesem Spiel steckt. Die Grafik wirkt frisch und stimmungsvoll, die Welt wirkt lebendig und gut durchdacht. Eine klare Roadmap lässt hoffen, dass ständig neue Features folgen, ohne dabei den Fokus zu verlieren. Trotz eines Ein-Mann-Entwicklungsteams bleibt der Kontakt über Discord direkt und transparent, was das Vertrauen in das Projekt enorm stärkt. Der Entwickler ist offen für Lob und vor allem konstruktiver Kritik - eine seltene Leidenschaft, die zeigt , wie sehr ihm die Weiterentwicklung am Herzen liegt. Wenn die Community weiterhin aktiv Feedback gibt und Transparenz bei Balancing-Entscheidungen sowie regelmäßíge Updates gewährleistet sind, könnte das Spiel zu einem echten Favoriten im Survival-Genre werden. Ein leidenschaftlicher Entwickler, der mit Herzblut dabei ist - absolut empfehlenswert !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Simplified Chinese, Japanese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mesorift Survival, developed and published by Meik.W Interactive, is an Early Access open-world survival game that builds on the familiar foundations of the genre while attempting to stand out through its scale, multiplayer flexibility, and a slightly more unpredictable ecosystem that includes prehistoric threats. Set across a chain of tropical islands, the game places players in a harsh environment where survival is not guaranteed, and progression must be earned through careful resource management, exploration, and adaptation. From the beginning, it establishes a classic survival premise—start with nothing, gather what you can, and slowly carve out a foothold in an unforgiving world. The gameplay loop follows a well-established structure. Players begin by collecting basic materials such as wood and stone, crafting rudimentary tools, and gradually unlocking more advanced equipment and structures. This steady progression creates a satisfying sense of growth, as each new tier of crafting opens up additional possibilities. Base building plays a central role in this process, allowing players to establish safe zones, store resources, and defend against both environmental and player-driven threats. While the systems are straightforward, they are effective in creating a sense of purpose and long-term investment. Exploration is one of the more engaging aspects of the experience, particularly during the early stages. The game’s island setting provides a mix of environments, from dense jungles to scattered industrial structures, each offering different resources and risks. Moving between these areas encourages players to take calculated risks, especially when venturing into zones that may contain valuable loot but also greater danger. The inclusion of AI-controlled dinosaurs adds an extra layer of unpredictability, turning routine exploration into something more dynamic. Encounters with these creatures can shift quickly from manageable to chaotic, reinforcing the sense that the world is not entirely under the player’s control. Multiplayer functionality is a key component of Mesorift Survival, offering both cooperative and competitive experiences. Players can choose to engage in PvE-focused gameplay or participate in PvP environments where other players become an additional threat. The ability to host dedicated servers and adjust settings provides flexibility, allowing communities to shape the experience according to their preferences. This adaptability is one of the game’s strengths, as it broadens its appeal and gives players more control over how they interact with the world. Despite these strengths, the game’s Early Access status is clearly reflected in its current state. Many systems feel incomplete or in need of further refinement, and technical issues such as bugs, performance inconsistencies, and uneven AI behavior can disrupt the experience. While these problems are not uncommon for a game still in development, they do impact immersion and can make certain aspects of gameplay feel less reliable than they should. The ongoing updates suggest that the game is evolving, but at present it still carries a noticeable level of roughness. Another challenge lies in the game’s overall identity. While it successfully delivers the core elements expected from a survival title, it struggles to differentiate itself in a meaningful way. Much of the experience is built around familiar mechanics—resource gathering, crafting, base building, and repetition—without introducing significant innovations. The addition of dinosaurs and the island setting provide some variation, but they are not enough to fully distinguish the game from others in the genre. As a result, the experience can begin to feel repetitive once the initial progression curve has been completed. Visually, Mesorift Survival presents a moderately detailed world that captures the atmosphere of a tropical environment, though the level of polish varies. Some areas feel well-realized, while others appear less refined, creating an inconsistent presentation. Lighting and environmental effects help establish immersion, particularly during changes in time of day, but animations and interactions can feel somewhat stiff. These visual inconsistencies reinforce the sense that the game is still a work in progress. Ultimately, Mesorift Survival offers a solid foundation for a survival game, with enough systems in place to create an engaging experience for players who enjoy the genre. Its combination of exploration, crafting, and multiplayer interaction provides a framework that can be both rewarding and entertaining, especially when played with others. However, its lack of innovation, technical issues, and unfinished elements prevent it from fully realizing its potential at this stage. In its current form, Mesorift Survival is best suited for players who are comfortable with Early Access titles and are interested in watching a game evolve over time. It delivers a familiar survival experience with a few distinctive touches, but it has yet to establish itself as a standout entry in the genre. With further development and refinement, it has the potential to grow into something more compelling, but for now, it remains a work in progress. Rating: 7.0/10
[h1]Complètement éclaté au sol. 🪦[/h1] Alors sur le papier, c'est un clone de Rust pour la construction. Dans les faits c'est le cousin bizarre de Rust, celui dont on parle pas aux repas de famille. [h2]LES DINOSAURES[/h2] Le jeu vend du dino. J'en ai vu quatre. QUATRE. Sur toute la map. Genre j'ai plus de contacts dans mon téléphone que de dinosaures dans ce jeu. Dont un T-Rex qui pop pile devant moi, tourné vers moi, les yeux dans les yeux… et qui me calcule pas. Zéro. Le mec regardait à travers moi comme mon ex. Aveugle, sourd, tranquille. [b]Le Gilbert Montagné des dinosaures[/b], littéralement. [h2]LA BASE MILITAIRE (mon arc narratif préféré)[/h2] J'arrive en bagnole, deux militaires m'arrosent. Panique totale, je veux fuir avant de perdre ma caisse. Et là je me rends compte d'un truc : aucun impact. Aucun. Je me dis « c'est louche ». Donc — en vrai stratège — je [i]RETOURNE[/i] me faire tirer dessus juste pour vérifier. Et là révélation : je conduisais un char d'assaut sans le savoir. Zéro dégât sur la voiture, zéro sur moi. Et l'autre tacticien de génie qui continue de vider ses chargeurs dans le vent, persuadé de faire quelque chose. Du coup je prends confiance. Je me dis « allez, je l'écrase ce guignol ». Pied au plancher, j'accélère comme un sanglier sous adrénaline… et je m'arrête NET contre un poteau en béton. Le poteau n'a pas bougé. D'un millimètre. [b]J'ai plus de respect pour ce poteau que pour toute l'équipe de dev.[/b] C'est le vrai boss final. GOTY le poteau. Deuxième essai : je me gare pépère DANS SON DOS. Moteur allumé, phares braqués droit sur lui. Il me voit pas. Il m'entend pas. J'ai fait le tour de tous les baraquements comme un touriste avec un audioguide pendant que monsieur admirait le paysage. J'ai failli lui apporter un café. [h2]LES LOOTS[/h2] Vides. Inutiles. À moitié traduits en français (l'autre moitié se débrouille comme elle peut, on lui souhaite bon courage). Et alors la logique d'inventaire, tenez-vous bien : [list] [*]Une [b]casquette[/b] = 4×4 cases [*]Un [b]sac d'engrais[/b] = 1×1 [*]Une [b]barre de fer[/b] = 1×1 [*]Une [b]plaque de fer[/b] = 1×1 [/list] Donc dans cet univers, une casquette est [b]SEIZE FOIS[/b] plus encombrante qu'une plaque d'acier. Je transporte des tonnes de métal dans une poche mais faut un semi-remorque pour ma Nike SB. La physique a quitté le projet en cours de route. [h2]LA CONFIG DES TOUCHES[/h2] Tu personnalises tout, ça marche nickel, t'es content… jusqu'à ce que tu montes en voiture. Là, plus aucune de tes touches marche, et t'as même pas l'option pour les régler. Surprise ! On avait oublié que les voitures ça se conduit. Broutille. [hr][/hr] [h2]CONCLUSION[/h2] Ce jeu a été pondu à l'arrache par des gens qui ont demandé à l'IA la plus nulle de la planète de leur cracher un jeu, ont regardé le résultat trente secondes, et ont dit « ouais nickel, en vente ». Gardez votre argent. [b]Achetez un poteau en béton à la place, il a plus de contenu.[/b] [b]❌ Pas recommandé[/b] (mais respect au poteau)
The world is empty. I ran 40 minutes and met only one dinosaur... Buildings are empty except a few items placed always at the same place. Items are very small, hard to see them. It gives an overall clunky feeling.
I've only got 4 hours invested as I write this, and I did get it on sale for $5, but even at $10 this game would already be a bargain. There is some minor lag when enemies spawn/render but it is brief and could just be my 5 year old PC. The loot is scarce and can sometimes be hard to see, but not a major issue. All in all, I encountered at least one dino not listed on the wiki which was a fun surprise, and the AI Humans are fairly easy to beat with an axe. Can't wait to see the monthly updates happen as per their roadmap, cause this game has promise.
This game is a long way from complete. The core is solid, the game can be fun but right now it is so rough and unpleasant. Here is what is good Gameplay feels nice, backpack management is smooth (Tarkov lite) Concept gives me Dino Crisis vibes in a good way. It feels like old school Farcry Here is what it lacks or needs refined Audio - Currently the audio (what little there is) is in desperate need of polishing and balancing. Some sounds are too soft and others are way too loud. They really need to go hard on sound design to build atmosphere and tension. Graphics - visually this game is ugly and rough. The dino models are nice and that is about it. The rest of the game looks like it's running on windows 98 and not in that cool retro way. AI - Enemy AI is either broken or not yet complete. Enemies shoot at you then, if you evade, they stand and stare at corners and don't respond to you even as you whack them with a knife. Dino AI stands in one place unless triggered by you. UI - The pack UI is nice and crisp but the rest of the UI is a mess. Crafting and building menus look and feel terrible. Overall, in this current state it is a 3/10 but the potential is there if the dev(s) really get to work on polishing this turd. I will revisit after substantial updates and update my review. Currently, even if this were a free game I would save my time and wait for progress.
Top Spiel! Ganz großes Lob an den Entwickler und seine Kreativität. Das Spiel befindet sich am Anfang hat aber viel Potenzial und es gibt stets Updates mit neuem Content und Verbesserungen. Ich bin auf die Zukunft gespannt. Weiter so
Ich kann dieses Spiel nur empfehlen. Wer mal was anderes will außer Zombie-Survival, ist bei Dino Survival auch ganz gut bedient. Das Spiel muss man auf jeden Fall mal eine Chance geben.
Its great, good community, continous development.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 5 | 20% | $12.99 | |
| $7M | 34.5K | 77% | $9.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $53.8K | 822 | 77% | $2.49 | |
| $26.6K | 74 | 7% | $13.99 | |
| $18.5K | 36 | 39% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2K | 295 | 96% | $4.99 | |
| $26.2K | 72 | 94% | $9.99 | |
| $26.2K | 154 | 75% | $7.49 | |
| $26.2K | 264 | 66% | $6.99 | |
| $26.2K | 68 | 97% | $14.99 | |
| $26.2K | 203 | 82% | $5.99 |