
Summonsters is a roguelike auto-battler game where you buy summons and combine artifacts to survive against oncoming enemies. Utilize summons that fight on your behalf to defeat bosses and elites. To ensure survival, strategically combine artifacts to forge powerful legendary artifacts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
플레이어블 캐릭터는 아무런 힘이 없음 그저 도망치고 뽑고 선택하는 것뿐 열심히 소환수 육성해서 왕의 귀환을 해보자
又要走位又要看卡,我的脑子根本不够用啊。玩了两把下来发现走位根本没啥用,怎么都躲不过怪,那就干脆原地不动了,反正自己、召唤物、敌人已经融成了一大团像素分都分不清,发现掉血了也不知道往哪跑,跑也跑不过。
I don't hate it but... it's pretty rough. I love pet build games, so I was all in when I saw a Vampire Survivors-like based on summons. I didn't pay attention to the game description, it's sort of halfway between that and a merge game. My problem isn't with what the game is so much as how it plays. As others have stated, there's only one map, not a lot of enemy variety, the meta progression unfeasibly valued, and the difficulty spike is pretty insane. I felt like I got extremely powerful pulls on my run that got me through beginner and I only felt like I was kind of keeping up. That's fine. The second difficulty is literally "Enemies continue to gain higher max health as the run continues". I think I made it like nine minutes before it became a press of bodies I couldn't break through. They couldn't kill my summons but we couldn't kill them and they crushed in so hard they killed me through the "defensive" line. On that note, the game will throw a big "SUMMONS CAN'T ATTACK IF YOU RUN SO USE THEM AS A WALL BETWEEN YOU AND THE ENEMY" when you fight the first elite. This seems unimplemented, as the elites will brush past your your summons like they don't exist in order to chase you. Kiting them in circles still works, your summons DO still attack but have to chase it around as it chases you around. It looks and feels lame. And on the note of the big warning, the UI kind of sucks in regards to notifications. Oftentimes I would barely even know they popped, or miss them entirely, because they are on a visual layer behind other elements of the UI. (A minor personal complaint is that there is no cohesive theme to the summons, or characters/builds pertaining to them. I can get past that, I'm no stranger to zoo builds if that's what it takes to be a summoner in a game, but it seems like a missed opportunity for unlocks and meta progression.) Overall the game feels more like a prototype to something much greater.
없댓이긴 한데 가격생각하면 그럭저럭 킬링타임으로 ㄱㅊ
This is one of the funnest games in the genre, and vary challenging, worth ten times s much, get it!!!!
I'd say the game is good enough. I really enjoy the idea of monster summoner type games, and this filled that niche for a bit. Given the cost it's fine. I would of course liked to have access to more monsters. Definitely not enough of them, being around a dozen or so. The game has a lot of potential if it gets support, but as is it's worth the couple bucks it costs. I'd buy a sequel to this for sure
Easy, simple to follow game. Fun as well. In short, you are defenseless. So, you summon monsters who run around you and auto attack enemies. When you fight mini-bosses (which are optional) the horde of enemies will leave you alone, same with the main boss every 10 minutes. There is a 30 minute time limit on runs BUT each 10 minutes a boss spawns, the timer stops.
재미있음 도전과제 올클 하고도 가끔 합니다
Un petit jeu sans prise de tête qui peut vite être très prenant, je me suis surpris à enchainer les parties
Es ist zu leicht einen neuen lauf zu staten stat beenden zu drücken.......
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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