
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.音量不能设置 !不能选择关闭声音!!! 2.任务没有记录指引 漏看对话或者保存下等会玩 就不知道要去哪·做什么! 3,boos有血条 小怪没有 是小怪不配吗?小怪不知道血量玩起来怪怪的 总感觉普攻打不死会亏!丢技能又怕浪费mp!难受!!!
很多地方可以再優化,2026年了,可以再便捷一點吧,例如魯拉可以飛到城鎮,而再弄一個專屬的飛行道具可以飛到所有曾經到過的地點,包括地洞塔之類的地方 除此之外,大地圖如果可以放大並標示出有去過的地方那更好 我可以接受利用任務之類的強化這方面使其更便民 再加上下副本地牢後那些地圖是否可以出現幾層幾層呢?我每次下地圖都得要看一下我到底是上樓還是下樓,進去之後還得要再看地圖才知道我人現在所在的位置是那裡,有沒有去過得要從開過的寶箱才可以確定,頗累 如果可以,弄一些可自由生成的玩意在那些曾經待過的副本地牢吧,都有賞金工會了,應該可以不定期在某些地區某些地牢生出一些賞金怪,打贏後可以得到些特殊的道具或是成就,相信會有人願意刷的 總的來講,這遊戲我玩的很舒服,畢竟太熟悉了,但是,也是希望能夠更好啦
真是一场酣畅淋漓的大冒险啊! 开宝箱开到爽,迷宫走到爽,原汁原味的经典老日式rpg风格,真的很赞啊! 38小时全收集全成就达成,满足了!
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Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还没通关,目前玩下来感觉游戏是复古,也是我玩的初衷。但是缺少有趣设计。可能放二十年三十年前没问题,但是现在这个时代,不讨好。比如加点小游戏,推箱子什么的。加点解密、加点问答。还有就是物品多了显得乱,能不能直接分为装备和消耗品?还有装备换上去的效果,还要自己算是加了还是减了,能不能直接点,边上加个加减号或者上下箭头,最好配上颜色,红色是加强,绿色是减弱。还有希望装备在任何场面都能直接和全队人员比较穿戴效果,每次卖装备时都怕卖错。最后就是地图设计又臭又长,希望下一作改进
Very good. Not for everyone, but a hard recommend who have FF1 near the top of their FF list.
可以哦,不错要是多更新一下那是更好。搞点领主悬赏boss特色装备掉落那就更棒了
まだクリアーできてないですが、終盤のところで躓いてるのでそこまでのレビューを 長所 ボリュームについては申し分なく、かなりのプレイ時間ができるほどの規模となっている。 素直にじっくりやる人向け。 古き良きのそれが十分な規模で備わってる感じでした。 短所 ①非常に迷いやすい FC時代のような古き良きをしている分、船を入手してからの項目進めるためのヒントがかなり薄く、ずっと世界中をぐるぐるしていることが多い。 この規模なら案内システムついてもいい気がしますが、そこはユーザーによるかもしれません。 ②雑魚戦が単調 途中から覚えてくる全体攻撃を全員が無双かましがあたりまえとなってて戦略もなにもへったくれもないところ 属性によるダメージ軽減が薄いのは楽ですが、まぁ永遠にそれやってるだけという点 ③レベル上げが中盤以降困難の割に… 終盤までいろいろと狩場を見てましたが、先駆者用のレベル即上げみたいな存在はなさそう…だいぶ苦行レベル 戦闘参加者以外に経験値は入らず、とあるところで救済はあるようですがとんでもないお金が… ④終盤のとある部分のゲームバランスが… 頭おかしいです…なんであれでGOサイン出したのか… そして他の人がおっしゃっている通りバフデバフ表示が6つ目以降表示されないので、何をくらった状態かわからずどうしようもないのは絶望でしかないです ここの部分だけ緩和されないと結構な人投げ出しそう… 終盤前まではじっくりとやってれば問題ないような構成であったものの、その先がいろいろとバランスや不便さが目立ってる感じでした。 ボリュームの割に金額がえらく安いのはとても良かったですが。。。 賛否両論寄りのおすすめ程度でしょうか…
Still playing through easily the best five bucks you'll ever spend, Currently at about 49 hours. There are a lot of things to enjoy about this, it's very simple and straightforward for one. Everything can be found if you are thorough in searching, check out caves, towers and dungeons at the very least they give good relative exp for that part of your journey. I would recommend pulling out a notebook and some pencils, you would benefit from making notes as to who said what where. And while there is an in game map which goes from black to colored as you explore, and thankfully minimap for dungeons though it doesn't tell you where you have or haven't been yet. Main locations like towns can be teleported to but it doesn't tell you what everything else is called. Keep track of doors, they do tell you what they need to open them but of course it is up to you to come back to them later. Personally I enjoy the exploration and visual tricks used in this type of game. Check along the wall of darkness ifykyk. The soundtrack is pleasant and character designs are great too. It does manage to turn a few things on their head though like the ultimate shops for each character. If you like the era of gaming this is trying to capture then rest assured it has done that. Some negatives would be it is very repetitive and can get tedious, the lack of direction. Your party doesn't remind you what is next if you forget or feel lost. Location markers are nearly non-existent. Nothing wrong with a grind but perhaps it shouldn't require multiple hours especially when you have the best gear available for that area. The game does reward you for playing with boost points which can be distributed and reallocated in towns. Though again 49 hours in and definitely don't have my characters maxed with those. As stated by others the final few bosses are indeed jumps in difficulty, which I would actually call a good thing were it not for how difficult it becomes to level and deal with them. Thankfully you can adjust the movement and battle speed settings in the menu. Though unfortunately I used at least 2x combat speed the whole time and it still feels like a slog for no reason other than because it can. Sitting at 45 of 47 achievements right now and definitely going to get them and see what any ng+ options are. Overall again I would say this is great but I can also see where it isn't palpable to newer gamers that perhaps have no love for this style.
垃圾
游戏不错,好玩。 不过我感觉游戏里有个严重的bug: 就是幽灵村那边。按我猜测幽灵村,跟幽灵聊天,是需要幽灵眼的,结果调出菜单“对话”,竟然可以跟他们直接聊天,这就导致根本不需要幽灵眼,就能拿到大地罗盘。 也就是获取幽灵眼这剧情(找炸药炸开通往战神镇的路,获取勇者身份,再去拿到神鹫铃,从而完成神鹫试炼,最后拿到幽灵眼)完全可以不做,对个话就能拿到大地罗盘了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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