
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏还不错,但是强烈建议主线给个提示,不然白天忙晕了,晚上到家打开游戏不知道哪跟哪了
好玩,玩了15个小时猛猛推进度才打了不到一半,谁能想到是个30几块钱的游戏。但最大的缺点就是角色没什么特色,技能都差不多,我现在6个角色了,但换不换角色差别不大,这方面希望改一下,把属性克制做出来。
妈的,游戏中途崩了,然后只能读取30分钟前的进度。你都不会自动保存吗。♥♥♥♥。
大地罗盘在哪里啊 卡剧情了 亚瑟的古墓也找不到
目前进度到雷塔的5个boss门口,拿了决斗和贵族两身毕业装,游戏很有老dq的味道,当然,也继承了古早qd放在现在已经是缺陷的点,很对我的口味,摸鱼畅玩,这个游戏开荒的时候速度属性很重要,新装备鞋是最后先的,遇到小怪群先手aoe犁地就可以,魔力值设计的挺有水平,开荒时刚魔力值见底就能遇到村镇或者女神像,除了竞技场几乎没卡关,地图空遇怪勤这些缺点有,但是整体在我的口味上
味道对了
开始,我确实体会到了纯正的老游戏味道,包括不便的地方,不得不说,确实让人不满了,但是作者更新的很快,立马把不便的地方改的现代化一些了。这就舒服多了。
物美价廉
没玩过的类型,新鲜感过了之后不想动了
画风游戏性本来不错,但是游戏中期以后数值开始崩坏了,BOSS战血条后,还各种睡眠你,降你速度,降你免疫,降你幸运值难以回血,去他妈的,简直是自我摧残。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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