
Sunblaze is a brain-twisting precision platformer with hundreds of challenging, handcrafted levels to keep you dying for hours and hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 483reviews | 90% | — | $112.5K |
| $1.49−90% | 92ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I asked a couple of my friends for games that scratch the celeste "itch" and this was one that got recommended a lot to me. This game is really good about 30% of the time (Especially chapter 4, that section was fantastic) and the main thing that would fix the other 70% would be a manual grab button for ledges and bars. I cannot express in words just how infuriating it is for a game about extremely precise platforming to simply just not let you grab the wall hold because you were about 2 pixels off, or when I am forced to grab a bar that I am nowhere near only to then have the platform the bar is on fall offscreen and have to start the level again. The random auto-mantling onto spikes my character decides to do sometimes feels completely out of my control and some screens end up feeling more like I got lucky rather than me accomplishing something. I want to like this game, conceptually the one room levels are a really cool idea, and the routes you have to take are also very strong for the most part. But the platforming feels too random in its mechanical nature, so I cant recommend this game. If you were looking at this game as a game that feels like celeste or just as a platformer with tight controls, look elsewhere because this isn't it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Dutch, Finnish, Portuguese - Brazil, Spanish - Latin America, Japanese, Simplified Chinese, Traditional Chinese
| $14.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятный платформер с постоянном увеличивающейся сложностью и даже наличием сюжета. Я правда не осилил и врубил дополнительные возможности, чтобы глянуть все уровни, на удивление ачивки на прохождение даже за это дают.
Sunblaze is a neat puzzle platformer. I suppose it doesn't compare with the likes of Celeste when it comes to gameplay depth and presentation, but this game is perfectly fine. The game also has a decent amount content: 6 chapters, with a harder version for each of them, and a bonus chapter. There's also an easy mode for those who would prefer a gentler experience.
fun
Genuinely Amazing Game! I just finished the main story with every collectible and had an absolute blast. The Game is split into 6 chapters with each chapter focusing on a gimmick unique to itself, which is then thoroughly explored until you move on to the next chapter where a new gimmick awaits. The levels themselves are all small one screen puzzles. The challenge here is not only within the difficult platforming, but also within figuring out the correct route to beat the level and collect the collectible if there is one. This is because, especially in the later levels, you barely have any safe spots. Ground crumbles, turns into a death volume, spikes shoot out of the ground or little somethings hurl bullets at you. Causing the wrong chunk of ground to fall at the wrong time means its not there when you need it to advance, but it is never frustrating as you respawn quickly and learn immediately from any failed attempt until the point were you start to see the route from the get go and clear it in one go, its really really satisfying. The difficulty is also really nice. Its starts of easy enough and becomes an enjoyable challenge towards the end without ever being too difficult that you may get stuck on a level for a prolonged amount of time. If you collect every collectible a chapter has to offer, you unlock a Hardmode version and after the main story you unlock a Bonus Chapter called the "lost levels" which is a nice reference. I have not yet played either the lost levels nor the hardmode chapters, but I cant wait to see how they amp up the challenge and expand upon the main gimmicks. The Movement is also really nice. You have a double jump and a horizontal dash which feel very nice and the levels make really nice use of them. There are also some nice manoeuvres/mechanics. I assume you are taught them in the bonus stages, but its nice that you can just play around and figure them out yourself, which felt very rewarding. The story is a story, nothing deep or philosophical, but I found the dialogue to be funny and engaging. I always looked forward to new titbits of dialogue throughout the game. The Music was also great and a blast the entire time. I just wish this game had a Level Editor, it would be absolutely perfect for that!
10 часов порки от рыжули. [i]Рекомендую[/i]
Jogabilidade tão gostosa quanto a protagonista
Finally beat level 1!!! Pretty easy honestly. can't wait to beat level 2
n
Juego de plataformas , bastante divertido y desafiante. Si te encanto jugar celeste o algun juego parecido , este juego tienes que probarlo.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $3.5K | 16 | 75% | $7.99 | |
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| $6K | 37 | 97% | $5.99 | |
| $1.4K | 18 | 94% | $3.99 | |
| $46.7M | 147.4K | 97% | $19.99 | |
| $228.7K | 1.1K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.6K | 293 | 92% | $14.99 | |
| $112.6K | 318 | 91% | $19.99 | |
| $112.6K | 172 | 64% | $24.99 | |
| $112.5K | 153 | 75% | $29.99 | |
| $112.6K | 313 | 75% | $9.99 | |
| $112.5K | 297 | 68% | $9.99 |