
Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
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Finalist in the 2022 Gamescom Awards for both ‘Best Role-Playing Game’ and ‘Best Indie Game’, Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
Experience a unique hybrid of escape room style puzzles, turn-based combat, and RPG mechanics tied together with a dark and cinematic storyline.
Once bustling and full of life, the city of London is in a dark and dismal state. Unemployment and homelessness are at an all-time high. Ethical boundaries are being stretched to their limit and corrupt billionaire, Kenny Hogan, is up to no good.
It’s up to ragtag band of criminals Frank, Sally, and Gavin, to put a wrench in Kenny Hogan’s plans and bring him to his knees. But this is no simple job and there’ll be a smattering of obstacles they’ll have to face along the way…
Immerse yourself in a gritty and graphic world with a storyline narrated by fully voice-acted characters. Experience stunningly hand-drawn environments, 2D cinematics and comic book inspired sequences as well as cliff hangers that will keep you on your toes.
Explore each room and solve a combination of observation, deduction, and inventory puzzles to progress on your mission. Hunt for clues, hack terminals, bust down a door (or two) and test your wits in mini game challenges unique to each “hero”.
Face off against your opponents in stylish and cinematic RPG style battles. Each team member possesses their own unique set of skills as well as their own strengths and weaknesses. Plan your moves strategically, master winning combos and kick your enemies to the curb.
Battle your own stress levels as well as enemies! Disturbing and pressured situations will wear down your characters’ composure causing them to act impulsively. Maintain your composure with consumables and leadership abilities. Lose your mind, lose the mission!
Sunday Gold takes the traditional elements of a point-and-click game and mixes them with fierce RPG combat and a gritty storyline.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The minigames break this for me. I was interested in the story, but the characters are very exaggerated and I gave it a pass because I like point and click adventures. But the minigames are just frustrating. On the lockpicking minigame, it will show that you are visually, and fully within the window of where you are supposed to click, and the it feels like the game will just decide that still isn't good enough. The hitbox is wrong or something on that. Plus if you have to use all of your AP to do these minigames over again during the first heist, you have to keep fighting security guards. It's such a slog.
Short point and click adventure with JRP style battle. Debuffs and buffs are to speciel in all the stats they change otherewise a good game.
This game is incredible until the final boss that is absolute ♥♥♥♥♥♥♥♥♥.
Good game, funny story and characters, kind of a bad ending in my opinion.
Lo disfruté de principio a fin. Tiene una muy buena historia y personajes. Me encantó el sistema de combate, incluyendo algunos jefes que pueden ser algo difíciles de vencer, pero no imposibles. Mención especial a las ilustraciones, al arte gráfico y a cómo logran resolver las secuencias de cada escena con animación limitada.
Damn, some of the reviews are kinda harsh. I went in expecting a mild experience based on what I read but I actually had a blast, this game is pretty fun and creative. tl;dr: Don't let negative reviews turn you away, the game isn't groundbreaking but it's still very fun, specially if its style pulled you in. Its main selling point is quite clearly the audiovisual presentation: the game is very stylish, which can be seen immediately in the trailer and game intro. The soundtrack is completely original and frequently shifts from a jazzy mystery noir to an action-pumping synthwave. The voice acting is professional (though I've seen complaints about the accent from British players). The missions and scenarios are very well designed, there's very little to no pixel hunting in the point-n-click parts. Everything is consistent and works well together, so if this is what drew you in, you're in for a treat. The biggest complaint for most players seems to be the combat. It's similar to a JRPG: it's turn based and mostly just requires managing resources like health, action points and items. There are additional mechanics like weaknesses that stun (like Persona), action points being shared between combat and exploration (pretty cool actually, can be punishing if you're bad, but the point economy is pretty simple to abuse specially with certain skills), and sanity. On that last point, if your character's sanity is low enough (easily avoided with items), a time limit is introduced during their turn, which means you can lose a turn by being slow. Naturally this is somewhat of a controversial design decision as players might not expect to have to act fast in a turn based game, which is made worse by a specific fight forcing zero sanity, giving split seconds to react. Personally, I thought this was a non-issue, this game isn't very challenging and wasting a turn or two is no big deal, but I understand the frustration, so if this bothers you maybe have a look at a gameplay video just to be sure. I thought the combat was just ok, it worked well enough but it wasn't very satisfying. Some boss fights might be tough if you leveled up poorly, or didn't explore thoroughly for items, but I think that's just part of the game, you're not supposed to fumble your way to victory. Everything else including exploration, puzzles, minigames, they're simple and functional enough to not detract from the main experience. I didn't even need a guide to get all achievements in my first playthrough. As for the plot, it's set in a dystopian near-future London and features a short story about a conspiracy. More importantly, each main character has a very distinct and authentic personality, and we see the beginnings of interesting plot points for each of them, but unfortunately the game is so short that we barely get a glimpse of their backstory or any sort of character development. For instance, what happened to Frank's debt? Guess I'm never finding out, as I doubt this game will ever see a sequel, even though the game's ending strongly hints at one. Regardless, I had a very good time with this game, and I don't think it deserves some of the reviews it got, so here's my two cents.
【8分】。很吃这种美漫风格的美术,加上回合制游戏是老朋友了,遂冬促购入。游戏是剧情解密+回合制战斗一体化的玩法,AP点数在解密和回合制战斗共用。一开始不太适应,后面玩进去了还挺有沉浸感的,解密过程可能对于某些人过于枯燥,系统设置可以调简单(调简单后依然挺复杂,尤其是密码破译)。 第一次玩这种RPG类型游戏,感觉就像一边看电影一边玩游戏,感觉还挺新奇。 【通关感想】 剧情——7分不过不失,结尾仓促; 战斗——也是7分,普通RPG回合制战斗,打boss全靠挂流血状态(百分比伤害)以及晕眩大狗; 玩法——8分,AP点数剧情和战斗共用这个设定有点意思,也就是该游戏主要卖点; 画风——10分,我喜欢的美漫,主要看人。 通关难度不大,20个小时游玩体验还行,打折30入值回票价。
A unique RPG blending turns both in investigation and combat set in a dystopian London. The art, story and VA are good, although if you are looking for in depth combat you'll have to keep looking, it's quite simple and unbalanced. The only bug I found was with savefiles after first chapter, for some reason, naming screws up and it's hard to follow if you make multiple, saves themselves are fine. Game is quite short, around 10-15h depending on speed Definitely worth a try in a sale, it was worth my time.
Really phenomenal story
Turn-based heist story.
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