
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
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About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总体还是合格的
讓玩家回到90年代FC紅白機遊玩體驗的作品。有些評論批評機制太復古、有瑕疵,這些也的確有。不過考慮到是獨立製作者而且更新很即時,還是要支持一下。 整體感覺是世界放大版的DQ,看得出來作者是這系列的狂熱粉絲,很多設計模式都喚起了當年的回憶。如果能接受打不過BOSS就再去練練功、升級裝備;卡關就四處逛地圖對話找線索,那還是可以開心遊玩的。 優點: 無論任何層面,美術、音樂、機制... 和DQ風格非常的一致,還有各種致敬要素,適合想要懷舊的玩家。包括大世界、城鎮、迷宮地圖相對DQ都等比放大數倍,很適合假日午後放空大腦,輕鬆遊玩殺時間。 缺點: 劇情和對話內容貧乏,沒什麼記憶點。角色技能和屬性沒有特色、只有數值差異,導致人物形象欠缺。即使設計了那麼多樣的怪物,戰鬥不太需要選擇策略,有先手速度和全體技轟下去就夠了。 我已經玩到中期 (金字塔),應該會繼續玩完。不過現代的玩家可能已沒有耐性玩這類復古JRPG。
A soft recommend. Basically a cover band's performance of someone else's greatest hits album, and as such goes it's competent in line with its ticket price (think cheap bar cover compared to concert tickets - I'm fully satisfied that I've gotten $5 of enjoyment out of it). The translation is charming coming from a place of remembering the translation challenges of the games of yore. The mechanics have a fair amount of jank, and character abilities are very, very cookie-cutter: just about every party member gets identical single target and all foes attacks, which theoretically differ by element but in practice all hit the same. Bosses are often frustratingly tanky considering there's not really enough breadth or difference between characters or skills for things to not devolve into a very basic and repetitive strategy. But, no bugs thus far other than a few missing / broken text pointers to names.
总体还行不错,瞬间拉回到上学时候夏天吃着冰棍打着游戏。有一个不好的地方遇敌率太高,还有就是玩到目前没有看到道具店卖mp药属实很伤
本想支持下独立游戏人。虽然此作还有不少弊端,好歹可以玩玩的。主要问题在于,没有指引!缺少便利性功能!还有就是那个竞技场管家是个什么鬼,直接秒人的!!!直接搞人心态,这是劝退玩家的节奏!至少我是理解不了作者的脑回路,放弃吧我就想问作者自己测试过没有,吃了抗性依然秒。要能退款就好了
复古味道做得可以,不错的尝试,但毕竟2026年了,画质和玩法可以复古,以前老游戏的不足之处还是要改进的,现在各种便利性改动优化等应该多学习,游戏发售后作者也有快速跟进响应,值得肯定,期待做得更好
大概就是還原DQ1-3再製作成中文版的感覺,對話文本很少甚至不知道能不能算是有劇情,如果是想打發時間可以玩玩,但別掛有太多期待,內容符合他的說明。
1.音量不能设置 !不能选择关闭声音!!! 2.任务没有记录指引 漏看对话或者保存下等会玩 就不知道要去哪·做什么! 3,boos有血条 小怪没有 是小怪不配吗?小怪不知道血量玩起来怪怪的 总感觉普攻打不死会亏!丢技能又怕浪费mp!难受!!!
梦回勇者斗恶龙2,玩着就很累,越打越穷这也是可以了
是兒時的味道
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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