
Methods: The Canada Files is a mystery visual novel. You play as a team of eccentric detectives in a mysterious crime-solving competition. To solve each mystery, you must use your team member’s unique detective methods, refute faulty theories with evidence, and find out the truth!
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About
Welcome to the mysterious Canadian detective competition! Find clues, interview suspects, and find out the truth with your teammates' unique methods!
Six Files await you in the full game, containing convoluted puzzles from Canada’s most devious masterminds. Each one takes around 2-4 hours to complete depending on your skill of deduction…
Your time starts… now.
Yours,
The Game-master

Original soundtrack
Dynamic Storytelling
Rich Character Depth
Distinctive Artwork
Immersive Game World
Prequel to Methods: The Detective Competition
Playing Methods: The Detective Competition first is highly recommended, but not required to understand the story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常推薦ww 案件設計和角色塑造都比前作進步超多。 前作【偵探大賽】的案件,除了最後一案是真正的推理謎題、有精彩的智鬥,其餘都屬於是腦筋急轉彎的範疇,有些甚至像海龜湯.. 完全不具備推理解謎故事該有的特性和質量。【加拿大檔案】的六個案件都很完整,跟前作的各種小品相比,故事水平有質的飛躍。有些作案手法的設計堪稱精緻,每章結尾的組内投票也安排得很有趣,能看出作者有絞盡腦汁構思情節(燒了不少頭髮吧ww 角色方面,和前作時不時就打亂偵探們的隊伍、不停地更換主角不同,本作的主角是一組固定隊伍,每一章節會由隊伍中的不同成員擔任隊長/主視角。玩【偵探大賽】時,我總是剛喜歡上一個角色,就得接受這名角色的退場.. 【加拿大檔案】讓我可以很安逸地觀看所有可愛的角色互動到最後,欣賞大家變得越來越瞭解和信任彼此、逐漸交心的美麗過程.. 從前作就能看出,作者非常擅長設計有趣、充滿個性的角色,也擅長把這些角色一股腦扔進麻將桌,讓他們嘩啦嘩啦地作響,產生化合反應,生成無比生動的群像。本作的人物沒有前作那麽多,主要角色只有五人,且因爲案件比前作複雜嚴肅,角色們身上的誇張元素比之前少了(比如沒有再出現可愛的7某某式人物,但每個角色的刻畫都更豐富且細膩了.. 簡言之:我喜歡泰兹隊的每個人❤ 不過還是有感到遺憾的部分。 前作的劇本構成,幾乎可以説是所有前期小案件為最後的那一個大案件蓄力,最後一案無論是偵探還是黑手的表現都精彩至極(我對黑手貓喃喃的欣賞幾乎能匹敵我對偵探羅埃爾的喜歡! 本作反倒是..前期的案件比最後一案好看。當然,最後一案也絕不能算差,只是因爲前作中的鋪墊拉高了我對喬安的期待(。我期待的是一個更好的故事,這個故事還不夠好。我期待的是黑手和偵探之間更瘋狂的賭局,這個賭局也不夠暢快。拉里卡必輸的結局不是我遺憾的原因。她會輸、她會急躁、她有弱點、她棋差一着,這些恰恰是她的魅力.. 即使今天輸在某處,她也會永遠記得發生過的一切,給所有想保持聯絡的人遞上自己的聯係方式,爲了過去、現在和未來,不斷追逐真相。喬安則是另一種屬於混沌的人,在混沌中建造游樂場,某種角度我也能理解喬安(我也想看美麗的鮮血和謀殺啊。哎,要是她們倆能擁有一場更好看的對決就好了。不過現在這樣已經很好awa 沒玩過前作的本格推理小説愛好者可以略降低對案件的要求,來本作欣賞甜品謀殺和可愛群像。喜歡前作群像的視覺小説愛好者可以放心地點開本作,作者是實力可信的好作者ww
探案法·侦探大赛的前传,加拿大赛场的故事 比较来看,群像属性减弱,案件互动性变强了。侦探大赛真的写了好多人,加拿大这边主要还是集中写了5个侦探。案件中多了很多交互点击解谜和【异议!】,没法说这是好是坏,只是我的确更喜欢侦探大赛那边的纯vn形式,本作体感有些冗杂了。最终案质量不如侦探大赛的震撼,然而本作几乎是属于【某个我很喜欢的角色】的故事,光是能玩到正式版我就非常开心了。 说了这么多看起来不太正面的评价,事实是因为侦探大赛是满昏水准,加拿大篇扣了一两分这样 制作杂谈和杂七杂八的番外看得很爽,溜到制作人界面瞧了眼又发现系列新作上页面了,属实意外之喜,燥候
看到你直接就喊她拉里卡,我心中咯噔一下。您,是怎么想的呢?道恩斯侦探也是你能直呼其名的?她是一名优秀的参赛者,冷笑话供应商,机器人,史上最强探案法持有者,探案法第77届空手道大赛冠军,一脚踢碎石头者,汰渍品牌代言人,加拿大大赛的输家,从不放弃的侦探,哈气的猞猁,是探案法同人创作者心里最柔软的地方,这名字太重,您承担不了在这名字后付出的一切,请您尊称她一声,下降,谢谢!
说实话,我是捏着鼻子给好评的 (本篇评论含剧透成分,请酌情阅读后半部分) 本作的推理设置比起前作好了不少,但随之而来的更大的问题是“思路过于跳跃”与“问题指代不明”,很多个问题我都不知道他到底是想要问什么,导致推理前还得做一遍阅读理解 其次是搜查环节,我不知道作者是不是真的觉得比乌的探案法非常的cooooooool以至于每章都要来一遍甚至更多遍,完了有些地方要找的眼睛巨nm多还没有提示,找的时候我满脑子都是“这个sb环节到底有什么存在的必要啊” (以下有剧透环节) (以下有剧透环节) (以下有剧透环节) (以下有剧透环节) (以下有剧透环节) 最后是终章,我直说了,我很不满意。 原因很简单:让玩家“打一场注定要输的案子且不能在同一部作品里翻盘”是很幽默且扫兴的 一方面,我承认我是带着偏爱的有色眼镜看终章的,看见拉里卡输了我很不爽(虽然我知道不输就接不上前作剧情了),另一方面这第六案的构思远不如前作最终战来的精彩,连带着打输这一场的拉里卡形象都菜逼了起来(至少我觉得她被这种方式忽悠过去很抽象) 老实说我最开始的猜想是:第六案实际上是一次似是而非的挑战,外表看起来和过去的案件一模一样,然而内在大不相同。拉里卡解开了过去的案子,超越了过去的心魔,但正是因为她过于投入于“超越过去的梦魇”这一点,才偏离了“这一次挑战的目标”,输掉了游戏。这样我还能觉得是所谓的“输了游戏但赢了人生”,但是这个结局从我个人角度来看纯纯的输麻了 (虽然这一点在幕后花絮中有提到,“如果靠着真实谜题和虚构谜题之间的小差异赢得胜利,乔安的胜利就会显得廉价,且会使乔安显得太聪明不符合人物形象” 不是,这他妈是人写的理由啊?什么叫做“显得角色过于聪明”于是pass了?那被忽悠过去的拉里卡是什么?蠢货吗?而且什么叫做拉里卡失败的原因是低估了乔安冒风险的决心?不是乔安冒了什么风险啊?把案件原封不动搬上来叫冒风险吗?哦因为真凶是我所以我原封不动的搬上来你要是破了不仅阻止我获得自由还能清算我过去的罪行,这叫冒风险啊,那我看猫挠挠伪装主持人冒的风险是这个的十倍甚至九倍啊😅而且就算这是风险吧,那冒的意味何在啊😅拉里卡在推理过程中也不是因为觉得“凶手不可能直接送我面前来”才把乔安排掉的啊,这“冒风险”的想法究竟是何意味啊,我真不懂了啊作者,何意味啊何意味) 当然你可以说这是她的一次磨难,令她成长,但是我一想到后来的美国大赛她也是从头白忙活到尾还直接被猫挠挠一击击飞出局不是最后罗埃尔力挽狂澜她都没法回来甚至罗埃尔反杀还和她基本没关系(妈的连回忆杀都不给啊)我就想笑,成长?如长 我承认我想看老套的付出就有回报以及邪不压正的剧情,而且我希望回报能来的快一点,很俗不是吗,但我就是喜欢。所以有人对我的评价嗤之以鼻我也能接受,毕竟我对终章的差评很大一部分是基于个人感情的不爽,抛开这一点它也算是个及格的案子吧 但我还是给了这个游戏好评,即使是捏着鼻子给的,因为我还是想看到拉里卡接下来的故事,作者说了“看她在经历藏匿之凶,加拿大第六关和猫挠挠陷害三次挫折之后,如何吸取教训,继续前进,应该是件很有意思的事”,我也赞同这一点,但前提是……她真的有“前进”了的表现。如果未来的故事中,拉里卡还保持着前两作水平的幽默表现(坚韧不拔但是全程白忙活最后结果还和你的努力没什么关系)的话,那我真要把这篇评价的图标改成红色的了,希望作者不要让我失望
好玩好玩,个人感觉跟前作比更本格更硬核,看爽了,等制作组第三作发售
It's a little bit like comparing Danganronpa and Danganronpa 2. The second game might be "better" in an absolute sense - better mysteries, better writing and so on - but the first game's meta-mystery was more or less solved, so a big piece of it all is missing as a matter of course. You already played Methods - and if you haven't, stop looking at this and go play that instead - so you already know more or less how the contest is run, what is the true nature of the Game Master and so on. You're playing this because you want to know [i]more[/i], as "HE" was very clear about having an intricate plan of awesome scale. And because the writing was good. Well, the writing is even better. The mysteries are a mess with lots of interpretations, and I felt left behind relatively quickly. Still, due to the more group-oriented style of this contest, this didn't really sting - some detectives also felt confused at certain parts, but shone during others - so in a sense, I felt like I'm right there, participating with them. For better or for worse. The format of the Canadian competition is similar, but different. It's still 100 detectives split into 6 stages, but instead of having pairs, you have teams of five that stay together for almost the entire game. As the "back office" has noted, this is a bit unfair - imagine if you lucked out to have Red July in your team for the entire contest, not that she's in here - which would explain why the "latter" contest has pairs. ...anyway, as a result, the focus is on a smaller amount of characters. The PoV character changes with each chapter, which is nice, but you have access to all of your teammates' methods at all times. So the "see the world as the detective does" element is not as pronounced. You also never get to play as, uh, the [i]other[/i] guys (if you know you know. If you don't, go play Methods already. It's good.), even if there is some focus on them. Our favourite Catboi is there as well, just as unassuming as always. For the record, did you know he's 12 years older than Haney? Right. Haney. Well, Larika Downs, as she's called here, which is probably also not her real name. She's the closest thing to a main character this game has, in contrast to the more ensemble cast style of the first game (although I'd argue 772 is the closest thing to the main character there). Since this is a prequel, you know how it's going to end from the get-go, but the story grips you hard enough that it's very easy to forget that. And let's be honest, she was this mysterious badass in the first game, so getting to see how she sees the world - her drives and weaknesses - is very cool indeed. A little bit like that Red July sub-episode, but Larika is a lot more human than Red ("What is that supposed to mean?" I hear her say to this.) Now, with all that said: the writing is better, the music is better - as Ace Attorney taught us, having epic music during the highlight arguments is VERY important - the gameplay starts out a little clunky, but once you [i]lock on[/i] it shines. The art style is what it is, by now you should know that it might look weird at first but it's in fact very expressive and detailed. I'd also say it's better, matter of taste. The characters aren't as interesting, the methods are less outlandish. It feels more grounded. No more "do a headstand" or "osmose", although one detective poisons herself as part of her method - which is cool, but of course being in a near-death state from a lethal poison microdose doesn't exactly help with difficult mysteries, so we don't get to see it very often. I don't know, I enjoyed the quirky insanity of the likes of 772 and Red July. Maybe Canada's just more real, eh? Oh yeah. This feels mean to say, but in many ways the game totally feels like an ignorant American's attempt to portray something that's similar but sooo different. Moose, maple syrup, French speakers! Canada eh? As an European who lives among other Europeans from different countries I'm keenly aware that the differences between cultures are difficult to grasp and portray - especially since "we're all white" as someone from the US would probably say - but this just feels tokenistic and silly. Then again, I'm not Canadian, I spoke to maybe 3 Canadians in my life, so maybe I'm full of crap and this is in fact how Canada actually is. (dev, I still love you and I know how much effort you put into this, and it's still amazing.) Only 20% of players beat the game, but also only 69% players beat the first chapter, so there's some Early Access-driven shenanigans here. A shame, especially since the game is shorter than the first one, but eh. I liked it a lot and can't wait for the next chapter of the Saga. Motives, I believe? [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
女角色各有特色蛮好的,可惜最终章没有特别镇得住场,而且上一作被剧透
感觉没有前作那种电波感了,侦探和案件都太少了,与此同时案件虽然变复杂了但是推理还是普普通通毫无亮点。
由于是续作,不可避免和前作有所对比。美术、音乐、剧情甚至是中翻都有独特魅力,继承了前作风格上的优点。 剧情安排的结构以及新玩法对内交际,使得侦探一方主角团的塑造更加完善,我基本处于一章爱上一个的状态(喂)反驳的打击感很足,每个人都给了一串符合性格的台词要点好几下,每个案子结束也要一人一句结束语戳中我奇怪的萌点。本以为习惯换视角了,但是几个档案全部打完真的不舍得五人组任何一人淘汰啊。 悬疑氛围这一作有所上升,主要是某封面角色的外形设计,以及假人变成机器人。其实对该系列推理部分没有很高的预期,但也正是本作的症结所在——前作正是低预期提升了最后一案的惊艳感,再加上本作各种剧情氛围渲染,导致最终案对比太明显,群像感消减,罪犯一方的精彩表现有点少。 总体而言是非常优秀的作品,看到又要有续作了,快点来吧——!
[h3]“玩这游戏让我感觉自己像个傻卵”[/h3] 真不知道该不该点这个推荐,毕竟好评率似乎有点太高了,居然比前作还高,仔细一看和我一样溺爱这部作品的人不少。满分五星给四点二星吧,其中半星为了拉里卡和前作 该作简直就像边蘸着牛奶边吃奥利奥,结果剩最后一口的时候不小心蘸到白开水,就这么潮湿平淡的软掉了,很难不让人想掰碎拿去喂鱼吧?就是不知道鱼吃完会不会想倒立呢 在通关前作后,趁着兴奋的后劲还没消散,马上游玩了该作,全新的机制、案件、设定、人物等等都让我兴致勃勃,前几个案子我都觉得很不错,越是玩越是好奇后续,最后一案却给了我当头一棒,所有的期待感一落千丈 我很喜欢拉里卡,第一次遇到和我同一天生日的角色,我和她一样都对侦探工作(赛博侦探怎么不算侦探呢)抱有极大热情,玩完前作后我很好奇她是怎么输掉加拿大比赛的,像她这样聪明的侦探会败给怎样聪明的反派?结果我和她一样,低估...不,应该说是高估乔安了 作者似乎很爱给聪明人使绊。拉里卡作为第二作主角(可以这么说吧?)算上前作居然一共吃了三次大瘪,甚至有两次是在同一件事上吃瘪,其中跟乔安对线吃瘪是最不能接受的,我想知道作者是怎么能大言不惭的说出“乔安显得太聪明会ooc”这种话的(甚至因为这个放弃了编写更有趣更复杂的最后一案)?你的意思是一个天才侦探居然输给了一个在队内表现垫底、明确智商不够高也不擅长创作谜题的最终“boss”???同时在本作登场、我认为是该系列目前表现最好最聪明的罪犯猫挠挠也拉高了我对乔安表现的期待,结果就是他被乔安走后门阴了因此输掉比赛,占据封面主体的大boss就这?在推理作品玩傻子克高手这一套? 完全不能接受这种处理方式,拉里卡本人貌似不在意,但玩家心里看得憋屈,主角逼格全掉完了,最后表现也是降智,就这么被忽悠了,虽然她推理对了一半,但另一半谁补啊?以及这个谜题完全配不上五星,更比不上美国大赛最后一案 说实话拉里卡推理老奶是凶手的时候我一直在内心反驳,结果还真对了,三个年轻人居然能被一个上下楼都要坐楼梯椅的柔弱老奶单杀(话说她怎么在密道爬来爬去的?),那我还能说啥了👍?“你说是就是吧”——猫喃喃 以及虽然越玩越期待,但有个大问题在本作非常突出,那就是“玩这游戏让我感觉自己像个傻逼” 一开始我以为是自己的问题,难道我真的熬夜熬傻了??但后来发现不止我一个人抱有这种疑惑,我就放心了,我从来没在一个推理作品里有过这种体验。很难跟上作者脑回路,逻辑链都很模棱两可,许多论点都能从多个角度和证据反驳或证明,但作者总是选择最刁钻最跳脱的路线作为唯一的正确答案。大哥,如果有初见就能完美通关的玩家,建议你嫁了或者扭头看看镜子是不是自己在玩吧 第一案投票谁是最没用的人我差点要投比乌,因为一开始她的探案法真的很鸡肋,找的全是些明眼看得到的线索,越玩越觉得这环节真是又臭又长,到后面好像也没觉得多有用,地图这东西只要你想谁都能画(甚至最需要地图的第二案其中一个地图还是给叛徒的隐藏线索就很难绷) 说到叛徒,所有人身份揭秘之后的戛然而止也有点看不懂,42和Anna互换身份有啥用,最后anna还是出局并且排名甚至没在前列,把这段删了有何影响,斯图尔斯第三作会不会出现?她到底成啥身份了? 关于罪犯方的剧情,我觉得太意义不明了,看完几乎啥都不记得,明明可以借此立起乔安的人设(第二关谜题现场被破坏我以为是乔安干的),写她如何在幕后操纵做局拉里卡啦,结果真的很水,奶酪妹完全工具人,乔安戏份很少表现也一般,并没有像我想的贯穿全作,显得她的胜利太站不住脚了。明明出场挺早的但塑造还不如前作后半段才出场的猫挠挠 再提个小问题,第四案出现了中毒大脑变蓝的假人,没记错的话前几案完全没提到中毒=蓝色这点,那没玩过前作的人自然不知道蓝色意味着什么,很可能会在这里被绊一脚 我挺喜欢队内交际这个环节的,在主线有限的篇幅外补充塑造了角色,有个缺点是交际完获得的服装主题风格是符合当前章节而不是下一章节的,这一差异在第三案冰天雪地到第四案阳光沙滩尤为明显,(“我们真的要穿冬装吗??”——斯图尔斯)虽然也能理解,但是挺出戏的吧,这大概只是给二周目的礼物吧 本作的美术音乐等方面更上一层楼,干净利落不失特色,色彩搭配养眼,其中我最喜欢的设计是反驳时的角色台词,非常有力气,让我想起了弹丸论破和逆转裁判 最后,如果拉里卡在第三作再次吃瘪失败并且毫无成长,说明她是个彻头彻尾的🤡,以及作者对该角色毫不上心,建议就此改名为424(输了4次的道24侦探(谁知道最后一次是多少次?)我将会回来改成差评(也可能过几天就会改),这不仅仅是因为我喜欢她,更是因为她作为主角之一人物塑造是关乎到整个作品的
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