
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the most strategic game I've ever played. Strategic because it requires tactical thinking. It wasn't until my fourth attempt that I figured out how to play smartly to avoid getting killed quickly. I recommend it to players with nerves of steel and a desire to prove themselves. I need to revise my opinion of the game a bit. I managed to gain access to the hunters' facility with grenades. A machine for building diving equipment, a distillery, and a regular workshop. A biofuel engine, a mass machine for energy, one energy capacitor and three masses, a radiator, a stove, and a metal burner. There was no furniture workshop, but they had a double chair. There was no electrical workshop, but they had a fan and two solar panels. This is very interesting because I had to run around to make all this, and it took a lot of time, but they achieved it in a week of play. This allowed me to make diving equipment and 10 tanks from them :D The developers emphasize game fairness, but who should the player be fair to? To the AI bots? If the bots developed as we do, the game would be fair by default. I found a plane and two pilots, of course, I eliminated them and took the equipment crates. The game has really picked up for me right now. I have a minefield surrounding my house, and so far, no revenge has ended except with me stepping on mines :D I have three houses with command posts, and I'm planning another one in the mountains where there's obsidian. The hut is already there. I mine lithium and silicon with machines, so I'm doing better than just running around and searching for nuggets. I also built a base in an underwater cave. Yesterday, I made a lathe, but I decided I didn't need a train or a car; the map was too small, so I loaded a save. Besides the non-canonical bot progression system, the game is passable. There's basically no story here, other than the usual combat. I'm also assuming there's no ending. That's all from me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu como assiduo jogador de sobrevivencia posso dizer que é um dos mais dificeis e ingratos survivals, aquele jogo com recursos mais aprimorados bem escassos, exemplo que pra fazer uma corda precisa 10 fibras, e usa bastante kkkkk, o sistema de vida é brutal, por quase nada morre, pra fazer um antidoto precisa items bem dificeis de encontrar, não é aquele jogo que no primeiro dia vai ter a base pronta, ta longe disso, fora que o sistema de construção depende de energia e massa disponivel na base e pra construir mais precisa reabastecer isso e por ai vai, gostei de aparecerem drops aleatoriamente pelo mapa, o jogo é bem dificil mas é bom! =)
good
amazing game been playing for over 8 years
Received as a Gift! Made by a single developer, Subsistence is a true labor of love! The plot, if I recall correctly, is you are a survival challenge enthusiast, and an aircraft has just dropped you off with minimal clothing and equipment. I think even experienced survival game enthusiasts should play this on EASY, and perhaps turn off the AI hunters who will snipe you from distance with only a pistol. Multiplayer or co-op is available.
Awesome game!
Игра очень затягивает. Благодарность большая человеку, что пилит обновы быстро и качественно! В будущих обновления надеюсь, что будет добавлена функция забора в инвентарь уже изготовленных и поставленных верстаков, например как для переезда на другую базу. Это бы добавило реализма и упростило бы возможности развития и проектирования. Еще можно добавить ножи, как для разделки животных на месте. Так же, к этому случаю, неплохим вариантом будет добавить верстак для разделки животных, таким образом повысив результативность получения ресурсов с животных. Например мелких животных можно самому переносить, в количестве до 5 шт. за раз, разного вида, средних, таких как волк, олень, до 2 шт. А вот лося и медведя, без прицепа и квадроцикла, привезти на базу на разделочный верстак не получится. Я могу и дальше предлагать идеи с развитием такого прекрасного проекта, но пока остановлюсь на этом, что бы мне очень хотелось бы увидеть в будущих ближайших обновлениях.
Difficult but fair
I really love this game, but it has some little annoyances. For example, it would be really nice to be able to actually chop down a tree. And some resources are really hard to get. For now, I've found 3 beehives, so they are extremely rare. The latest update had some new recipes for food, and some of them require mushrooms, which can only be found at the caves. Would be really nice if those mushrooms could be found at the wild at autumn or so. And the plants need a bit too much fertilizer. For new players, it's hard, but once you get a base it gets a bit easier. A really good game, but needs tweaks.
good game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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