
Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Finalist in the 2022 Gamescom Awards for both ‘Best Role-Playing Game’ and ‘Best Indie Game’, Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
Experience a unique hybrid of escape room style puzzles, turn-based combat, and RPG mechanics tied together with a dark and cinematic storyline.
Once bustling and full of life, the city of London is in a dark and dismal state. Unemployment and homelessness are at an all-time high. Ethical boundaries are being stretched to their limit and corrupt billionaire, Kenny Hogan, is up to no good.
It’s up to ragtag band of criminals Frank, Sally, and Gavin, to put a wrench in Kenny Hogan’s plans and bring him to his knees. But this is no simple job and there’ll be a smattering of obstacles they’ll have to face along the way…
Immerse yourself in a gritty and graphic world with a storyline narrated by fully voice-acted characters. Experience stunningly hand-drawn environments, 2D cinematics and comic book inspired sequences as well as cliff hangers that will keep you on your toes.
Explore each room and solve a combination of observation, deduction, and inventory puzzles to progress on your mission. Hunt for clues, hack terminals, bust down a door (or two) and test your wits in mini game challenges unique to each “hero”.
Face off against your opponents in stylish and cinematic RPG style battles. Each team member possesses their own unique set of skills as well as their own strengths and weaknesses. Plan your moves strategically, master winning combos and kick your enemies to the curb.
Battle your own stress levels as well as enemies! Disturbing and pressured situations will wear down your characters’ composure causing them to act impulsively. Maintain your composure with consumables and leadership abilities. Lose your mind, lose the mission!
Sunday Gold takes the traditional elements of a point-and-click game and mixes them with fierce RPG combat and a gritty storyline.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.39−80% | 804reviews | 78% | — | $61.9K |
| $21.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The minigames break this for me. I was interested in the story, but the characters are very exaggerated and I gave it a pass because I like point and click adventures. But the minigames are just frustrating. On the lockpicking minigame, it will show that you are visually, and fully within the window of where you are supposed to click, and the it feels like the game will just decide that still isn't good enough. The hitbox is wrong or something on that. Plus if you have to use all of your AP to do these minigames over again during the first heist, you have to keep fighting security guards. It's such a slog.
Sunday Gold es una de esas joyas ocultas que desafía las etiquetas convencionales. Desarrollado por BKOM Studios y publicado por Team17 en octubre de 2022, el juego es un híbrido audaz que mezcla la aventura gráfica "point-and-click", el combate por turnos estilo JRPG y mecánicas de escape room. La historia nos sitúa en un Londres distópico del año 2070. No es el futuro brillante de naves espaciales, sino uno sucio, empapado por la lluvia y controlado por corporaciones corruptas. El villano principal es Kenny Hogan, un multimillonario sin escrúpulos que domina la ciudad a través de deportes sangrientos (carreras de perros cibernéticos). Controlamos a un trío de antihéroes con mucho carisma y diálogos ácidos: Frank: El líder cínico y experto en forzar cerraduras. Sally: La fuerza bruta del grupo, una boxeadora con un corazón (un poco) blando. Gavin: Un ex-empleado de Hogan, paranoico y experto en hacking. La narrativa se siente como una película de gánsteres mezclada con un cómic oscuro. -Jugabilidad: Una Mezcla Inusual El juego se divide en dos pilares fundamentales que interactúan constantemente: 1. Exploración y Puzles (Point-and-Click) A diferencia de las aventuras clásicas donde tienes tiempo infinito, aquí cada acción de investigación (revisar una mesa, hackear un terminal, forzar una puerta) consume Puntos de Acción (AP). Gestión de turnos: Si te quedas sin AP, debes "terminar el turno", lo que aumenta el nivel de alerta. Si la alerta sube demasiado, te emboscan guardias, lo que añade una capa de tensión constante. Minijuegos especializados: Cada personaje tiene su propia mecánica para resolver problemas: Frank usa un minijuego de precisión para cerraduras, Sally uno de fuerza y Gavin uno de lógica para hackeo. 2. Combate por Turnos (RPG) Cuando las cosas se tuercen, el juego cambia a una vista lateral de combate por turnos. Sistema de Compostura: Quizás la mecánica más original. Además de la vida, los personajes tienen una barra de estrés. Si reciben mucho daño o ven cosas perturbadoras, pierden el control, fallan ataques o entran en pánico, cambiando sus habilidades disponibles, etc. Estrategia: El combate es sorprendentemente profundo y difícil. No puedes ir "a lo loco"; necesitas gestionar los debuffs y las debilidades de los enemigos con precisión quirúrgica. -Apartado Artístico y Sonoro Estilo Visual: El juego utiliza un estilo de novela gráfica con pinceladas gruesas y una estética "sucia" que recuerda un poco a Disco Elysium. Las escenas de corte son dinámicas y llenas de estilo. Sonido: El doblaje (en inglés, con textos en español) es excelente, transmitiendo perfectamente el acento cockney y la desesperación de los personajes. La banda sonora es una mezcla de jazz, rock y electrónica que encaja perfecto con el tono de atraco. Puntos Fuertes: -Mezcla de géneros fresca y original -Dirección de arte impecable y con mucha personalidad -El sistema de gestión de estrés (compostura) Puntos débiles: -La dificultad puede ser muy punitiva al inicio -Algunos puzles requieren "lógica de aventura gráfica" un poco oscura -El ritmo puede sentirse lento si fallas muchos minijuegos Conclusión Sunday Gold no es para todo el mundo. Si buscas un RPG de acción rápida, te frustrará. Pero si amas las historias de crímenes, los juegos con estética fuerte y disfrutas de tener que pensar cada paso antes de darlo para no quedarte sin recursos, es una experiencia fascinante. Es, en esencia, un simulador de atraco donde todo lo que puede salir mal, saldrá mal.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 7.5/10 [/h1] Fun and engaging story between a memorable trio of criminals, reminds me of old school comedy heist movies with a striking art style and a British tone. only complain is that the ending feels rushed. overall a pretty decent game.
britsona with ♥♥♥♥♥♥ mini games. cant recommend from how tedious they are. rpg combat and visual stylings are cool.
Great visuals, interesting story and characters, but atrocious combat, especially boss fights. Bosses in this game have tons of health plus heal themselves in battle, perform several actions in one turn and summon support. While all your characters can do is use their pitiful 1 AP and pray not to die next turn. In the end this game isn't good enough to justify wasting so much of your time on awful combat.
Game forced me into a way too hard fight and every time i died i had to redo a riddle and watch a cutscene before i could try the fight again. No thanks.
Really phenomenal story
might be the worst game i've played
[b]又一部全体制作组成员,尤其是编剧,需要给艺术总监、插画师、动画师磕几个的大作[/b]!人物被玩法掣肘,剧情被篇幅限制,解谜与战斗相互干涉,而制作组显然没能在一个全程十小时的游戏里,处理如此复杂的问题。要不是画风独特吸引眼球,哪来的多半好评给你? [b]建议有50%以上的折扣再入,最好能打折到20-30元,而且一旦觉得无聊就放弃这个游戏吧,后面只会更无聊[/b]。 《黄金魁犬》几乎集齐了最近几年文字冒险游戏所有的致命伤:[b]戛然而止的结局、数不清的未填巨坑、脉络模糊的主线叙事、浅淡的人物塑造和割裂的动机、低血压特效药性角色、缺失的感情铺垫和从石头里蹦出来的转折、令人发指的小游戏重复度、杂糅的战斗系统、不合时宜的解谜、愚蠢的存档机制[/b]。如果制作组能“再接再厉”一定,加上机翻、地狱般折磨的多周目与必须从头再来的收集类成就,那就真是完美的反面教材了! [b]两周目就可以体验全部剧情,快的话用一下午一晚上,不到10个小时的流程,有几个不同的双分支选择也只是单纯影响解谜流程,不影响主线剧情[/b]。这些分支也没那么有吸引力去促使重玩。[b]除了序章有个分支影响成就,其他分支就与它们完全无关了[/b]。相当于二周目玩完序章就能全成就。不过这只是理论上的,不参考攻略的情况下,[b]两个收集类成就相对困难[/b],尤其是[spoiler]第二章的军械库的武器装备收集,没有支线任务提示,也不算和流程强相关,需要下去到研究设施再上去[/spoiler],漏了很可能察觉不到,因此可能需要更长的游玩时间。 优点: [b]雷点中的所有内容,初见时都是独特而饶有兴味的,值得一试[/b]。在最后一章之前,人物和剧情还没完全爆雷,还是很让玩家好奇之后会发生什么,解谜和战斗也没有达到让人觉得重复的阈值,所以还可以。 [b]本地化很接地气,有很对味的粗鄙之语,但也有经典的机翻[/b]。比如[spoiler]把钥匙“key”译成琴键,把抬起“lift”译成电梯,以及一些名字问题[/spoiler]。不过错误数量并不多,不会显著影响解谜和剧情,可以忽略。 缺点: [b]剧情虎头蛇尾。即便是虎头,也只能算平庸的虎头[/b]。游戏设定在几十年后的伦敦,但除了[spoiler]机械飞升[/spoiler]之类的烂大街高科技设想,就[b]毫无未来感[/b]了,连个全息显示屏都没有,甚至还在用今天企业里常用的神秘黑色键盘,把2089改成2029也没什么区别。反乌托邦也又是老掉牙的[b]巨头垄断企业[/b]搞肉体精神全方位剥削的老生常谈,不过游戏节奏有点太轻快了,使得基调[b]不够阴暗[/b],所以氛围也没那么阴郁。 但这其实不致命,致命的是[b]结局太重量级了[/b],完全掀翻了我对之前剧情的总体肯定,只想赶紧来差评。[spoiler]那只狗的反抗、霍根女儿的出现以及世纪大和解[/spoiler]?意料之外,但不在情理之中。很直观地感受到制作组[b]没钱、赶工、驾驭不了自己的不算庞大也不算系统化的世界观,然后让一个可能成为佳作的游戏完蛋[/b]。制作组对于角色的行为动因的说明无疑失败了。[spoiler]主角团到底是去讹钱还是复仇还是拯救世界、动保组织怎么非得和三个毛贼死斗、霍根到底为什么囚禁自己女儿[/spoiler]……难道全靠玩家脑补? 也不仅仅是结局,冷静下来细想,[b]最后一章之前端倪就很明显了[/b],只是因为对接下来剧情的渴望而每察觉到罢了。[spoiler]人体实验的发现作为重要剧情转折点,也没能渲染出多么黑暗残忍惊悚可怖不人道的邪恶感,只是有点血肉模糊罢了;机械飞升也没能打败主角团的手枪、球拍和指虎,压迫感还不如某关的无人机和炮塔呢。更别说还非得加上狗体实验,都搞这个了,全部用人不行吗,纯纯拉低威严[/spoiler]……或许制作组曾经有很宏伟的方案,但最终他们只端上来一个开头和破破烂烂的结尾,若能把中间部分好好写写,还是能对得起一个好评的! [b]至于像那些挖完就忘的巨坑,也是不胜枚举[/b]。比如[spoiler]程序员的杀人、长生不老药、安全主管之死、原队友如何成为新安全主管、斗狗大赛、那个什么fight4eva女士、动保组织、霍根一家等等[/spoiler],都变成了防退款的噱头,钓着玩家玩下去,而且现在看来也没什么DLC、续作或者更新了来善后了。 [b]人物的塑造也太精分了,还带着高血压因素[/b]。一言以蔽之,就是[b]不够善也不够恶,不够英雄也不够普通,不够强大也不够弱小,不上不下,高不成低不就[/b]。比如[spoiler]上一章刚救完清洁工,下一章就要面不改色心不跳地让保安中毒、坠楼或者直接推进焚化炉活活烧了,真挺难绷的。刚要敲诈勒索赚票子,现在又要正义反抗反人类的黑心资本家了[/spoiler]。某个角色也是让人无语,稍微上点压力,战斗时就要反复鬼哭狼嚎,剩下的人也不是无能狂怒就是唉声叹气。这就严重表明角色设计和玩法设计不相容,玩的人气得慌。你到底是想让玩家喜欢还是讨厌这些角色? [b]解谜后期开始太重复,而且有些很败坏体验的细节问题[/b],就像游戏介绍里写的一样“令人抓狂”。本作随便从地上捡个垃圾就要消耗1AP,搜索个破柜子都要3AP,都快赶上战斗技能了,有那么累吗?像是那种把一件家务说成八件的,实在是有点扯。一共就那么少的AP,一个人7-10点,怎么够用?很多解谜还需要持有道具的角色去互动,物品栏不共享,关键道具和武器装备总得来回转手,可能还得查一查在谁手里,太麻烦。回复AP很大程度上依赖结束回合,回合结束很可能刷怪强制战斗,刚想回AP又被战斗消耗了。多收集点东西就会把警戒等级拉满,直接一次性来好几个小怪,说不定还升压力,我说都那么明目张胆地打架了,还怕个鬼。小游戏难度不大,但完全同质化了,破解密码、搬东西、撬锁时就不能换张图?把1234换成7890、把逆时针换成顺时针、把蓝色改成红色都算你们努力过了。而且随着流程推进、等级提高,技能树除了降AP,就对解谜没什么影响。在战斗那么重要的情况下,谁去给你点解谜技能?而且竟然只有一个自动通过小游戏的技能!有的解谜技能升两级才降一点AP,也太糊弄人了。更要命的是,后期的解谜脱离情境了。最后一章里,[spoiler]霍根是不是有病?哪来的那么多隐藏的安保录音以及杂七杂八的机关锁,什么台球杆、地球仪、托盘。酒桶竟然都暗藏玄机,还把老婆名字拆成三份埋起来,挖掉雕像的眼珠子,把狩猎战利品随便乱扔,一个二层小楼搞这么复杂?[/spoiler]纯粹为谜题而谜题,过于生硬了。 [b]战斗层面也是数值崩坏的,而且同样存在重复性[/b]。最大的问题是无论敌我、无论平A还是技能还是防御还是使用道具,都要播放无法跳过的动画,角色换武器才有个大差不差的差分,否则完全一样,只觉得耽误时间,让人烦躁。要是用CE开变速齿轮,还需要考虑压力导致的反应时间系统,没反应过来基本相当于跳过回合,然后立正挨打。进战斗也不会自动回复AP,还得先防御。而且数值也像脚填的。四种基本攻击的克制关系没什么意义,只要不是有抗性的就能打。明显是有种攻击针对的敌人众多;有种攻击纯鸡肋,路边一条。武器也是类型太少,导致只看攻击力就行,没有什么统筹规划的必要。各种装备也是前期很重要,后期角色属性叠上来了就无人在意。技能也很逆天,新技能可能迅速取代你刚辛辛苦苦升到顶级的旧技能,也可能彻底浪费你宝贵的技能点。升级的加成可以很大方地给两位数,也可以磨磨唧唧地给不到5%。战斗摸索出个策略后就几乎无趣了,多牛的攻击也不如多刀几次9级出血,再加个骨折,时不时上个眩晕,让奶妈狠狠回复人就行了。BOSS战也很恶心,大结局前的战斗有手就行,很容易自认为加点没问题,结果被一招蓄力攻击或者三四下连击教做人。洗点也十分麻烦。 [b]本作自动存档也并不可靠[/b],主要都是进入新地点后自动存档,也不会提醒前方有战斗,因此BOSS战前没有自动存档,[spoiler]BOSS开二阶段进入新一场战斗时,连手动存档的机会也没有,第二场打输了第一场直接重来[/spoiler]……
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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