
Take care of your own island and sail with your boat in this cozy farming adventure! Relax and unwind exploring a tropical archipelago or harvesting your own crops while helping others. Discover the story of Summer in Mara, with farming, crafting and exploring mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.57/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 75% | — | $874.3K |
| $2.49−90% | 387ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visualnya sangat cozy dengan dengan dunia yang menuh warna cerah, soundtrack sangat menenangkan. gameplay yang dibawakan sangat menarik dari bercocok tanam, mining, memancing dan membangun dibuat dengan sistem yang tidak ribet. untuk alur ceritanya sendiri bagus, plotnya yang diambil tidak terlalu berat. untuk ekspolari diawal kuakui menarik tapi lama kelamaan memang agak bosan, terasa agak kosong mungkin kalo ditambah misteri, puzzle atau kejutan lain disetiap pulau akan lebih menarik. tapi balik lagi ini game memang ditujukan untuk santai tanpa memberatkan pikiran.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 146/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil
| $24.99 |
| 137ratings |
| 82% |
| — |
| not modelled |
| $1.99−90% | 51ratings | 66% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
otimo jogo para passar o tempo e não se estressar
супер милая, приятная игра с интересным сюжетом. очень приятно
slow living , cool graphic
Не особо зацепило, слишком скучно. Визуал для меня чересчур токсично насыщенный, механики стандартные, квесты скучные, как и сами персонажи, да и как симулятор фермы слабовато. Единственное, анимированные катсцены прикольные, да и все
Genuinely one of my favourite games ever. I did not want to stop playing at all. It is a nice, cosy game with some travelling and farming. However, it is not a farming simulator game. Farming is mostly for fetching for tasks. All characters have backstories, which really adds to the magic of it. You do spend a lot of time going back and forth between places, but I did not mind at all. I finished the main story but really wanted to keep playing for all the achievements.
Depois de dar final e pegar todos os achievements, hora da análise. Summer in Mara é um jogo de fazer favor para os outros por aí enquanto você navega e planta coisas. Não, não é um simulador de fazendinha (não um bom pelo menos). Vou aos pontos positivos e negativos do jogo: + A historinha é bem infantil, mas até que bonitinha; + Boa quantidade de personagens e lugares para explorar; + MUITAS MISSÕES; + Interação OK entre os personagens; + Graficamente agradável; + Músicas boazinhas; + No início exige bom gerenciamento de dinheiro e recursos; + Divertido até; + Recomendável para crianças; - O começo é beeeeem parado; - As bananeiras são maiores do que coqueiros; - O cacau no inventário parece café, e na árvore parece um tolete de fezes; - Você cria ovelhas. Para tirar lã??? NÃÃÃÃO, pra tirar LEITE; - Tem muitos itens e frutas que praticamente não tem uso algum ou tem uso em uma única receita; - Você pode fazer cercas e muros, mas elas só funcionam pra você, os animais só atravessam e boa; - As galinhas (que são MUITAS) ficam te seguindo no meio dos campos de plantação, o que atrapalha pra regar e adubar e você acaba dando comida sem querer para elas; - As lojas tem limite de itens que conseguem te vender por dia.... desnecessário. O jogo tem vários pontos que acabou pecando, mas no todo foi uma experiência legal. RECOMENDO.
I had to buy this as I played it on the switch years ago and loved it. Then with it being on steam, of course I had to 100% it. A lot of running back and forth, but a super cute story and different personalities. Also I love the art scene behind the door. Thanks!!
It's a cute casual game that's extremely easy and also very long. It needed just a little bit more in terms of the production values of the actual interaction on the islands to make it great, but it's acceptable as it is. It's kind of a mix of Harvest Moon and Wind Waker, but there's no combat and the core game design is extremely simple. You start off on your own farm and have to upgrade your tools, purchase crops and build things up to progress. The goal isn't to have a better farm, in fact farming barely matters in this game at all. You need to harvest some crops for food and cloth to complete quests to get to the end of the game. As the game progresses you see more and more of the outside world. It's exciting in the beginning because there's more depth than there initially seems. Once you make it to the main island you start completing quests and eventually expand outward to sail to other islands. Unfortunately, the game world is not very interactive and much of the game is just running around, skipping through dialogue, going back to your island to cook a dish, and running around again. The only major limitations are food and money. You need to eat to avoid passing out, but the game starts you with a surplus of oranges all over so you never run out. As far as money, it's tough in the beginning, but as soon as you learn to harvest minerals you can basically just smash up ore for cash, making the whole farming aspect feel pointless. The intro cutscene is great, the music is beautiful and I like that there's an actual plot with a conclusion. There's a lot of heart to this game, but it lacks the interactivity that would make it comparable to a really good Nintendo game. For example, you build a swingset at one point, but she doesn't even have a swinging animation, she just sits on it. There are beach balls sitting on the beach that never move. And when you get to the mini games, like a boat race, it's not a race at all, and you auto win each one. The fishing is a joke, diving underwater to find treasure or getting it on land is no challenge at all. The only hard thing about this game, if you even want to call it that, is finding the items you need to progress, but this game has its own wiki to explain where everything is. Still, there is constant feedback as you complete quests, unlock more items, recipes, tools and explore the world further by sailing around in it. This makes the game enjoyable despite some short comings in the design. There are certain things you need to know, for example: to get water, you have to collect empty bottles and then use a very specific fountain. To collect coal, you need to get a fire pit and burn down some plants you put down. Some items can be bought in shops, others are found through recipes. Discovering all of this in the beginning was fun, but for 100% completion you'll likely want to look things up online. There's one part in particular where you have to collect nuts that are only found on one island and don't always even spawn there. Hunting down all the fish is also a bit of work, but generally this game lacks any real challenge and yet is still quite a grind to finish because of how long it is. There are over 100 missions, and they don't give you very good rewards for them, which means you probably have to grind for cash in between. If you don't like this sort of game, or backtracking in general, I would steer clear of this one. However, if you don't mind some weaker design flaws you will probably see some of the redeeming values of this game in the overall feel and progression. This game appears to have somewhat of a cult following, so the people who like it really seem to like it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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