
Discover the wild planet Ankora and explore freely around this mysterious world full of promise and danger. Craft different tools, build structures and terraform yourself a new home in this cute-as-heck survival game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0/day in the week after.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 177reviews | 75% | — | $38.9K |
| $19.99 | 34ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game used to be a mobile game, an awesome one. All they needed to do was to port the same game to PC. But, no. Chibig just decided to make the same game but with horrible controls. I can't move, I can't check map or I can't find the gate to the next map block. These all used to be so easy on mobile. I couldn't stand it for more than an hour. I will just let this stay a good memory from good old android days.
@https://steamcommunity.com/id/chibig Hey how about ru language???Game was buy with ru language >:(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
| $1.99−90% |
| 27ratings |
| 82% |
| — |
| not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No puedo recomendarlo a 14,99€. Personalmente pagaría unos 10€ como máximo o esperaría una rebaja. Ankora: Lost Days tiene una base con muchísimo potencial. La estética, el ambiente cozy, las cinemáticas, la música e incluso la idea principal de exploración construyendo estructuras para superar obstáculos consiguen enganchar bastante al principio. El juego tiene personalidad y se nota cariño en el universo que intenta crear. De hecho, creo que los juegos de este estudio tienen muy buenas ideas tanto en lore como en mecánicas y dirección artística, pero da la sensación de que nunca terminan de explotar todo ese potencial. El problema es que, conforme avanzas, el juego empieza a sentirse repetitivo y poco pulido. La exploración inicialmente me pareció bastante entretenida y la mecánica de crear estructuras para avanzar es original y adictiva, pero las misiones terminan siendo constantemente ir del punto A al B farmeando objetos distintos una y otra vez, con poca variedad real. El ritmo del juego también se resiente bastante a mitad de partida, porque llega un momento en el que ya has visto prácticamente todo lo que ofrece. La progresión tampoco termina de sentirse satisfactoria. La subida de habilidades apenas cambia la manera de jugar y muchas veces el progreso parece más forzado artificialmente mediante la obtención de cierto objeto para poder pasar a otra zona. En algunos momentos incluso resulta un poco injusto. El combate es extremadamente simple y poco profundo. Los enemigos son muy repetitivos y, sinceramente, hubo ocasiones donde era más efectivo atacar con herramientas normales que con el arma principal. El inventario también se vuelve algo tedioso con el tiempo por la falta de orden, aunque admito que las misiones suelen estar bien explicadas. El mapa me pareció algo confuso, aunque también tiene cierto encanto y acaba formando parte de la identidad del juego. A nivel técnico encontré algunos bugs menores y las traducciones podrían estar bastante más cuidadas. En general, la sensación que me dejó es la de un proyecto con buenas ideas, pero más cercano a una beta pulida que a un juego completamente terminado. La historia cumple, el lore es sencillo pero agradable y el final, aunque bastante predecible y algo flojo, cierra correctamente la aventura. Los diálogos, eso sí, me parecieron poco memorables. El juego entero me duró 11,3 horas jugando de forma intensiva y me quedaron solo 3 logros que probablemente habría conseguido en unos minutos más. No creo que sea un mal juego. De hecho, pienso que puede gustar mucho a personas que se inician en juegos RPG, crafteo y exploración, especialmente jugadores casuales o incluso niños, porque todas sus mecánicas son muy accesibles y fáciles de entender. Pero precisamente por eso también se queda bastante corto para quien busque más profundidad. En resumen: una experiencia cozy y simpática, con buenas ideas y mucho potencial desaprovechado, pero demasiado repetitiva y poco pulida para el precio que tiene actualmente.
un hermoso juego, yo jugue las dos versiones, la de pc y mobil, las dos son preciosas aunque la de pc por mucho es mejor, es un juego tranquilo y relajante muy recomendado para pasar un buen rato, yo le pongo un bien merecido 8.5/10.
This is a decent attempt at the survivalist genre. It is a nice, relaxing adventure with a big heart that, unfortunately, did not quite get enough polish in the end product. That said, this is a really good game to throw at someone whom is a bit new to video games. My main gripes with this game are what I would call mere nitpicks, but together, they drag down the score a bit, but still an overall enjoyable experience. - Game is ridiculously easy if you have played a few Action RPGs before. - The combat is very bare bones with just button mashing the attack button and hoping it's dealing damage fast enough to kill the enemy before you run out of healing items. Would be nice with some more variety, perhaps projectiles? - Some immersion breaks, like certain characters leaving the game area in the story but remaining within the world - Sometimes certain sprites are not loaded - I was farming for a quest and an invisible rabbit got in the way. Nothing some careful positioning wouldn't handle, though. - Similarly, the game sometimes spawned multiple items on the same square, or overlapping enemies on the same square, which made a couple of fights tricky. - Finally, there is no way to easily craft multiple items, that I could find. Atleast not with the gamepad. Would like a little smarter system there. All in all, these are nitpicks. Not a bad game, could be better, but I really dig the warmth and the atmosphere. :)
Don't be fooled. This is not as good as the art looks. This is maybe a good game to play with your 8 year old. That's about it. Very, very simple. Oddly unpleasant movement and animations. Really... awkward combat. Did not like the shovel mechanics in the least. Story is ok so far but I won't be continuing this game. This isn't for adult gamers, it's a kids game at best. Probably should be just on iPad or something.
不论你在哪里玩到过他的本体都好,都不建议国区购买正版,首先没有中文,其次该游戏有很多按键失灵的BUG,如按ESC无法选择在游戏内退出,菜单界面按任意键都是进游戏,没法选择其他选项。钓鱼一但进入界面后,键盘上的所有按键全部失灵,只有鼠标能动。我的键盘还能正常打字,所以是游戏的问题。如果游戏强制退出的话,则会回档,回大概一两分钟的进度左右,总之没有存档,我的第一个档就这样没了。个人感觉不如盗版移植手机端的稳定,bug太多了,价格也不低,都是因为喜欢游戏风格以及故事表达,为当年买的正版了。 但就如我所说,本游戏bug极度影响正常游戏体验!
It's quite confusing at first, but it's gradually getting easier until the end. The game run smoothly till the end, no bug detected. [spoiler]Finding the animals and guiding it to the destination is quite a chore.[/spoiler]
+1 有成就 没中文
Ankora: Lost Days, developed and published by Chibig, is a gentle yet surprisingly layered survival adventure that places exploration, learning, and self-sufficiency at the center of its design. Set on the vibrant and untamed planet of Ankora, the game tells the story of Mûn, a young Junior Ranger whose spacecraft crashes far from civilization. What follows is not a frantic fight for survival, but a slow-burning journey of adaptation, curiosity, and growth, where the planet itself becomes both teacher and obstacle. The gameplay is built around a strong sense of discovery. Ankora is presented as a large, interconnected world divided into distinct biomes, each with its own climate conditions, resources, and dangers. From grassy plains and forests to deserts, frozen mountains, and volcanic regions, every area asks the player to approach it differently. Temperature, weather, and time of day all influence survival, meaning preparation matters just as much as exploration. Venturing out unprepared can lead to exhaustion or danger, while careful planning rewards players with smoother progress and safer journeys. Crafting and terraforming are the backbone of progression. Rather than unlocking skills through traditional leveling menus, Ankora: Lost Days encourages learning by doing. Using tools improves proficiency, which in turn unlocks new recipes and abilities. Players collect materials, craft tools, build workstations, and reshape the terrain to overcome environmental challenges. The ability to dig, raise land, and construct bridges transforms navigation into a spatial puzzle, where understanding the terrain is just as important as knowing where to go. This system gives a strong sense of agency, as the world gradually becomes more navigable through the player’s direct effort. Unlike many open-world survival games, movement in Ankora: Lost Days is deliberately grounded. The absence of a traditional jump mechanic forces players to think creatively about how to traverse the environment. Elevation differences, cliffs, and water gaps must be solved through construction and terrain manipulation rather than simple platforming. While this can feel restrictive at first, it reinforces the game’s theme of problem-solving through preparation and craftsmanship, making progress feel earned rather than automatic. Narratively, the game unfolds quietly. Mûn’s initial goal is to recover the scattered parts of her ship, but the story gradually expands as she encounters the Ank, the planet’s native inhabitants. These creatures have their own routines, problems, and culture, and assisting them opens up new quests and insights into the world’s history. Storytelling is subtle and environmental, relying more on context and exploration than dramatic cutscenes. While dialogue is relatively minimal and sometimes uneven, the narrative’s strength lies in its sense of place and gradual emotional build rather than overt drama. Combat exists but remains secondary to exploration and survival. Encounters with hostile creatures are simple and functional, serving more as environmental hazards than as deep combat challenges. The mechanics can feel basic, especially early on, and combat rarely evolves into a core focus. This design choice reinforces the game’s identity as an adventure about coexistence with nature rather than domination over it, though players expecting robust action mechanics may find this aspect underdeveloped. Visually, Ankora: Lost Days is warm and inviting. Its art style leans toward storybook and animated-film influences, with bright colors, soft shapes, and expressive character designs. The planet feels alive and welcoming even when it poses danger, striking a balance between beauty and survival tension. The soundtrack complements this tone with calm, melodic tracks that enhance exploration and reflection rather than urgency or fear. The pacing of the game is intentionally slow, and this can be both a strength and a weakness. Players who enjoy methodical progression, experimentation, and world-building will find the experience deeply rewarding. Those looking for faster traversal, frequent action, or constant narrative beats may feel the game drags at times. Tasks such as gathering materials or reshaping terrain can become repetitive, especially during longer play sessions, but for many players this repetition reinforces the meditative, cozy survival atmosphere. Overall, Ankora: Lost Days stands out as a thoughtful and heartfelt survival adventure that prioritizes curiosity, craftsmanship, and environmental interaction over combat or spectacle. Its systems encourage patience and creativity, rewarding players who take the time to understand the world and work with it rather than against it. While it has some rough edges in navigation and combat, its charm, sense of freedom, and distinctive approach to survival make it a memorable experience for players who appreciate slow-paced exploration and gentle storytelling. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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