
Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 1 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunkenland is an exciting post-apocalyptic survival and exploration game set in the near future when water covered most of the Earth. Explore sunken cities, scavenge resources and valuable technologies, build your base, trade, fight and survive.
Diving
Explore the sunken skyscrapers, nuclear powerplants and subway tunnel. Gather resources, seek out lost technologies, and collect rare pre-apocalypse items. Build diving devices to assist your underwater journey. And be wary of the unknown danger awaiting you in the depths of this planet.
Base Building
Build your base anywhere you want. Will it be a water stronghold, an abandoned ship base or an island penthouse? You need it to keep yourself refreshed, craft items, farm, store items, and stay protected. With the modular building system, you can create your ideal enclave and stylize it with decorations found throughout your journey.
Base Defense
Defend your base against clans of pirates and mutants. Build high walls, barbed wire, traps, surveillance system, and artillery to keep the enemies out of your territory!
Crafting
Build everything you need, tools, weapons, a jetski, and even a helicopter. You will need different workstations and blueprints in order to craft complex items.
Survival
Gather food, hunt sharks, grow plants, and manage supplies. Make your base sustainable as resources are scarce in Sunkenland.
Vehicles
Build and upgrade many types of vehicles including sailboat, jetski and gyrocopters. They will make your exploration much more convenient.
Fighting
Fight mutants and pirates. Raid enemy atolls and steal their resources. Use melee weapons, firearms and explosives. Fight on ocean and land. Operate mounted heavy weapons to destroy enemy boats.
Trading
Trade with friendly atolls for supplies, weapons, armor and rare items. There is no universal currency, only item for item.
Co-op
Cooperate with friends and survive this oceanic apocalypse as a group. Build bases, dive, explore and fight pirates together!
Updates
Engagement
Reviews
Themes across 1054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For 20 bucks this game is actually worth it now. (was kinda before, but now for sure) Since the graphics update, naval battle update, base building update, and general polish between when I got it a couple years ago to now its a great option for you and a couple friends to get into. Its not a grind by any means, you can speed run it or take ya time through the tiers. Combat isnt introducing anything new to survivals, but it has enough variety in gear and enemies there is cool progression. Im a base building game lover and I can get pretty carried away with the decorations.
Игра хорошая, очень часто проходят обновление на исправление ошибок. Много контента, оружий и остров, более менее интересный геймплей, Советую, затягивает надолго
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian, Turkish
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
оптимизация покинула эту игру
NOT GREAT. was fun to start but you get hard walled farming for copper (to make ammo and almost everythiing) before you get the drill and rebreather to have an infinite supply of minerals and steam roll the rest of the game angain not great. lost all proper progression and feel for advancement after hardwalling you with 2 blueprints which essentially end the game. 20 hours play time..
Баги, баги, баги
good and chill game
Jó game, érdemes elkezdeni :D
ужасная игра не советую не кому, ничего не сохраняется одноразка за 700 рублей
Hai Developer. i'm having an issue with a quest in the game. The ''Capture Location : Stormborn Outpost'' quest cannot be complete because the Outpost location is not being registered or marked on the map.
I love the concept this game is based on. There are plenty of positive things I can say about this game.. so lets start with that: 1. The idea of diving for loot to progress and hit some weak islands feels good 2. The fact that you can fight using boats is awesome 3. Build a base wherever you want? Great! 4. Playing with friends is fun What I wrote here is a very basic this can be expanded a lot. Now some of the issues that needs to get polished: 1. Not enough diving spots for a game that feels designed around that idea 2. Enemies are "basic" at best, 90% of them will chuck a granade, run left / right, hide behind something random, shoot 3. Base building.. oh boy.. I love base building in general and I have some MAJOR issues with this game and the decisions made behind some stuff.. I. You can loot trough walls ( extreamly annoying ), want to close a door? Loot. Want to craft something? Loot. II. Tons of decorations but the walls are annoyingly simple in comparison III. When getting raided if you are relativly close it takes them a few minutes to engage with ur base BUT if you are super far away they start hitting ur base in seconds. IV. Colision is weird all round especially because the boxes can clip eachother, makes it rly hard to click the right box 4. Colision in the world in general, enemy hides behind a desk, desk has legs and it is on its side, you cant shoot between the legs, same with railing 5. Enemies feel just trown togeather, no "structure" no discipline just a bunch of random enemies running at you. 6. Several locations for traders, this is horrible. You have to drive to each one, check their inventory and buy stuff u need.. its time consuming, this also restricts where you want to place your base. 7. Ore.. early game its a nightmare to find everything you want if you want to have weapons ( bullets ) 8. Missions are very basic. Go here do that, go there do that, rewards? Nope. 9. Some dive spots are SO DARK even a headlamp feels like matches in space 10. Boarders between loot spots are questionable at best. I know there are way more "negative" sides that I wrote but I feel like most of this is just "requires polishing" and most of these things are quality of life / "make it feel nicer" type of issues, I rly enjoy this game, and I hope they keep making it better!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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