
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 127.5Kreviews | 91% | — | $80.8M |
| $29.99 | — | 96% | #22 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cash grab for little content makes me skeptical they will release at least 3x the content available as bare minimum for the amount of time producing this game or any Subnautica game.
I really want to love this game, but sadly the devs seem to be more interested in adding gimmicks than fixing issues. Multiplayer is still a problem with the host playing just fine and the guest lagging badly, most times to disconnection or crash. At this time if you want to play alone then it will be fine, but if you want to play with friends, tough luck.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #59, worst CA #94 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its ♥♥♥♥
Overall for an early access the game was good. I love that they are still rollin out fixes and updates to make the game more fun. I'm going to do the unthinkable and mention things I didn't like and how i hope they fix it or improve it in the future. Beacause it's early access i'm going to assume everything i mention is for the purpose of early access and changes later. I disliked the lack of building in early access. It felt as though there wasnt enough to even "test" very much of anything. I can only assume they were more focused on the rest of the game so this didn't bother me too much. Just felt like they went for a just throw your stuff in a square in check out all this cool stuff we laid out for you. I assume there will be more in the future. I cannot stand the hammerhead guys. i assume later there will be a way to kill them but for now all they do is keep ramming my base and i have nothing to defend it or shoe them away. maybe a shock knife just to get them away? or any of the old knives? I'd just love for them to stop blocking my scenery that i built my base by. The silver deposit you find closer to the end of the game is utterly useless. Everything can and probably is already made by the time you find it. Not sure if this was made specifically for speed runners but there was no purpose to it at least in my playthrough. Even if this becomes useful later there is no way to enjoy that much silver ore. Maybe make something silver can be turned into that you need a bunch for? Fuel source for a alien vehicle? I felt like the perk that helps you find your way back was very undervalued due to the marks you could leave on the map. It would be nice to see something that is truly a confusing maze so something like that has more benefit. Things I enjoyed was the upgrade system. It added a cool new flex on my friends where they needed me to show them where they were. Felt very metroid primey and i love that series. I also enjoyed not having to look up a guide to know where to find certain ores. it was quite refreshing to KNOW where things were on my own. Lastly multiplayer was really nice I enjoyed being able to bring my friends along and we all make our own houses. I watched the most recent developer blog and think pulling items out your teammates backpacks is cool. HOWEVER PLEASEEEEE make sure to allow a lock if I want so my teammates don't steal my last water :( All in all I would say this game Is a little too Early access. If I wasn't such a fan I would tell people to hold off and maybe wait a few more updates if they wanted to truly enjoy this game. At the moment someone who is new might find it a bit boring/frustrating. Ps i'll change my review later when it's a bit more done.
Can't kill anything with the survival tool, negative review till this is fixed.
Been playing game since release and im still stuck on breaking the angle comb with the feedback resenator the game is bugged theyve said time and time again in patch notes its fixed (its not) dont get the game until its free because there is not game .
Lacks content and until more interesting things are added, its a no for me.
Still not fully released, can only explore in one cardinal direction, constant lagging in specific areas, flares do not work on anything bigger than your tadpole, no direction on where to progress, the out of bounds creatures glitch and go in bounds to kill you, sometimes 100s of meters in and one tap you. Extra- After writing this I go back into the game with infinite oxygen, infinite dashing, and cannot interact with anything.
WAYYYYYYYYY tooo simular to subnautica, so if youve played subnautica ts will not be great, if you havent than its fun
"The world's still the same. There's just less in it." Pros: as with the original, a large and visually appealing world. I like that they created a narrative justification for teleporting back to your base when you die, which was a feature that took me out of my suspended disbelief in the first one. Generally better breadcrumbing on what you should be doing. More intuitive and flexible base-building, compared to the original. The [spoiler] giant clam [/spoiler] was cool. Mixed: Many gameplay elements are simplified compared to the original: instead of searching for and breaking open rocks and hoping to get the right metal, in this you have large clusters of metal just sitting there for you. Food doesn't go bad. Vital early game technologies are generally more easily findable. Predators take one bite then ignore you. Lockers share resources. I appreciated all these factors, while also missing the greater realism of the original. Cons: just less to see compared with the original. The original was full of all kinds of interesting, beautiful, and genuinely frightening undersea habitats plus a couple large islands plus an enormous multilevel cave system plus a large shipwreck to explore. The expansion added more fun and interesting habitats (icebergs, lily pads, crystal caves, etc.). This map is mostly 2-dimensional, and mostly monotonous. There just isn't as much variety to explore: you have shallow water, deep water, and hot water, without the kind of ecological diversity of the first game. Granted, this is early access, but I'm almost 20 hours in, and by that point in the first two games I had seen way more. Less to do: Again, the caveat that this is early access, but right now I just can't build nearly as much as in the original or the expansion. There's no prawn, no cyclops, no endless modularity of the sea truck. In the first my bases were way more large and elaborate, and I felt like there were entire branches of the tech tree that I never fully explored. In this, I feel like I've built everything that's currently available, and it's just a stripped back version of the first game. The core concept of the plot seemed okay, but several major plot elements are recycled from the original, and it just didn't grab me in the same way as the first. At a certain point the plot just transitions to tedious busywork. [spoiler]("Destroy a dozen of these! Great, now collect a billion ore!").[/spoiler] The expansion added new gameplay elements (cold effects, etc.); there's really not much at all new in this sequel. Some minor bugs. Some lagginess. Nothing in this game was as beautiful or as frightening or as awe-inspiring as the first game, or even the expansion. Most tellingly, while the first game also had sections that were frustrating and tedious, I completed it twice, and plan to do so again. In this game, I got probably 80-90% of the way through the existing material, and decided that I wasn't sufficiently motivated to complete it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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