
Where do you run to when your demons reside within you? Decarnation is a pixel art adventure/action puzzle game with a horrific story inspired by some of the most influential films and novels in the genre. Dive into a breathtaking thriller where nightmares and dreams intertwine…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 87% | — | $326.9K |
| $4.95−67% | 32ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried my hardest to like this girls but it just felt very lacking to me. The art direction and visuals of the game are really impressive and very beautiful, especially the dreams. However, it does seem like a lot of these have been taken from their influences and have been squished to make them fit in with the game and it ends up coming across very empty and uninspired. The plot doesn't really seem to go anywhere either and leaves quite a lot of loose ends. Very poor depiction of mental illness in both Gloria and Bob imo. The dream sequences don't seem to have any real impact on the overarching plot besides establishing symbolism. And the symbolism sucks because its so heavy handed that it looses all impact. The mini games are also unintuitive and poorly configured so it's not very fun to play. I feel bad writing a negative review because the game has such a brilliant vision, its just quite poorly executed
[h2] Paris, 1989. Sönmüş sahne ışıkları. [/h2] Gloria aynaya baktığında bir şeyi fark ediyor. Makyajı hala yerinde. Sahne kıyafeti hala üstünde. Sonra bir şeyi daha fark ediyor: O yüz artık onun değil gibi. Ne zaman oldu bu? Hangi geceden sonra? Bu soru oyunun içinde yanıtsız kalıyor. Ve bu yanıtsızlık kasıtlı yapılmış. Gloria'yı anlamak için önce şunu görmek lazım: O sahneye çıkmadan önce bir şeyler istiyordu. Somut, elle tutulur şeyler. Dansın kendisini değil, dansın içindeki özgürlüğü. Başkasının gözüyle değil, kendi gözüyle var olmayı. Sıradan bir sabah, sıradan bir kahve, kimsenin ondan bir şey beklememesi. Bu istekler küçük gibi görünüyor. Fakat Decarnation boyunca Gloria'nın etrafındaki her figür tam bu küçüklüğü hedef alıyor. [b] Patronu onu beden olarak görüyor. Seyircisi nesne olarak. Annesi yarım kalmış bir proje olarak. Esir tutan adam ise bir ham madde olarak. [/b] Bu liste rastlantı değil, oyunun kurduğu baskı sistemi. Her figür Gloria'ya farklı bir isim takıyor ve o ismin altında onu yeniden biçimlendirmeye çalışıyor. Gloria bu baskıya neden bu kadar açık? Oyun soruyu görüyor ama yanıtına tam girmiyor. Gloria'nın lezbiyen kimliği 1980'ler Paris'inde sessiz bir yük taşıyor, beden olarak görülme korkusuyla örtüşüyor ama oyun bu örtüşmeye girmiyor. Babasının yokluğu, benliğine dramatik bir gölge düşürse de gölgenin anatomisi hiç çıkarılmıyor. [b] Kimlik erozyonu anlatısı, kimliğin nasıl oluştuğunu göstermeden tam oturmaz. [/b] Gloria'nın kırılganlığı verilmiş bir gerçek gibi sunuluyor, kazanılmış bir anlayış gibi değil. [h3] Kabus sekanslarına bu gözle bakmak gerekiyor. [/h3] Tentakül ve göz kombinasyonları, mimari bozulmalar, Gloria'nın kendi bedeninin parçalanması. Cronenberg'in Chromosoma 3'ünde beden dönüşüm yoluyla güç kazanıyordu. Et yeni bir varoluş biçimi oluyordu. Gloria'nın bedeni ise tam tersine işliyor. [b] Dönüşüyor ama anlam kaybederek. [/b] Parçalara ayrılıyor ve her parça ayrı bir el tarafından sahipleniliyor. Bu tersine çevrilmiş beden politikası oyunun en özgün anı. Ama yeterince uzun tutuluyor mu? Hayır. Oyun bu kapıyı açıyor, eşikte duruyor, sonra başka bir sahneye geçiyor. Pixel art bu gerilimi taşımak için doğru seçim. Sevimli ama yanlış. Karakterler orantısız, dünya şenlikli görünüyor ama içerisi çürük. Görsel dil bir şeylerin yanlış olduğunu söylemeden direkt üretiyor. Bu biçim-içerik bütünlüğü oyun boyunca tutarlı kalıyor ve bu tutarlılık nadir bir şey. [h3] Müzik konusuna gelelim. [/h3] Akira Yamaoka imzalı ambiyant ile Fransız pop arasındaki salınım oyunun duygusal haritasını ilk sahneden çiziyor. Ama Gloria'nın iç çöküşüyle tam senkron değil. Silent Hill'de ses tonu karakterin dissosiyasyonunu taklit ediyordu, melodi değil yapı değişiyordu. Gloria en derin kırılma noktalarına geldiğinde müzik bazen aynı kalmaya devam ediyor. Psikolojik korku türünde ses tasarımı karakterin içeriyle örtüştüğünde korku içselleşiyor. Örtüşmediğinde dışarıdan izleniyor. [h3] Gameplay kısmında oyun kendi içinde çelişiyor. [/h3] Dans sahnelerindeki ritim mekaniği çalışıyor çünkü Gloria sahnede kim olduğunu bilmiyor ama bedeni biliyor. Ritim bu bilgiyi somutlaştırıyor. Günlük rutin QTE'leri ise ne anlatıyı taşıyor ne mekaniği derinleştiriyor. Sadece orada duruyor. Sembolizm de benzer bir gerilim taşıyor. Obez mankenler, ayna sahneleri, esaret süreci boyunca görünür hale gelen yas evreleri. Bunlar etkili imgeler olsalar da oyun zaman zaman boşluğu erken dolduruyor. Sembolün anlamını bırakmak yerine altını çiziyor. Bununla birlikte şunu söylemek gerekiyor: Decarnation'ın cesareti gerçek. İlk oyununda bunu yapmak, psikolojik yıkımı bu düzeyde görselleştirmek küçük bir şey değil. Atelier QDBlerinin ne olmasını istediklerini biliyorlar. Sadece bunu her zaman tam başaramıyorlar. Böyle olsa da başarmaya çalıştıkları şey çoğu bağımsız yapımın hedeflediğinden çok daha iddialı olmuş. [b] Belki de mesele Gloria'nın kurtulup kurtulmaması değildir. Mesele, bütün bu parçalanmadan sonra hâlâ kendisine ait bir şey kalıp kalmadığıdır. Oyun tam da burada susmayı tercih ediyor. [/b]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a well crafted experience with beautiful art, but I would argue it almost does not constitute being called a game in a traditional sense. The gameplay elements are extremely bare bones, with rhythm mini games being most of the content, some simple puzzles mixed in. Exploration is also nonexistent; all paths are completely linear, with the only flavor text as a reward for going off the beaten path (when there even is one). I may come off as sounding negative here, but if you go into Decarnation with the mindset of experiencing it's story vs playing it I think you will still be very satisfied. The story, art, and sound design are all fantastic, and I had no issues staying invested, as I always wanted to see how the story progressed or what the next environment would look like. It is definitely something worth checking out if you like surreal horror. I feel like Decarnation has a marketing issue, as I was led to believe this would be more of an action/adventure/survival horror experience based on it's screenshots and description. What I instead got was something more akin to a visual novel or "walking simulator". While this is different than what I anticipated, I still very much enjoyed my time with the game.
[h2]格洛莉亚幻想与现实的斗争[/h2] 当追逐你的怪物就来自你的脑海之中,你该逃往何处?正处于职业低谷期的你——格洛莉亚,在跟女友乔伊一起参观博物馆的时候,亲眼目睹自己的雕像被鲍勃猥亵,你们因为这次不愉快的出游产生了矛盾,接着又被鲍勃监禁在地牢,你不断抗争最后历经千辛万苦逃出了地牢,而鲍勃得到了他应得的报应,你也在经历了六段冒险后成长蜕变,并与女友乔伊重归于好,踏上了新的旅程。 属于心理恐怖冒险游戏,女性视角叙事,大场景很细致,音乐由山岗晃操刀,bgm表现力强,[b]现实与幻想的界限十分模糊[/b],NPC对话和小游戏挺多的,部分画面很掉san。Decarnation,看别的玩家解读说是去肉身化,指主角在困境中身体和精神两个世界的解离,中文译名心之蜃更是信达雅,游戏海报设计很贴合游戏名称。 [b]玩法[/b]方面要多摸索,个人感觉可玩性不高,大部分是人物对话,本人玩到第二幕棋局部分高血压了,跟着攻略玩下来的。格洛莉亚演出部分需要按键操作,音游来了,右上角箭头到底咋按啊O-o?最后一幕把坐在轮椅上的鲍勃推向湖边,我手柄都要按烂了,但游戏设计是[spoiler]“这是你的人生,想要解脱自己来”,他摔到死在了自己绑架格洛莉亚的森林小路上。[/spoiler]不建议在[u]情绪低落[/u]的时候玩,部分剧情/画面可能会让你心理/生理不适。 [b]美中不足[/b]:中文翻译的文字会超出对话框,但不影响正常阅读;引导性较弱,更适合[u]喜欢一探究竟和不按常理出牌的玩家[/u]游玩;结尾略显仓促,虎头蛇尾。
Pensé que lo disfrutaría más. Hacía tiempo que quería jugar Decarnation ya que me gustan los juegos originales y tétricos, y este me llamó mucho la atención. Pero me ha decepcionado un poco. En mi opinión, la historia se alarga innecesariamente. La verdad es que a veces tenía que obligarme a jugar para ver cómo evolucionaba, ya que en varias partes es demasiado ambigua. Además, sentí que la mayoría de minijuegos eran aburridos. Insisto en que esta es solo mi opinión, y a otro pueden gustarle. Pero también tiene bastantes virtudes: la calidad sonora es francamente impresionante, la banda sonora es una delicia. Otro punto muy positivo es que los puntos de guardado son muy frecuentes, así que puedes jugar poco tiempo y el progreso se guardará igualmente. Por último, el pixelart es genial, se nota el trabajo que hay detrás de cada escenario y personaje (especialmente los monstruos). Considerando todo esto, decido recomendar probarlo, ya que seguramente guste a quien busque un juego diferente y con temática oscura. La historia en sí es bastante interesante, pero pierde un poco de fuerza al verse interrumpida constantemente por elementos inconexos que no aportan demasiado.
Ya desde el minuto 1 me atrapó la historia, además de tener un pedazo de pixel art y un OST buenísima. Tiene poquito gameplay pero tampoco le hace falta, todo lo demás lo completa a la perfección.
Decarnation is a linear psychological horror game that also feels like an interactive movie with a great art style. The pixel art is beautifully detailed and perfectly crafted. It does a great job at being grotesque which ties perfectly into its story that handles many sensitive themes. The soundtrack is great and fits really well into its theme. Gameplay is not bad as it’s mostly a walking simulator with puzzles and rhythm games thrown in.
THIS IS A THUMBS IN THE MIDDLE. I was contemplating for a while if I still should give it a thumbs up or down, but we'll get to that. Took me ~6.2 hours to complete for a first playthrough, 7/15 Achievements. (I will talk about the Achievements a bit later and spoiler tag them...) So let's get the good out of the way first: The artstyle/detail is fantastic, so are the animations and the few locations that are here, are interesting. Akira Yamaoka contributed to it and it shows because the atmosphere in some sections was really good. That's it. And keep in mind, this is my personal opinion, it doesn't mean someone else can't find more "enjoyment" here. Regarding the Soundtrack apart from Akira Yamaoka, it just wasn't my cup of tea. For the most part I really disliked it. Gameplay was kinda sprinkled in very sparingly. Basically Decarnation is a 2D-Isometric-Movie-like-Walking Simulator with not even a handful puzzles strewn in and a few QTE and "Rhythm" Sections. I have to admit, most of the time I was bored out of my mind. The Youtuber RagnarRox praised this Game and usually I am at least intrigued, but here, nothing. I felt nothing apart from boredom. The story didn't grab me as I thought it would. It was not scary, the "psychological horror" elements were not disturbing (maybe because the artstyle was overall too cute?) and apart from a few sections that were pretty interesting (when it went more into Thriller territory) were far and few between. You can see the "plot twist" from a mile away... I also didn't care about the main character that much, even though she was set up pretty well. I got some of the underlying messages here but it seemed a bit pretentious and also didn't let me feel anything. The ending also left me void of any feelings. And now regarding the Achievements. There are only 15 Achievements and on paper they all sound super easy. They are kind of but also not. For example the Achievement [spoiler] for 5-Star-ing the Rhythm Sections. I don't know what it was, but a) the buttons were not really on rhythm and b) the input was way off even though I definitely hit the notes [/spoiler] or the Achievement for [spoiler] winning 5 Games against the Magician. First when I met him I won against him 3 times, since I didn't see the Achievement I stopped and then met him again later, tried again and he was cheating! I literally made 5-6 videos with my smartphone to check but yeah, he was shuffling the cards around later on, which is complete BS and was a complete waste of my time. [/spoiler] But apart from that, I don't really have much to say about this "Game". It also had a few annoying bugs where I had to restart some sections. And also some sections were going on for longer than they should have. I am pretty sure that there is a big group of people who will find enjoyment here, but for me this was a snoozefest. Sorry. I really wanted to like this.
All the "diversity" makes this unrelatable
如果这个游戏只是按照表面理解也未免太无聊了,抛开致敬、原型什么的,激进的理解可以把这个绑架过程看成一次“婚姻”,格洛丽亚向母亲投降,相亲后有了鲍勃这个体贴的丈夫,虽然表面看起来是得到了许多,但“主人”作为社会陈腐观念的化身,格洛丽亚始终是失去了对她来说最重要的自由。“小人儿”和“灰辫子”大部分人应该觉得是格洛丽亚一生的不同时候,但我认为可以理解成他们的孩子,以及女性应有的“新思潮”,整个游戏都是几方的激烈斗争,恐怖部分不过是一些向其他游戏的拙劣模仿,做差了也就算了。 你以为我真会这么解读? 去你大爷的,烂游戏就是烂游戏,管你有什么深度,引用了什么作品,表现了什么现实,游玩部分不行,叙事手法烂,又是一款全体要给美术和音乐跪下的卖相烂作! 真要好好讲点东西,就好好打磨剧本,再不济搞点神神叨叨也行,所有东西都是停留在表面,只有看了一万遍的套路。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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