
Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 1 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunkenland is an exciting post-apocalyptic survival and exploration game set in the near future when water covered most of the Earth. Explore sunken cities, scavenge resources and valuable technologies, build your base, trade, fight and survive.
Diving
Explore the sunken skyscrapers, nuclear powerplants and subway tunnel. Gather resources, seek out lost technologies, and collect rare pre-apocalypse items. Build diving devices to assist your underwater journey. And be wary of the unknown danger awaiting you in the depths of this planet.
Base Building
Build your base anywhere you want. Will it be a water stronghold, an abandoned ship base or an island penthouse? You need it to keep yourself refreshed, craft items, farm, store items, and stay protected. With the modular building system, you can create your ideal enclave and stylize it with decorations found throughout your journey.
Base Defense
Defend your base against clans of pirates and mutants. Build high walls, barbed wire, traps, surveillance system, and artillery to keep the enemies out of your territory!
Crafting
Build everything you need, tools, weapons, a jetski, and even a helicopter. You will need different workstations and blueprints in order to craft complex items.
Survival
Gather food, hunt sharks, grow plants, and manage supplies. Make your base sustainable as resources are scarce in Sunkenland.
Vehicles
Build and upgrade many types of vehicles including sailboat, jetski and gyrocopters. They will make your exploration much more convenient.
Fighting
Fight mutants and pirates. Raid enemy atolls and steal their resources. Use melee weapons, firearms and explosives. Fight on ocean and land. Operate mounted heavy weapons to destroy enemy boats.
Trading
Trade with friendly atolls for supplies, weapons, armor and rare items. There is no universal currency, only item for item.
Co-op
Cooperate with friends and survive this oceanic apocalypse as a group. Build bases, dive, explore and fight pirates together!
Updates
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sunkenlanders, After my Wife and I finishing the current playthrough collecting all islands and defeating the final boss is what we like/dislike we found. 1. Base building: there are plenty of options and ways to build a base. Having to purchase the brick seems a bit off and we think should just be a tier 3 unlock at the research table. We need to be able to build on to existing structures. taking over an island is great, but having to adapt parts to get lighting, walls and stuff where i want it is tedious at best. 2. Food: we need more recipes and ways to make them. Corn, wheat, bananas, coconuts ect. maybe some juice options would be good. PLEASE change the key for putting wood in the cooker and eating the food directly off the grill. Many times i try to add wood to the grill and it is in the final seconds of cooking and i end up eating food i don't need. 3. Weapons: As a gun nut, the weapons need an overhaul. Why does the UMP45 have the same bullet arc as the AK? There needs to be 2 different types of rifle rounds ot the names of the weapons need changed. M16, FAMAS, AUG, LW59 are all 5.56mm, AK, STG44, AK12 are 7.62. SMG: Get Better and more variable SMG names, US45SMG, Stun SMG, and SMG feel ordinary and again use different caliber rounds. we need a vector, MP7, P90. The SMG's need something that make it worth building. Higher rate of fire with less recoil, faster MAG changes. Sniper: VSS should be in the sniper category. Lowest damage and lowest recoil. SVD should be the most powerful but most recoil. M14 should be the best all around sniper. Old Bolt action should be the most accurate by far. 4. Vehicles: Basic boats we can build are good i think. they still flip out when i get out of them either launching me or the boat sideways or dropping you into the water. Enemy: Captured boats have come a long way and are awesome. The new turtle boat is sweet. Why does the .50 cal auto turret do more damage than the 20mm auto turret? upgrades could be a bit better. the sandbags should be taller so we can hide behind them or add metal plating that is taller. the 57mm needs a sight, the accuracy upgrades don't seem to help much. The auto repair is great and the captains chest is a welcome upgrade. they need a but better UI for pathing, when you approach they just run. Make each one have a different response to being attacked. running for the Fishing boat runs, the firepower boat pushes and fires aggressively, the barge circles at a distance but has the biggest guns. ADD water purifier, Cooker and storage options to the upgrades for ALL captured boats. make the boats look and feel like they clans they represent. Style colors ECT. 5. Blueprints: Hiding the FAMAS, Aug, supernova and VSS behind a random contract is annoying at best. Make the quest guy have a inventory like a trader. or make him an upgradeable like very 5 completed contracts unlocks higher level contracts like a research table. Once i get a regular blueprint, take it out of rotation. Maybe bring back the blueprint recycler as an option. 6. Traders: I've mentioned this before, put values for all items visible so i know what trades for what value. i like the bargaining when they say "fine, i can live with that" but have it like the more you trade the % they will change on the value of purchased items can vary more and more. 0% then they will give 5%, 10% up to 20% discounts. Over all i like the traders as a whole and glad you added more traders into the mix. 7. Enemies: each faction feels different when you fight them at first, but they all have the same tactics. Like the boats, change up how they respond. Mutants: Fine how they are. basic enemies. Pirates: Limit them to black powder weapons and a very passive hide and shoot style. Oceanic Republic: more bows and arrows cross bows. Give them a healing factor, but passive attach style. Salvation clan: Pistols and first enemies with armor and scrap Grenades. flanking attack style. Medium armor. Slavers: SMG's Grenades and armor. aggressive attacks but still use cover. Hunter: All snipers. Long range attacks high power but little armor no Grenades. Atomic clan: automatic rifles, military grenades. good armor, once they make contact they insanely aggressively push you. Warheads. Best of the best incorporate all the other clans tactics and weapons. Best armor in game. I want this game to succeed. we both love playing. Keep up the good work, and don't mess up my helicopter. I LOVE IT!! If you read this far, Get the game. its good and keeps getting better.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian, Turkish
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great idea. IF only I could put a roof on my building. There are no suitable roofing pieces for anything larger than one square. Wasted 3 hours for a lost cause. Wait til they fix it.
this game is dead devs abandoned it i get only updating the PTB for a while but it is the most recent update the game has recived and the main branch is still terrable DO NOT BUY THIS IS JUST A CASH GRAB good concept bad game
Consistent screen tearing on the lower half of my screen as I moved around. I ran around a bit hoping it'd smooth out but it never did.
什么辣鸡游戏七十多块钱连个服务器都没有,都没有云存档,辣鸡辣鸡!!!!!!!还我满改枪满配装备!
RIPPP. It was a very good coop game and showed some promise if the updates had kept coming. Sadly the devs have done the cash grab and abandoned the game.
The latest update which just happened today, Caused boats to fly, enemies only take damage about every 5th or 10th round even though you watch your tracers go right through them, I died and respawned on my sleeping bag on my boat. It spawned me inside the hull Of the boat. It seems that the more they try to fix things the more they are breaking them.
Es ist echt super, dass man es gemeinsam spielen kann. So macht es deutlich mehr Spaß als alleine. Selbst die Herausforderungen sind gut, nur wenn man schon ziemlich weit im Fortschritt gekommen ist, wird es etwas eintönig. Aber wir spielen es zum zweiten mal komplett von Beginn an. Das will schon was heißen ;-D
seems the devs have given up on the game. No updates in 7 months nor even a word from its devs.
Malgré pas mal de bug, texture, png, item, dupli etc.. c'est le meilleur jeux , qui mélange de rust , standed deep ,raft , jeux ultra mécanique j'adore de fou.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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