
Subversive Memories is a story driven survival horror set in Brazil during the last military dictatorship. Explore the backrooms of an oppressive regime, escape ominous presences and scavenge every corner of this land in search of your ██████.
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About

Renata has been haunted her entire life by a void within. She needs to find answers that fill the gaps of her past.
She follows a promising track to an abandoned military research base. However, she soon finds out that this place holds secrets beyond her comprehension and that her obsession might cost her a price she can't pay.
Inspired by many true stories from the Brazilian military dictatorship period (1964–1985), Subversive Memories delves into a dense narrative about oppression, memory, and the scars left by a ruthless regime that kidnapped, censored, and killed thousands of people.
The game itself is heavily inspired by classic survival-horror games from the late 90s, employing retro 3d graphics, limited resources and an involving mystery that respects the players ability to put all the pieces together.
Explore maze-like areas trying to find the answers you seek.
Protect yourself and engage in combat only when necessary.
Manage your resources to survive each area and unfold the secrets.
Find items to solve puzzles and progress.
Target of 2-3 hours of gameplay with replayability in mind.
Alternative endings that reward dedicated players.
Full controller support.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil*, Spanish - Latin America, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺不错的游戏,mini版的生化危机+心灵杀手,体量并不大,2~4小时的游戏流程 致敬每一位在共产革命中牺牲的英雄
A great psychologycal horror game, not too long, puzzles are not very easy but not too complex either (altough i did struggle with two). It has its bugs here and there but overall its pretty enjoyable
Lembrar é resistir!
What an immersive game, the story is truly engaging. One of the best indie survival-horrors out there, it doesn't overstay its welcome. Really good, just buy it already
Excelente jogo, jogabilidade, puzzles, trilha sonora, efeitos sonoros. Um jogo que faz com pouco uma excelente experiência. Se é fã de jogos de suspense com puzzles, vai gostar desse. E gostei muito de olhar pra coisas e sentir reconhecimento, me fez até lembrar da casa da minha avó! Excelente trabalho, espero no futuro jogar mais títulos de vocês!
Really nice survival horror game. The story and immersive atmosphere really carried the game.
I am usually not the type to play games shortly after launch. Too often you end up top dollar for a less polished game with less content, and with less certainty of whether you'll even like it. However, Subversive Memories seemed right up my alley as a fan of games like Signalis and Resident Evil, and it seemed to have gone under the radar despite glowing reviews. So, I decided to pick it up to show my support, and I'm glad I did! It's being criminally slept on. Subversive Memories is not only a heavily story-driven game, but one based on true events from Brazilian history. This adds some extra weight to the narrative that a purely fictional setting can't quite match; I found myself looking up anything from the Yanomami to 1964 to niobium mining and constantly gathering interesting context as I went. This is the rare game where [spoiler]the credits actually hit me in the feels more than the game itself, as it even more firmly anchors the events of the game in the setting it evokes.[/spoiler] This connection to history is something you only rarely get in survival horror games and I thought it was a breath of fresh air. Another standout aspect of the game is the atmosphere. The soundtrack didn't seem very long but it's fabulous (S-tier main theme and save room music!), and the ambient sounds, monster noises, etc. helped immerse me in the setting. The lighting and shadows were important to get right given that they're woven into many aspects of the game, and I thought they were surprisingly well done, especially given the more retro aesthetics. There were a few places where I found it hard to see my character and I did wish I could aim my flashlight up or down to see the environments better, but those were minor quibbles. There were a few sections in particular that were legitimately scary, and I have to tip my hat to the devs for their execution of those! For example, [spoiler]the sudden descent into darkness after removing the fuse when you start hearing the monsters in the pitch black, and the filing cabinet drawers flinging themselves open the first time you go through the large rectangular room on the second floor. The size of that room and that initial jump scare had me stressed and expecting a monster every time I walked through it after that, but there never was one. What awesome restraint![/spoiler] The gameplay loop was sort of classic RE with a side dose of Alan Wake, and I thought it worked well. The controls were smooth and intuitive, and I thought the combat was engaging, if a bit repetitive. [spoiler]I loved that the enemies were invisible, but tangible. This meant they were impossible to walk through and impossible to see in the dark, but since they did still cast shadows, part of the battle was keeping them in the light so you could locate them to stun them.[/spoiler] I liked the puzzles too! There were a bunch of clever ideas here, and it played with anything from math, to pattern matching, to RE-style "looks like this oddly specific object will fit in this other oddly specific object", to environmental puzzles. to hiding clues for combination locks in posters and other documents. It's still a little rough around the edges. For example, the menu for reading documents is really clunky (B or ESC for back and the menu not closing every time I finish reading something would be so welcome!), I often found my character walking into a wall after I closed the note I was reading, the English translation has some typos, tooltips show up for both K&M and controller at all times rather than adapting to the input method you're using, and the CRT effect that shows up at times was only present on the right edge of the screen. The distribution of healing items and batteries also could use some reworking, [spoiler]as you're inundated with them up front, leading you to believe you don't need to conserve them so strictly, but then they stop showing up. The typical approach (for good reason!) is to drip feed those items to you so that you always feel like you're low, which adds stress to the encounters, and can increase difficulty by forcing the player to make tough decisions to stretch their resources. With that said, I had a similar complaint about RE 0, so even the titans of the genre will do this sometimes![/spoiler] The game has been getting patches, though, so a lot of this stuff may well get cleaned up over time. A completionist run took me about 4 hours, while the Steam page says to expect more like 2-3. Even if you're not the completionist type, I still think you get your money's worth at full price for this title. I'd recommend you pick it up if you're at all curious, as this is a good game and deserves more support!
Bom jogo, boa historia, fechadinho. Tem uns problemas de balanceamento mais pro final, mas nada que impede de terminar
Bom apampa, e o melhor de tudo: comunista.
Que experiência incrível! Eu amei jogar do início ao fim. O jogo é impecável em tudo: gráfico, level design, trilha sonora, roteiro... mas principalmente a forma que tratou a ditadura, com muito cuidado e pesquisa. O jogo é assustador. Não porque precisamos nos defender de espíritos, mas porque esse evento é real, ele aconteceu, e muitas falas ainda são repetidas, mesmo décadas mais tarde. Cada documento é perturbador, cada memória é aterrorizante. Eu fiquei extremamente imerso e fiquei impressionado com a qualidade do jogo conforme avançava a história. A jogabilidade é bem simples, mas é perfeita assim mesmo. A mecânica de combate diverte e não se sobrepõe ao verdadeiro terror do jogo. É no ponto! Além disso, os puzzles são bem intuitivos e gostosos de fazer. Recomendo muito o jogo! É uma obra prima.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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