
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 127.5Kreviews | 91% | — | $80.8M |
| $29.99 | — | 96% | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unveliebable. After so much time this game remains massively underdeveloped, with only a few areas available amounting to a small fraction of what the original subnautica's extent was. The "story" is still a mess, animal behavior is unbalanced, etc. Yet what do the developers prefer to focus their time on? The buddy system!! Yeah, there you go, for all of you who (apparently) rather play a very mediocre continuation of what was an iconic game, so long as you experience mediocrity with others. The developers released today (after months of no activity on a massively underdeveloped game) their latest update, the "buddy system" update, which fixes nothing but promises to add coop oriented stuff that does NOTHING for us single players. This is the new subnautica's development team's way to say that we matter ab so lu le ty NOTHING! Apparently (as per their update and development route) quality gives way to the shared experience, since previous chapters have established prestige (not really). So if you're a single player gamer, why on earth would you at this time give a cent to these people who could care less about single player improvements (and haven't cared for months!)? Their game (massively lacking at this point) obviously is geared to multiplayer at this time. Now, on that point, even if you're coop-oriented, ask yourself: do you prefer to play mediocre games with buddies, or would you rather enjoy the proper development and expansion of a game (like almost all competent games do) and, once the game's systems, story, optimization, and most all other game components work and are satisfying, at that point the game can be expanded towards coop features? But no, subnautica 2 is not like other games (nor like its predecessors, with some established mechanics gone, "additions" that feel more like reskins, bloated areas with little purpose, and some valid additions clunky and convoluted in implementation). Subnautica 2 is about buddies, in mediocre settings, but at least together... So yeah, for most players at this point (and apparently for the near and not so near future) this game is meant to only cater to fans of mediocrity that share the experience with fellow fans of mediocrity. A hard thumbs down for most of us until (and if) the developers get real about making a worthy successor to the franchise. So far, huge disappointment...
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Latest in each market: best FR #59, worst CA #94 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHY IS THERE NO "GIVE UP BUTTON" I HAVE BEEN DROWING FOR 30 MINUTES! I AM CURSED WITH IMMORTALITY. ADD A GIVE UP BUTTON TO YOUR SURVIVAL GAME!
Honestly, I’m extremely disappointed. I was genuinely hyped to finally get my hands on this title and experience the underwater world with friends. Unfortunately, the experience so far has been incredibly UNDERWHELMING. The lack of content and meaningful updates is honestly astounding. I understand that this is an Early Access game, and I’m not expecting a fully finished product. But having virtually no major content releases since launch is hard to understand. At this point, it feels like the game has been left to stagnate while the playerbase continues to wait for something substantial. After hearing about the $250 million lawsuit victory, I honestly assumed that some of those resources would go toward heavily investing in the development of this game. Yet, from a player's perspective, I have seen very little evidence of that investment actually making its way into the game. What’s arguably even more disappointing is the way the developers have responded to their own community. Players have been very vocal about the issues, the lack of content, and the changes they want to see. Instead of listening to that feedback and working toward meaningful improvements, being told to simply “go play another game” is incredibly discouraging. The developers seem to have completely lost touch with the community that supported them and helped get this game where it is today. They’ve lost a lot of goodwill and support from their fans, and honestly, it’s just sad to watch. There is still so much potential here, which is what makes the current state of the game even more frustrating. I genuinely want this game to succeed, but the developers need to start showing the same level of commitment to the game that their players have shown to them.
this game is fun but it also terrible good idea put into action terribly theres danger but you dont get scared like you use to no fear factor in it plus cant kill things 5/10
2/10
I picked this up thinking it was going to be Subnautica.. instead its a neutered weakened version of the game. Its not survival and exploration, its some twisted subversion to this alien world at the expense of the humans that arrive. You cannot kill or harm anything even in self defense. Your player must die to ensure no fishies are not hurt.
it feels like a tech demo. first game was like 8000 meters deep? this one is 400... one crappy vehicle. empty enviroment. no way to defend yourself. my BIGGEST problem is with who bought the company, then fired the main developers and then put off early access for another year at our expense just to screw the dev team. just stay away
This is subnautica, but with a heavy side of AAA slop. The devs push political ideas over immersion (pacifism), so that you cannot harm any of the wild fish. This ruined the immersion for me completely. (I did not even kill fish in the original.) The unique subnautica look was replaced by the Unreal Engine look. Everything looks glossy, smooth, with a lot of bloom, not rough and wild like the original. This also made the ocean much brighter and less scary, which ruined the immersion even more. The gameplay is not bad, and the story is great, but I couldn't get immersed in the game, like I could in both the original and SBZ. This game is easily the least enjoyable of the three for me, and will stay that way unless the developers do a complete 180.
Subnautica 2 is a huge disappointment. The developers seem extremely ignorant of what players actually want, and some of their decisions are just bizarre. It’s especially weird that you can’t even kill fish. I understand that the game is focused on exploration and survival, but completely removing something that basic makes the world feel much less natural and interactive. Overall, it feels like the developers are ignoring player feedback and making unnecessary restrictions instead of improving the game.
Fun game and a great sequel to Subnautica 1 however I cannot recommend this game because the developers don't care about the game enough their sole focus seems to be on attracting streamers by adding multiplayer features not the game itself. I hope I'm wrong and I can come back and eat my words.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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