
Boat, climb, interact and explore in the beautiful ruins of a sunken world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 738reviews | 90% | — | $340.6K |
| $29.99 | 652ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très relaxant, j'ai adoré ce jeu
Very beautiful game, easy playthrough.
Sail, jog and climb around at a snails pace and occasionally interact with objects. Boring & completely unengaging, even more so than the prequel game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $340.6K | 413 | 58% | $24.99 | |
| $340.6K | 633 | 80% | $16.99 | |
| $340.5K | 702 | 76% | $19.99 | |
| $340.4K | 1.2K | 91% | $9.99 | |
| $340.7K | 2.2K | 90% | $7.99 | |
| $340.7K | 493 | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $252.4K | 903 | 93% | $9.99 | |
| $1.7M | 4.9K | 76% | $19.99 | |
| $11.5K | 193 | 77% | $4.99 | |
| $8.7K | 31 | 74% | $9.99 | |
| $3.4K | 12 | 83% | $15.99 | |
| $1.4K | 12 | 100% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Danish, Finnish, Korean, Norwegian, Russian +6 more
| $29.99 |
| 314ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже сподобалась гра, надзвичайно красива і приємна. Рекомендую!
Just like the first game, I quite enjoyed myself. Definitely a longer run this time around, so that is appreciated. While the mechanics were pretty much almost the same as in the first game, this one was still different in its own way and enriched with something extra. It was also nice to be able to scout some of the places with the brother as well, just a little switch of the character. There probably won't be another game into the series, but I'd most likely get it, too if there were. It was a fun, relaxing ride.
[b]Submerged: Hidden Depths[/b] é a definição perfeita de um jogo "zen". Sem inimigos, sem mortes e sem pressa, é uma aventura puramente focada em relaxar, fazer parkour de forma segura e limpar um mundo submerso no seu próprio ritmo. -------------------------- [h3][b]Análise:[/b][/h3] Em [b]Submerged: Hidden Depths[/b], você acompanha os irmãos Miku e Taku explorando as ruínas de uma cidade engolida pelo oceano. A rotina do jogo é simples e incrivelmente relaxante: você navega com o seu barco pelas águas, escala prédios destruídos fazendo parkour e limpa uma corrupção sombria que dominou o local. E a melhor parte? Você faz isso usando o que parecem ser bolas de gude gigantes (as sementes mágicas do jogo), o que dá um toque bem divertido à missão. A palavra de ordem aqui é relaxamento. O jogo não possui combate, inimigos ou qualquer mecânica de morte. O parkour é automático e fluido, ou seja, você não corre o risco de errar um pulo e se frustrar. Na verdade, o título funciona muito mais como um jogo de colecionáveis do que de exploração complexa. E o jogo facilita muito a sua vida nesse aspecto: basta usar a luneta para observar o horizonte e todos os segredos são marcados no seu mapa. É um sistema maravilhoso para quem gosta de limpar 100% das áreas sem pressa e sem o estresse de ficar perdido. Todo esse esforço de coleta é muito bem recompensado. Conforme você encontra os itens opcionais, desbloqueia várias opções de personalização bem legais, podendo mudar o visual do seu barco, as roupas dos personagens e até mesmo o estilo do cabelo. Tudo isso enquanto aprecia gráficos muito bonitos e uma direção de arte impecável. Porém, é fundamental alinhar as expectativas antes de jogar. Por ser um título focado na calma e sem desafio ou dificuldade alguma, ele pode se tornar bastante entediante para muitas pessoas. Se você espera quebra-cabeças difíceis ou perigos iminentes, vai se decepcionar. É uma experiência feita exclusivamente para relaxar a cabeça. -------------------------- [h3][b]Pontos Positivos:[/b][/h3] - Atmosfera extremamente relaxante, perfeita para desligar a mente - Gráficos bonitos e uma direção de arte aquática muito charmosa - Uso da luneta para marcar itens no mapa elimina a frustração de procurar colecionáveis às cegas - Sistema de personalização legal e recompensador (barcos, roupas e cabelos) - Mecânica de curar o mundo com "bolas de gude gigantes" é visualmente muito satisfatória -------------------------- [h3][b]Pontos Negativos:[/b][/h3] - A completa ausência de desafios e dificuldade pode gerar tédio em muitos jogadores - Gameplay pode se tornar repetitivo por se resumir basicamente a escalar e coletar itens - Falta de profundidade nas mecânicas para quem busca um jogo de plataforma ou puzzle tradicional -------------------------- [h3][b]Conclusão:[/b][/h3] [b]Submerged: Hidden Depths[/b] não quer testar os seus reflexos ou a sua inteligência; ele só quer te dar um abraço e dizer que está tudo bem. É o jogo ideal para o final de um dia cansativo, quando você só quer navegar em águas tranquilas, pular por algumas ruínas bonitas e coletar itens sem nenhuma preocupação no mundo. Se você aceitar essa proposta pacífica e focar em apenas apreciar a viagem e os cosméticos, vai encontrar uma experiência muito agradável. -------------------------- [h3][b]Recomendado![/b][/h3] --------------------------
打折买的很值
Imagine a peaceful and simpler version of Assassin's Creed that only consists of buildings to climb playing in a beautiful, submerged little open world.
[h1] Prachtige, serene wereld met helaas wat mechanische barrières [/h1] [b]Submerged Hidden Depths[/b] blinkt uit in het neerzetten van een prachtig serene, post-apocalyptische wereld. Waar de meeste games in dit genre kiezen voor een grauwe, deprimerende woestenij, baadt deze wereld in een heldere zon. Het visuele plaatje en het klim- en klauterwerk doen thematisch sterk denken aan [i]Enslaved: Odyssey to the West[/i], maar dan met een unieke twist: de steden liggen deels onder water, wat de titel perfect verklaart. Miku en Taku fungeren hierin als fijne avatars; universele overlevenden die ons als spiegel dienen in hun zorg voor elkaar. Het aanpassen van kleding, haardracht en je boot is een leuke toevoeging op de vorige game, net als de centrale hub waar je opgedoken schatten kunt tentoonstellen en bloemen laat groeien. Het is de ultieme game om heerlijk bij te ontspannen. [hr][/hr] Toch kent de game een aantal duidelijke minpunten die de ervaring soms frustreren: [list] [*] [b]Inwisselbare personages:[/b] Dat je automatisch wisselt tussen de broer en zus voelt geforceerd. Taku krijgt vooral de kleinere gebouwen en vuurtorens toebedeeld, maar kan mechanisch niets anders of beters dan zijn zus. Het is een gemiste kans dat er geen specifieke obstakels zijn geïntroduceerd die écht om een unieke vaardigheid van de broer of zus vragen. Een onderwater-puzzel waarbij je met de broer actief moet duiken naar schatten in plaats van ze op te dreggen had de game meer diepgang en afwisseling gegeven. [*] [b]Onintuïtieve bootbesturing en korte kijkafstand:[/b] Je bent driekwart van de tijd op het water, maar de besturing van de boot voelt onnatuurlijk; je bent constant aan het vechten tegen de besturing. Daarnaast is de kijkafstand op het water vrij kort. Vooral overdag aan de randen van de kaart merk je dat de wereld niet ver genoeg rendert, wat ten koste gaat van het weidse gevoel. [*] [b]Frustraties voor completists:[/b] Grote locaties hebben vaak meerdere aanlegplekken[cite: 16]. Als je via snelreizen terugkeert om een gemist voorwerp (zoals de niet op de kaart aangegeven stijlstenen) te zoeken, brengt de game je altijd bij de laatst vrijgespeelde steiger. Je moet dan zelf op het idee komen om een eerdere aanlegplek te bezoeken, wat tegenstrijdig voelt. Daarnaast zwemmen er een aantal specifieke dieren in cirkels rond een van de grote locaties. De game geeft nul aanwijzingen waar je deze dieren kunt vinden, waardoor je ze zomaar kunt missen. [*] [b]Telescoop-mechaniek schiet tekort:[/b] Hoewel de game je aanmoedigt om vanaf hoge gebouwen de omgeving te scannen op nieuwe locaties en verzamelvoorwerpen, zijn de laatste zes of zeven locaties simpelweg niet zichtbaar vanaf zo'n hoge locatie. Omdat je niet de hele kaart doelloos wilt afspeuren vanuit je boot, word je aan het einde bijna gedwongen om er een gids bij te pakken. Zelfs met alle upgrades is het minutieus afzoeken van de hele kaart uren werk. [*] [b]Oppervlakkige lore:[/b] Het verhaal dat je via pictogrammen ontsluit voelt als een rode haring. Het vertelt je eigenlijk niets meer dan wat je visueel al om je heen ziet, in plaats van diepere antwoorden of achtergrondinformatie te bieden. Waar komt die reus bijvoorbeeld vandaan en wat is zijn motivatie? [/list] [hr][/hr] [b]Conclusie:[/b] Dit is zeker geen perfecte game en op het gebied van gamedesign zijn er wat kansen gemist. Maar zoek je een unieke, vijandvrije game met een fantastische, rustgevende sfeer en prachtige worldbuilding? Dan is dit absoluut een aanrader.
เกมเป็นเส้นตรงมากถึงมากที่สุด ไม่เปิดโอกาสให้ผู้เล่นได้คิดได้ค้นหาอะไรใดๆ เช่น จะต้องหาลูกบอลมาวางตรงจุดเพื่อเปิดใช้งานสะพาน เดินหมุนนิดเดียวก็เจอลูกบอลที่ว่าวางไว้ดื้อๆ collectable บันทึกต่างๆถูกวางไว้ดื้อๆ แค่เดินตามเส้นทางที่เกมวางไว้ก็เจอแบบไม่ต้องหา เรื่องราวในเกมน่าสนใจ แต่เสียดายที่เกมไม่ใส่อะไรไว้เลย ไม่มีบอส ไม่มีมอนสเตอร์ ไม่มีศัตรู ไม่มีการต่อสู้
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