
Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
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Finalist in the 2022 Gamescom Awards for both ‘Best Role-Playing Game’ and ‘Best Indie Game’, Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
Experience a unique hybrid of escape room style puzzles, turn-based combat, and RPG mechanics tied together with a dark and cinematic storyline.
Once bustling and full of life, the city of London is in a dark and dismal state. Unemployment and homelessness are at an all-time high. Ethical boundaries are being stretched to their limit and corrupt billionaire, Kenny Hogan, is up to no good.
It’s up to ragtag band of criminals Frank, Sally, and Gavin, to put a wrench in Kenny Hogan’s plans and bring him to his knees. But this is no simple job and there’ll be a smattering of obstacles they’ll have to face along the way…
Immerse yourself in a gritty and graphic world with a storyline narrated by fully voice-acted characters. Experience stunningly hand-drawn environments, 2D cinematics and comic book inspired sequences as well as cliff hangers that will keep you on your toes.
Explore each room and solve a combination of observation, deduction, and inventory puzzles to progress on your mission. Hunt for clues, hack terminals, bust down a door (or two) and test your wits in mini game challenges unique to each “hero”.
Face off against your opponents in stylish and cinematic RPG style battles. Each team member possesses their own unique set of skills as well as their own strengths and weaknesses. Plan your moves strategically, master winning combos and kick your enemies to the curb.
Battle your own stress levels as well as enemies! Disturbing and pressured situations will wear down your characters’ composure causing them to act impulsively. Maintain your composure with consumables and leadership abilities. Lose your mind, lose the mission!
Sunday Gold takes the traditional elements of a point-and-click game and mixes them with fierce RPG combat and a gritty storyline.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sunday Gold feels like Disco Elysium after a strong edit and a cup of coffee. Same anti-capitalist brain, less philosophical meandering. The hook lands immediately: a busted system, a small crew of desperate people, and a rich guy who absolutely deserves it. I cared fast and stayed locked in. The writing is sharp, pissed-off, and genuinely funny, with dialogue battles that feel like psychological union organizing. It’s stylish without being precious, political without the seminar vibes. No lore haze, no patience tax—just a smart, mean little game that respects your time and your intelligence.
[h1]Sunday, bloody Sunday ![/h1] Sunday Gold, c'est un peu l'histoire de deux vieux potes braqueurs (Franck et Sally), accompagnés d'un génie de l'informatique qui se mettent en quête de vouloir voler les secrets d'une multi-nationale ! Le jeu commence dans la peau de Franck qui est au fond du trou, il doit un paquet d'argent à un prêteur véreux et c'est à ce moment que Sally entre en scène en le rencardant sur un bon plan ! Sunday Gold se joue à la manière d'un point and click où quasiment chaque action ou interaction vous fera dépenser des points d'action (PA), il faudra gérer les PA de chacun de vos persos au mieux en switchant entre l'un et l'autre, sachant que chacun a une compétence particulière, Franck est l'as du crochetage, Sally est une montagne de muscle et Gavin un pro de l'informatique. Vous aurez donc, comme dans n'importe quel P&C qui se respecte des énigmes à résoudre (plutôt simple soi-dit en passant) via des objets à récolter ou grâce aux capacités de vos persos. Votre aventure sera bien évidemment entravée par les sbires d'Hogan et c'est à ce moment-là que vous passerez en mode combat avec toujours, pour chaque action de votre part, des PA à dépenser, vous pourrez les récupérer en vous mettant en garde. Encore une fois, chaque perso aura des capacités propres à lui en mode combat, Franck manie bien les armes, Gavin pourra pirater ou rallier à votre cause les drones et humanoïdes ennemis et enfin Sally sera là pour remettre d'aplomb votre joyeuse petite bande. J'ai oublier de vous préciser dans le premier paragraphe que tout vos persos ont également une jauge de stress à gérer et encore et toujours chacun à ses propres peurs et craintes donc sera + sensible à certaines choses qu'un autre. Quand votre jauge de stress est basse, votre perso se mettra alors à faire un peu n'importe quoi, comme s'en prendre par exemple à ses alliés. Pour revenir aux combats, ceux-ci se jouent à la manière d'un RPG au tour par tour, vous pourrez attaquer, simplement en frappant ou en tirant, user de capacités spéciales, vous protéger, etc... A la fin de chaque combat vous gagnerez également des points de compétences pour améliorer les capacités et "pouvoirs" de vos persos. Par contre, petit point négatif, les combats sont plaisants au début mais je les ai trouvé beaucoup trop long passé le premier chapitre car des animations viennent ponctuer chaque action, c'est sympa à regarder quelques fois mais au bout d'un moment ça devient beaucoup trop rébarbatif ! Que dire d'autre sinon, nos anti-héros sont charismatiques, chacun avec sa propre personnalité, les dialogues plutôt cool, la durée de vie est d'une vingtaine d'heures je dirais pour un prix plutôt contenu. Il y a évidemment les succès Steam qui seront là pour rallonger un peu la durée de vie du jeu, les graphismes sont bien, la bande son colle bien au titre et le jeu ne manque pas d'humour. Les + : + Jolie patte graphique. + Le prix (21€99) + L'humour de nos persos. + Un mélange genre très réussi. + Une histoire simple mais qui se laisse suivre avec plaisir. Les - : - Combats trop longs sur la fin. Voilà, Sunday Gold est un très bon mélange de deux genres que j'apprécie beaucoup donc si vous aussi êtes amateurs de P&C et de RPG il serait vraiment dommage de passé à côté, surtout vu son prix de base ! 15/20 et ce sera tout pour moi.
If you like Guy Ritchie's British movies like Snatch, Lock Stock and Two Smoking Barrels, then this game is for you. Pretty sure the characters and art directions draw inspirations from there. Very memorable in-game portraits and facial expressions. Big fan of Sally here, now that's a character! The story started out fine, the ending is a bit anti-climatic if not a cliffhanger. People complain about the puzzles, but I think its manageable. And I'm dumb. 75/ 100. Worth to buy purely from the art side alone.
Sunday Gold is a interesting experiment, a mix i haven't seen before but i left the experience feeling very positive about! though i do feel that with the risks it took, it also left things to be desired. The Story while not the most groundbreaking, i find does a decent enough job, it follows a criminal trio trying to reveal the conspiracies behind the biggest sport of the 2070s : Kings league, where reanimated cyborg dogs race to the death now normally i dislike writing about story element in games because most of the time i think its best if you give it a try and figure how you feel about it, but i do want to say that the main cast is amazing!, easily the best part about the game is how the VA really elevates the experience, i find the dynamics they develop very fun, the game is at its strongest when it focuses on the main cast and when in between chapters there's a lot of dialogue i will get a bit into spoilers ahead [spoiler]though the main cast are by far the best part of the narrative, towards the end of the game and by the actual ending we don't really get much from them?, i found the actual way the game ends very rushed and not having the characters on an epilogue was a MASSIVE missed opportunity, especially with how the plot moves forward because our cast wanted different things out of this, frank needed the money as he owes the mafia money (this is never really brought up again), i do kinda wish we got a bit more out of frank and sally too because they have a long history together, but besides their banter we don't really get anything like gavin's backstory being relevant by the first two chapters, it doesn't necessarily take away from the experience but i do wish we got more of these characters nonetheless [/spoiler] The gameplay centers around playing around the turn based element, both combat and exploration work around your characters action points, theyre used for picking up items, solving puzzles, and using combat skills, usually in most point and click games im trying to just interact with everything, but you'll want to be careful how you spend them, as ending the turn can raise the alertness of the area which makes exploration harder, and if it gets high enough youll be fighting almost every end of the turn which will also wear on your points, its a push and pull from both sides of the game that creates a sense of urgency that i enjoyed throughly Expanding on puzzles and exploration, each character has a speciality minigame that only they can do, Frank picks locks, Sally can move heavy objects and Gavin can Hack computers. these are largely very simple... except for Gavin's, see its a guessing the password game with correct numbers, wrong position and incorrect, but you dont really know which ones are right or wrong, you just have to guess it which ive noticed from other reviews its disproportionately complex to the majority of puzzles and well, yeah i can also tell you its quite annoying to do, so much so that gavin has an ability to completely skip them for a higher action point cost (which is hilariously telling to me honeslty) i dont think its a total dealbreaker in terms of getting stuck doing this over and over, but i found it important to point out as if youre expecting a simplistic experience you'll get this curveball at some point There's a mechanic that also ties to both combat and exploration, composure makes your character behavior more erratic, if your composure is low enough different things happen, on exploration the text might get harder to read, sometimes you hear voices, puzzles can get a bit harder (namely, gavin's hacking minigame will have the colored symbols all be a single color) and characters might lash out at each other, while on combat stats go down, maybe the characters different phobias show, and most importantly they enter into panic, giving you a few seconds to choose an action or they'll do a move of their own, it's a fun mechanic that punishes you for being reckless and i think it really adds to what the game is going for though i do want to talk about the combat, while i do appreciate the game's minimalistic animations and stylistic choices the combat can be a bit jarring at times, its nothing game breaking but animations sometimes just kinda don't really match what they are meant to be, like how a skill to fire into a crowd has the character fire once, maybe an enemy uses a grenade and the animation is just shooting (which now that i remember the player characters don't really throw them either..), on long boss fights you'll be seeing the same couple animations play a lot and while its not as clean as i would like, i still enjoyed the combat. Honestly, even in spite of its flaws this games tries enough for me to recommend to play it through at least once for anyone who enjoys point and click narrative adventures
Classic heist story with British tongue in cheek banter. Loved it. Would've liked the ending to not be rushed and abrupt, but story tickled me right. 10/10 would recommend!
The non-combat parts are fun. The AP resource management is as well. The dreadful RPG combat absolutely ruins this.
The 3 main characters are what make this a great RPG. And by that I mean how the art, voice acting and gameplay are synchronised to bring them to life. 3 of my favourite RPG characters probably
Game forced me into a way too hard fight and every time i died i had to redo a riddle and watch a cutscene before i could try the fight again. No thanks.
The minigames break this for me. I was interested in the story, but the characters are very exaggerated and I gave it a pass because I like point and click adventures. But the minigames are just frustrating. On the lockpicking minigame, it will show that you are visually, and fully within the window of where you are supposed to click, and the it feels like the game will just decide that still isn't good enough. The hitbox is wrong or something on that. Plus if you have to use all of your AP to do these minigames over again during the first heist, you have to keep fighting security guards. It's such a slog.
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