
SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real-world measurements, and transportation of goods with horse-drawn carriages.
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About
SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It's heavy on person and buildings micromanagement. As well as an economical and trading aspect.
The player starts with a few families and storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates are around, if the 'Pirate Threat' indicator goes too high you will lose the game.
The game brings many new and unique features to the genre, below is a list of the main ones:

Main Features:
Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.
Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.
Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)
Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house?
Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.
Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)
Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.
Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.
Pirate threat: Pirates are around. This indicator identifies the risks of suffering a pirate attack. If it happens is game over. You can decrease this by constructing military buildings.
Buildings: Over 50 different buildings to construct.
Products: Over 80 different products.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]My advice: Avoid this Dev[/h1] [b]Dear Dev[/b], you should first finish this game before making another one, which seems like a complete spin off of this one?! I mean, this is a half-as***-finished project, and that's on a good day. I bought this game in 2020 and even thought i played it a few times i did not post a review as i hoped that i will get eventually finished in a presentable manner. Well, seems this game will never get finished.
Terribly uninteresting and unplayable, I do not recommend it.
Sure its affordable, but this game barely has any content. Feels like a mobile version of tropico; limited camera angles and tough to understand what is happening.
Unfinished, dev has moved onto a new project. AVOID. this is NOT an early access game as some recent reviews have said, this game released in 2019 and is no longer being developed.
Another shady Early Access cash grab. There have been no updates to this game for almost two years now; It's dead. The developers are now releasing a new scam called 'Sugarwinds'. Steer clear.
Не люблю тупых шуток. Попробовал выйти из игры, чтобы сменить разрешение экрана - попал в меню обязательных хвалебных отзывов об игре (в придачу еще и глючное!). Ха-ха, смешно аж жуть! Авторы, похоже, забыли, что я платил свои деньги не за тупые приколы. Теперь о самой игре. Идея, как и сеттинг игры, интересные. Геймплей - на твердую двоечку. Оформление - паршивенькое. Интерфейс - убогий, непродуманный. Даже толком перевести свой "шедевр" на английский авторы так и не смогли! В целом игра оставляет ощущение дешевки, которая не стоит даже своих 6 баксов. Верх непрофессионализма!
Hi! Sugarmill is a very basic small scale city builder that add little to the genre. In fact, it add nothing new. There is no creativity in this game. It also suffers from the same things as other city builders. You spam the map with the same buildings to improve your production and satisfy the needs your pop. Graphically behind compared to other indie games. Mechanicall dull as it brings absolutely nothing new, it only steal other's ideas and uses them like so many other clones and copies of other's work out there. The day-night cycle is dumb since in but a few minute or even one or two minutes depending on game speed, a year has past. So the day-night cycle is completely useless and a waste of resources of the company, even if it is a small thing, that small amount of time could have been used to design an original mechanic instead. Also, the game is all about waiting, you wait constantly, even at x10 speed (there should be a x 50 speed). When you make your players wait they do not play and you lose them. Players want to play a game, not wait in front of a screen... tell me devs, have you seriously played your game for 2 or three hours straight? If not, you should, it will show you how much waiting you do. Do not buy if you already have at least one base or city builder in your Library since it has nothing new it in and everything it has is probably already in your older game, which is probably prettier than this one too. Until they can prove that they are original instead of copying other's ideas, it is a thumbs down for me. Way too boring (especially the waiting and uncreative work).
sadly can not give a good repor. this game been in the making in over 5yrs and it no better then day one..not work as it should....I hope it can be safed by modders if she well turn it over to them.. it's only hope
kinda ugly and i didnt like the whole buy land mechanic.
I bought this game way back thinking it had some good possibilities but after coming back to it month in and month out hoping that things would get better I finally have to give up. Nothing works as it should just too many bugs to even bore you with. I like the idea of the game but it simply doesn't work! Give it 10 years and the dev if not dead by then he/she might of figured it out! wish I could get my money back.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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