
Nature's balance lies in the paws of a transforming fox pup. During a magical cozy adventure with open exploration, you learn abilities from animal friends and travel across diverse landscapes uncovering the mystery of dying nature. As you progress, color and life returns to nature.
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About
Nature's balance lies in the paws of a transforming fox pup.
During a magical cozy adventure with open exploration, you learn abilities from animal friends and travel across diverse nature uncovering the mystery of dying nature.
The story unfolds through a beautifully handcrafted storybook.
Features:
Transforming Fox: Adapt to your surroundings by transforming into either an arctic fox or a red fox.
Open-World Exploration: Explore colorful forests, navigate icy terrains, swim through lakes and ocean to unravel the secrets of a fading ecosystem.
Harmonic String Music: Experience a calmful and cozy adventure through our original string soundtrack.
Unique Abilities:
Gliding, Swimming, Freezing, Charge Jump, Rock smashing, Telegrab and more!
World Restoration: Witness the color and vibrancy return to the world as you progress within the story.
Storybook: Immerse yourself in a narrative told through a beautifully illustrated storybook.
Started as a passionate student project in Finland, Harmony in the Wild grew beyond our dreams and inspired us to form our own indie studio!
Thank you for joining us on this adventure.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]FoxMania: The Quest To Review All Fox Games On Steam![/h1] [i]Conditions for inclusion: [list] [*] -The player character must be consistently a fox; the fox must not be merely a skin or a character option [*] -Must have 100% working Steam achievements [*] -Must not be a visual novel [/list][/i] [b]Game #35: Harmony in the Wild[/b] You’re a young fox who gets washed up on the shore of an island with some kind of magical imbalance. The north half of the island is winter, the south half is summer, and there’s some kind of a spirit tree growing in the middle to maintain balance. As you explore the island and rescue the tree’s guardians, the tree will heal itself, or something. The game’s marketing advertises that you can switch between being a red fox and a snow fox, but it’s just an automatic animation that plays whenever you cross to the other side of the island, and has no impact on gameplay. Unfortunately, I would call this a shovelware game. This feels like a game that had a solid premise, and some good preliminary design and art put in, but it feels like they greatly underestimated the development effort, waited until the deadline was looming, and threw together a game engine in about three months. The experience felt consistently unpolished and amateur. [b]Things I liked:[/b] [list] [*] -The music. Any charm or atmosphere this game has is absolutely tied together by the tranquil soundtrack. [*] -There’s a nice day/night cycle, and the skybox was occasionally very pretty, showing auroras and meteor showers at night. [*] -I liked the overall design of the landscape. Paths and routes convey passage between the different areas without feeling like unnatural land formations. There’s an art to designing overworld areas for game progression that still feel natural, and this game did very well. [*] -The minimap was greatly appreciated. [*] -The storybook art was cute. [/list] [b]Things I didn’t like:[/b] [list] [*] -Character animations are stiff and absolutely barebones, really giving it that unpolished shovelware feel. There’s hardly any character to the fox. You have to squint to see the differences in the walking, running, and swimming animations. The fox’s model doesn’t like to tilt on slopes, so you’ll get lots of hillside planking. Wild animal NPCs, the few that there are, usually look frozen in existential dread. [*] -There are some really bad bugs that don’t update the player inventory/UI until the game is rebooted. For instance, you might go into the flying squirrel dungeon, where you are given the glide power to escape, and you can be stuck in there without the glide power until you reboot the game. [*] -Controller functionality is half-baked and tagged as unsupported. [*] -This game has some of the worst object pop-in problems I’ve ever seen in an open-world game. Trees and rocks were constantly popcorning into existence next to me. It was painfully immersion-breaking. Sometimes it felt like the game engine was loading objects in a random order and didn’t even bother trying to prioritize closer objects. [*] -The powers are painfully underwhelming. The main game quest involves finding animal guardians in the wild, acquiring their power, and using it to help them escape the dungeon they’re trapped in. That sounds just fine on paper. In practice, half the powers are only used in their own dungeon and maybe one other place in the entire game. They’re so useless that I wouldn’t even bother to compare this to Zelda-like progression. The only useful powers are swimming and super-jumping. There’s also a glide power, but you can’t have both gliding and super-jumping selected at once, and none of the overworld is designed for gliding. [*] -The collectibles are GLITCHY. Some of the collectibles were respawning and could be collected again, and counted. The in-game stats didn’t match with the Steam achievement counters. The in-game stats sometimes reset themselves when re-loading the save file. I broke the cap and collected 35/30 crystals, which reset to 25/30 when I reloaded. Maybe a bunch of the game’s collectibles are badly tagged. Maybe there’s an intended game mechanic that respawns collectibles sometimes. At this point, I actually don’t know. I just know that I was going for 100% completion, and I feel pretty confused and disappointed. [*] -As I continued to play, I couldn’t ignore how sloppy they got with some of the asset placement. I began to notice a lot of broken trees leaning against nothing, rocks hovering above the ground, and so on. Also, some of the asset choices are baffling. Why are there snowmen, on an island inhabited by sentient animals? Forget that, why are there dozens of UNSUPERVISED LIVE CAMPFIRES scattered all over the island? What animals need campfires? What animals can even produce fire? Even suspending disbelief, that doesn’t even match with the vibe! [/list] I found the game to be about three hours long, and then I spent another four hours just hunting for collectibles, and quite enjoyed my time. So, perhaps I can say that the game did at least something right. Even so, this game is undercooked and full of problems. I find it difficult to recommend unless you’re a hardcore fan of fox walking simulators and you can stomach a big lack of polish. It’s a finished game – I can appreciate that much, as some of the fox games I review here (Like Foxen Island and Brood) haven’t even made it that far – but it needed so, so much more polish. 3.5 / 10.
This is a beautiful, open-world adventure game that's perfect for anyone looking for a relaxing and heartwarming experience. Playing as a little fox pup on a mission to bring life back to a dying world is incredibly fun and unique. The game's strongest points are its stunning visuals and a truly peaceful atmosphere. As you explore the diverse landscapes from vibrant forests to snowy mountains and see the world fill with color again, you can't help but feel a sense of accomplishment and joy. The gameplay is a delightful mix of exploration and puzzle-solving. The overall experience is very serene and engaging without being stressful. If you're a fan of cozy games and gentle narratives, "Harmony in the Wild" is a must-play.
The watercolour stories, the tapestry of stars as the world turns, the relaxing music and atmospheric sound effects makes this game very cozy to play. ... Until the dungeons! \o/ The platform difficulty of the challenges were unexpected, but they were the right amount of hard to make overcoming them feel an actual achievement for an average gamer. For a first game from a studio, this was a very cute adventure. They were also very attentive to feedback, jumping on anything immediately.
The story seems interesting and the lore is definitely interesting. It's cozy and beautiful. Music fits the game perfectly and the puzzles are fun. Quick pros and cons list to give this review more weight than just saying it's good. Pros .-Beautiful and cozy, very interesting premise -Intuitive gameplay with good QoL elements like markers and map -Lots of fox facts in the loading screen, which is a cool and welcome detail -Passage of time feels and looks great -So many fun collectables, including scrolls that have lore -In game books are so fun! So cute and unique way to tell a story. -The art is very beautiful -The abilities are varied and fun Cons -Controller support needs some work -I wish the animals made more sounds while they're speaking -I encountered some optimization issues -Some abilities and places unlock only after entering main menu and coming back I will go continue the game now, just wanted to leave a quick review for anyone looking to get into this game.
Cool and cozy game with nice atmosphere. Enjoying the visual representation and the vibes, definitely will be 100% this game.
Cozy, goofy, atmospheric. Everything that a fox game needs.
I just love the story, the atmosphere and the whole world! Best fox game ever!
If you love cozy games and collecting hidden treasures, this game is for you! The atmosphere and the soundtrack in this game are breathtaking! Truly a magical world worth experiencing for yourself.
I love all the characters so much omg
If you're looking for a cozy indie game with a good soundtrack that is stream-friendly, this is the kind of game for you. However, something I should mention, although it doesn't officially support controllers, it does in game with instructions in game on how to play the game with a controller which is recommended for movement and platforming. One negative I will give the game though is that there are sometimes bugs in the game that will prevent you from progressing without reloading the game. I found that out while recording my lets play of the game.
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