
Subterraneus is a point&click video game. A mouse, curiosity and some (twisted) logic are your only weapons to help Clodomir venture into the depths below his world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Et si vous découvriez un monde qui vous est complètement inconnu dans les entrailles de la Terre ? https://steamcommunity.com/sharedfiles/filedetails/?id=3727803757 C'est l'expérience extraordinaire de Clodomir ! https://steamcommunity.com/sharedfiles/filedetails/?id=3728335051 Alors qu'il se séparait de ses ordures ménagères dans un quotidien routinier, Clodomir tomba malencontreusement dans un fossé de la décharge ! A son réveil, il comprit que sa vie venait de prendre une toute nouvelle dimension ! https://steamcommunity.com/sharedfiles/filedetails/?id=3728336210 Son objectif ? Remonter à la surface ! Mais comment lorsque personne semble connaître l'existence de celle-ci ? Fenryl
I have played a number of point-and-click adventure games recently, and this was the one that I liked the best. In addition to the positive aspects mentioned in other reviews -- unique and detailed artwork, colorful characters, decent puzzles, offbeat sense of humor -- what I appreciated the most is the way this game respects the player's time. - Double-clicking on the edge of the screen causes the main character to immediately move to the next screen, so you never have to watch him slowly walk across the screen while navigating from one location to another. - Right-clicking on the screen reveals all objects that can be interacted with in some way, keeping pixel hunting to a minimum. This is an especially helpful feature for this particular game, because the artwork is very detailed and there are hundreds of objects on each screen that look as if they might be clickable. - The UI for inventory management is especially good. All inventory items that could potentially be "used" on an object in the world are displayed directly on the object's interaction menu, so you never have to fuss with a separate inventory window, or awkwardly drag items from one window to another. - There is an icon that tells you whether or not there is an action available in the current location. This saves time having to search in locations that are not relevant to the current story objective. - An excellent built-in hint system provides three levels of hints: 1) the location where the current story objective can be performed; 2) a vague description of what needs to be done in that location; 3) a clear statement of what exactly needs to be done, in case the first two hints were not enough. Given such a thorough hint system, there should never be any need to refer to an external walkthrough; in fact I almost never needed the second and third levels of hints, because the puzzles are logical enough that I was able to solve most of them with a simple location hint. Overall, Subterraneus is an excellent point-and-click adventure that deserves more attention. The developer has clearly put a lot of time and work into it, and everything about the game, especially the UI, feels polished and works extremely well. I hope that other aspiring developers will discover this game, and take some lessons from it in how to design a playable and enjoyable adventure.
Subterraneus est un Point & Click pittoresque en 7 chapitres. Déjà dans la courte introduction on nous laisse découvrir un univers futuriste étrange et dérangeant, envahit par la technologie et jonché d'ordures. Et puis Clodomir chute dans les profondeurs du centre de collecte pour se réveiller dans un monde encore plus particulier et isolé de tout. A l'aide de nombreuses interactions avec votre nouvel environnement, et de dialogues farfelus avec des habitants complètement barrés, vous vous mettez en quête d'un moyen de remonter à la surface. Que ce soit les dessins, l'humour, l'ambiance, tout est bon ! Un poil de lenteur est peut-être à déplorer, d'autant que le premier chapitre m'a parut beaucoup plus complexe que les autres. Vos débuts dans cette aventure ne sont pas forcément évidents, mais la suite en vaut la peine. Selon le degré de difficulté choisi, vous avez de l'aide avec le clic droit afin de pointer les différentes options qui s'offrent à vous, et le journal de quête peut s'avérer très utile ! Un peu déçue de ne pas avoir complété toute la collection de souvenirs à collectionner. Mais bien heureuse d'avoir parcourue cette aventure durant 4h, au côté d'un protagoniste original, clairement imbu de lui-même et particulièrement sympathique.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] A point-n-click adventure where you’ll guide Clodomir through the underworld of the garbage collection centre, brought to you by CrazyKraken. You play as Clodomir; you’re looking forward to the Snail Race Grand Finale, which is on later tonight, but first you decide to dispose of your garbage for recycling at the collection centre. So, you head off to the collection centre, and while you’re throwing your garbage into the collection hole, you’re hit on the head by someone’s garbage, which knocks you out and you plummet into the collection hole. At the bottom of this deep hole is where all the garbage is collected for recycling, which allows for the limitless reuse of these resources, as the world is overpopulated with dwindling resources. Luckily for you, someone had thrown away a mattress, and you just happened to land on it, breaking your fall. You wake up to find yourself in a cave on top of a giant garbage pile. You look to see if you can climb back to the surface but you’re miles underground and unable to climb back up. So, you climb down the pile of rubbish and start to search the cave looking for a way back to the surface, and hopefully get back in time for the grand finale snail racing you’ve been so excited about watching. As you make your way through the cave system, checking everything around you in case you find something which may come in handy later, you find yourself in an underground village. Upon entering the village, you notice a well, a tavern and exits to other parts of the village and caves. There’s also a guard who seems to be sleeping, so you go to ask him for help in getting back to the surface; sadly he hasn’t a clue, but says the mayor may be able to help you. However, the mayor is a drunk and lives in the tavern, which isn’t really a problem until the guard tells you that you can’t enter the tavern unless you have a “Tankard ID”. It seems everyone’s a drunk down here and has personalised tankards as identification. The guard says to you that the blacksmith can help you in acquiring a tankard ID, so you head off to see the blacksmith for some ID so you can have a talk with the mayor about getting back home. Sadly, the blacksmith is nowhere to be found, so you start looking around the village and surrounding areas for a tankard and a way back to the surface. As you search through the caves and villages, you’ll find objects scattered around the place. Some you’ll be able to take with you, or you’ll be able to use another object on them. At the blacksmith’s there’s a crafting table which you can use to combine certain objects together, which can then be used elsewhere. So, you must check everywhere thoroughly; one missed object could have you running around like a headless chicken wondering what to do. There are two game difficulties - Jhom Wadson (hints available) and Shernock Folmes (no hints available). Once you’ve chosen the difficulty, you’ll be given the option of how the text will flow, either Manual (click for next text) or Automatic (text will move on after a few seconds). If you decide to go with automatic, you’ll still be able to click to pass a line of text. If you do play the game with the easier game setting, Jhom Wadson, and you find yourself scratching your head about what to do, then in the top left corner there’s a “question mark” which, when you click it, makes Shernock Folmes appear; he’ll give you a hint on whether there’s something of interest that you’re missing. To help, you can also hold right click down - it will open a small round window which you can move around the screen to find points of possible interest, which are indicated by an exclamation mark. The options consist of Language (English and French), Fullscreen, Resolution, Volume and Luminosity. There’s three save slots for you to save any progress, and the game does save automatically after each action you take. You can play the game with only the use of your mouse. Positives + Nice hand-drawn graphics + Funny Dialogs + Saves automatically for you after each action Negatives - Game froze on me a couple times - No achievements - No cards Help Clodomir search for a way to escape from the recycle collection centre and back to his surface home in time for tonight’s Snail Racing Grand Finale. 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
Subterraneus; çizimleri, esprileri ve diyalogları ile eski tarz point and click macera oyunlarının izinden giden bir oyun. [h1]Konu:[/h1] Kahramanımız bir gün çöp atarken, garip bir şekilde atıkların gönderildiği deliğe düşüyor. Yerin kilometrelerce altında, bir mağaranın içinde gözlerini açar açmaz, bunun bir rüya olup olmadığını sorguluyor. Daha sonra da yeryüzüne geri dönebilmek uğruna türlü türlü ilginç şeylerle karşılaştığı macerasına adım atıyor. [h1]Zorluk ayarı ve İpuçları:[/h1] Oyunun iki tane zorluk ayarı bulunuyor; Sherlock Holmes modu (ipucu içermeyen) ve John Watson (hikaye odaklı olduğu için ipucu vererek kolaylaştıran) modu. İpucu sistemi, diğer bazı oyunlardaki gibi süreyle beliren ve bize ne yapmamızı gerektiğini söyleyen bir sistem değil. Şöyle bir sistem: Ekranın sol üstünde bir soru işareti butonu bulunuyor. Herhangi bir yerdeyken bu butona bastığınızda, Sherlock Holmes çıkıp "Burada vakit ayırmaya değer bir şey yok" veya "Burada kesin bir şeyler var" diyor. O sahnede artık biriyle mi konuşacağız, bir eşya mı kullanacağız, gereken şey her ne ise, ne yapacağımızı arayıp bulmak bize düşüyor. Bu özellik doğrudan yardım arayan kişileri belki hayal kırıklığına uğratabilir ama; direkt bize ne yapacağımızı söyleseydi çok kolay olurdu ve bu türün asıl amacı olan "düşündürme" işlemini sağlayamazdı, diye düşünüyorum. [h1]Arayüz ve Kontroller:[/h1] Klavye gerektiren bir durum yok, tüm kontrolleri fareyle yapıyoruz. 1) [u]Hepsine hükmedecek tek bir çark:[/u] Hayatı bayağı kolaylaştıran bir özellik olmuş açıkçası. Hem yapabileceğimiz eylemlerin simgeleri (bakmak için göz, yerden bir şey almak için el ve konuşmak için ağız), hem de dolaşırken bulup topladığımız eşyalar, Passaparola'daki çark benzeri bir çarkın içine dizilmiş. 2) [u]Ünlemler:[/u] Farenizi sağ tıklayıp basılı tuttuğunuz ve etrafta gezdirdiğiniz zaman, ilginizi çekebilecek her şeyin üzerinde sarı ünlem çıkıyor. Bu sayede gözden kaçan minik eşyaları daha rahat fark edebiliyoruz. Güzel tarafı şu ki, bu sistem ipucu içeriği olmayan Sherlock Holmes modunda da mevcut. 3) [u]Hızlı hareket etmek:[/u] Farenin sol tuşuna 2 kez tıkladığımızda, karakterimiz yürüme animasyonunu pas geçerek gideceği yere hızlıca gidebiliyor. [h1]Oynanış:[/h1] Bu türün gereği olarak oynanış; insanlarla konuşarak etrafta ne olup bittiğini öğrenmek, bazen getir - götür işleri yapmak, bulduğumuz eşyaları toplamak ve o eşyaları doğru yerlerde kullanabilmek, bunun için de bulmacalar çözmek üzerine şekilleniyor. Diğer muadillerine göre bulmacaları pek zorlayıcı değil, biraz kafa yorduktan sonra ne yapacağınızı anlayıp bulabileceğiniz türden. Eğer bir şeyleri yapamıyor veya geçemiyorsanız, henüz o aşamaya gelmemiş olabileceğinizi düşünüp oynamaya devam etmeniz yeterli. Bunun haricinde bahsedilmesi gereken diğer noktalar: 1) [u]Craft sistemi:[/u] Craft masası ile reel dünyaya ait reel şeyleri, imbik kullanarak da büyüyle ilgili şeyleri craftlayabiliyoruz. - Yeni bir özellik değil. - Çok az craftlanacak şey var. + Yine de oyuna renk katmış. 2) [u]Diyalog gidişatı:[/u] Karakterlerle konuşurken, spesifik olarak bulduğunuz bir eşya ile alakalı konuşmak veya eşyayı o kişiye vermek istiyorsak; çarkı açıp envanterden eşyayı seçerek o kişinin üzerine sürüklüyoruz. Yani diğer bazı oyunlardaki gibi diyaloğa girdikten sonra konuşulabilecek şeylerin içinde konu başlığı olarak yer almıyor. [h1]Grafikler:[/h1] El yapımı tatlı çizimler kullanılarak 90'lardaki eski macera oyunlarının atmosferi yaratılmış. Bunun dışında oyun esnasında bazı anlarda kısa sinematik gibi sahneler giriyor ancak tabi onlar da çizim. [h1]Müzik:[/h1] Arkada yalnızca rahatsız etmeyen, relax bir müzik çalıyor. Bir de bazı efektlerin sesleri var. Bunlar hariç hiçbir şey yok. Seslendirme veya en azından birkaç farklı müzik olsa daha iyi olabilirdi. [h1]Genel değerlendirme:[/h1] Bazı karakterler ve diyaloglardan ötürü dördüncü duvarı yıkan hareketler sergilese de... Espriler, çizimler ve referanslar gülümsetse de... Türe sunduğu yeni bir şeyler olmaması, hikayesinin biraz kısır olması, bir taneden başka müzik içermemesi ve 4-5 saatlik oynanışa 22 TL fiyat istemesi gibi nedenlerden ötürü, Subterraneus'u tam fiyatından almanızı önermiyorum. Yine de, elindeki içeriği nispeten iyi kullanabilen bir oyun olduğu için, [i]türün meraklıları[/i], %40-50 gibi bir indirime girerse deneyebilirler. ** Oyun incelemeleri yaptığımız küratörümüzü ziyaret edebilirsiniz.[url=https://store.steampowered.com/curator/32620391/] MoonStarGaming Küratör[/url]
Short but very good point and click. -Lovely artstyle; I recomend turning the brightness up in game to appreaciate it more. -Great world building and imersion. -Good puzzle design. Its mosly standard inventory based puzzles but interestingly combining items is done through world objects such as crafting tables etc -Great modern UI; when you click on any object to interact with the inventory items appear in a dial and context actions appears in the center of the dial. There is also hold right click to reveal hotspots and as previously mentioned there are world objects to interact with which have a nice and simple interface. All together very easy and enjoyable to use. -Very clever Hint System; As mentioned there is a hold right cli ck to reveal hotspots but additionally there is a fantastic general help icon that simply indicates whether there is anything at all to accomplish, such as picking up an item or interacting with something, on the current screen. This means it doesn't give away the solution but it solves the problem of going back and forth and trying everything with everything. You can of course disable this feature but I would think the game could be very difficult without it. Overall Recomended.
[h1]ENG[/h1] The game was given via curator connect. If you want to see more of our reviews, subscribe: [url=https://store.steampowered.com/curator/32623253-True-Reviews-English-Edition/] True Reviews English Edition [/url] Gameplay: Game offers an oldschool type point & click puzzle-adventure. You have to examine and combine things that you take in your pockets. + nice humour. I liked just to click on different things and read well-written texts; + some kind of crafting system. By essence it's not a new feature. You can combine things in other adventures as well, but it realized here otherwise. - bad hint system. I don't like feel myself stupid but this game did it to me. I stuck in the location before the village, understanding that I need to do something with water. I tried everything and decided to click a hint. It says that there's something here. OMG, how helpful. Actually, this is the reason why I turned off the game. Graphics: It has simple but nice handwritten graphics that reminds of late 90s - early 2000s games. Sound and Music: Sweet and not annoying soundtrack, sounds made very good and realistic. Maybe just not enough voice acting to diversify and enrich the game. Interface and Control: Interface is minimalistic and doesn't clost the main picture. + conveniently implemented wheel of choice; - character walks very slow from point to point. So when you have to send him to the other end of the map, it tooks a long time. Price: I think the real price of this game is 7-8 dollars. And selling shows well that something is not right. Game that gives +1 to library with 0 reviews after several days is a rare thing today. [list] [*]Gameplay: 6 [*]Graphics: 7 [*]Sound and Music: 7 [*]Interface and Control: 6 [*]Novelty: 7 [*]Rating: [b]6.5[/b] [/list] [code]Verdict. Game doesn't offer completely new mechanics and doesn't have incredible picture or gameplay. But it's still a strong point&click adventure.[/code] [h1]RUS[/h1] Игра была получена по программе взаимодействия с кураторами. Чтобы видеть больше наших обзоров, подпишитесь: [url=https://store.steampowered.com/curator/32526152-True-Reviews/] True Reviews [/url] Игровой процесс: Игра предлагает point & click головоломку-приключение олдскульного типа. Вы должны изучать и комбинировать вещи, которые берете в свои карманы. + приятный юмор. Мне нравилось просто нажимать на разные вещи и читать хорошо написанные тексты; + подобие системы крафта. По сути, это не новая функция. Вы можете комбинировать вещи и в других адвенчурах, но здесь это реализовано слегка иначе. - плохая система подсказок. Мне не нравится чувствовать себя глупым, но эта игра сделала это со мной. Я застрял на локации перед деревней, понимая, что мне нужно что-то делать с водой. Я перепробовал все и решил нажать подсказку. Она говорит о том, что здесь что-то есть. О боже, как полезно. Собственно, по этой причине я выключил игру. Графика: У нее простая, но приятная рукописная графика, напоминающая игры конца 90-х - начала 2000-х. Звук и музыка: Приятный и не надоедающий саундтрек, звуки сделаны очень хорошо и реалистично. Возможно просто не хватает озвучки, чтобы разнообразить и обогатить игру. Интерфейс и управление: Интерфейс минималистичен и не мешает основной картине. + удобно реализованное колесо выбора; - персонаж ходит очень медленно из точки в точку. Поэтому, когда вам нужно отправить его на другой конец карты, это занимает много времени. Цена: Я думаю, что реальная цена этой игры составляет 7-8 долларов. И продажи хорошо показывает, что что-то не так. Игра, которая дает +1 библиотеке с 0 отзывами спустя несколько дней, сегодня встречается редко. [list] [*]Геймплей: 6 [*]Графика: 7 [*]Звук и музыка: 7 [*]Интерфейс и управление: 6 [*]Новизна: 7 [*]Рейтинг: [b]6.5[/b] [/list] [code]Вердикт. Игра не предлагает совершенно новые механики и не имеет невероятной графики или игрового процесса. Но это все еще сильная point & click адвенчура.[/code]
pretty good 3-hour cartoony point & click, expected worse. some humor and grammar issues with great quality of life features I'd like to see more often. instant text that can advance automatically or with a click, no gibberish or text display sound, smart actions toggle (if you can't talk to something, the mouth icon won't appear), exits marked differently and the character leaves the scene imeediately with double-click, which also speeds up movement in general. manual saving is not possible to revisit places or whatever but autosaves happen after every action. it's not a lazy mobile port, so mouseover shows hotspots and right-click acts as a dedicated hotspot indicator. however, it only shows objects around the cursor, so [b]sweeping every screen over and over is still necessary and a major annoyance[/b], bordering on being a dealbreaker because you're exploring an underground dump and the hundreds of items (one of the 'features') are literally littered everywhere. luckily, there's a reduced option for hotspots that ignores fluff items, so much so that it also makes them unclickable. not ideal and also buggy: there are a few items still highlighted in reduced mode that can't be clicked. the [i]'let's check if there's anything to do on this screen'[/i] button is pretty novel though, and the journal has hints on what to do with what if you get stuck. good enough overall but I'd still like a full screen option for the hotspots, marking already examined things differently and still letting you interact with everything whether they're highlighted or not without messing with the settings all the time, and manual saves over multiple slots, not just 3 separate saves/profiles. and as always, ♥♥♥♥ the maze.
Малоизвестный квест в наивной графике (в ней есть своя прелесть) со слегка упоротым сюжетом расскажет нам о подземном мире мусора, в котором живут люди, не подозревающие о жителях поверхности. Странно начинается, странно заканчивается, оставляет ощущение, что концепция игры подразумевала нечто большее, чем вышло в итоге. В целом история неплохая, проходится приятно, разбираться в загадках игры было интересно, они не сложные, без духоты, но и не слишком примитивные. Многочисленные отсылочки на всякое присутствовали, юмор был неплохой. Может, потому что концовка оказалась пшиком, игра не запомнилась, несмотря на все вышесказанное. 7/10
It is pretty good point-and-click game with lots of fun moments. Generally every aspect of the game has a good level. it is necessary to talk to people to know what to do. There is not so much useful objects so it is easy to pick them in the right moment. There is only one crafting place where you can combine object. I like the build-in help guide with three levels of help from general place to detail item. It was quite fun to play the game.
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