
Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #79, worst CN #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 1 → 10.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 108.5Kreviews | 90% | — | $46.9M |
| $29.99 | 18.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buenardo
So, Below Zero is a good game, which is why it gets the rating it does from me. But it's not a particularly impressive entry in the Subnautica series. I have a lot of thoughts as to why, which I'll go over to the best of my ability. Compliments first: the game runs amazingly well. Lots of games these days barely seem to have any optimization, but this one works so well that I swear it puts less strain on my PC than a Youtube video, so props for that. The voice acting is also very well done. I liked all of the characters, including Robin. It's a bit different having a voiced protagonist, but really the only thing I didn't like about that was the new eating noises. Base building was a highlight for me in the original Subnautica, and Below Zero brought some updates and improvements, which I was excited about. I had a lot of fun with it. I do wish the large room was available earlier, since by the time I got access to the blueprint, my base layout was already done and I had to change everything around. Maybe I just went about exploration in a weird order? Which brings me to some of the issues I feel the game has. Subnautica 1 was great about providing pointers to story locations while still giving the player a lot of freedom. Below Zero... I had no idea what I was supposed to be doing at any given time, mostly because the story was trying to do too many things at once. I had trouble finding upgrades and blueprints in general, usually stumbling across them much later than they were initially needed. It was frustrating, and combined with the lack of drive from the story, my interest in the game really dropped. The biggest gripe I have is actually with how noisy everything is. The original game had this sense of vast, desolate loneliness that made it beautiful. You get none of that in Below Zero. All the hostile creatures roar loudly, regardless of their actual threat level (and, uh... basically every one of them you can just run over, which made them more of an annoyance than something to play around). The vehicles also have a constant, loud movement noise; especially the Prawn, which gave me a headache. Subnautica 1 was so careful with its sound design, and it created an amazing atmosphere. Below Zero felt clumsy in comparison. There was nothing that measured up to the experience of discovering the Dunes, for example. It was disappointing. I'll say again: Below Zero isn't at all [i]bad[/i] for an ocean survival game. If this was the first and only game in the series, probably nobody would know what they were missing. Subnautica 1 set the bar so incredibly high that it's a hard act to follow, that's all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, Turkish +7 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fdwaffaewfaf
[strike]sub[/strike]nautica [spoiler]ice worm romance option when?[/spoiler]
剧情拉完了,地图相较于上一代也很小,没啥探索性,更多的是在大洞小洞里弯弯绕绕
We (yes WE) are ALL cracking AL-AN bro
bah meu, que friozinho
Le jeu est bon C'est sûr qu'il est moins bon que l'original, mais ce n'est pas une raison pour détester ce jeu. Je recommande à ceux qui le veulent
i used to play this game on my old xbox, so i actually have more play time then this. had to stop playing it bc it glitched when the servers or smth shut down so i couldnt progress, i also lost my old account. love this game tho
---{ Graphics }--- ☐You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ Buy it! ☐Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47M | 261.8K | 96% | $9.99 | |
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| $47.5M | 46.1K | 88% | $49.99 | |
| $47.5M | 91.8K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.9M | 380.5K | 97% | $29.99 | |
| — | 0 | — | — | |
| $10.4M |
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| $22.5K | 35 | 74% | $19.99 |
| — | 15.1K | 53% | — |
| — | 0 | — | — |