
Enter the realm of animal dreams! Experience adventures in places where humans exist only in legends. What path will you take, my friend?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to the fable of discovery and diversity…
Step into the dreams of animals, from moments of peace to thrilling adventures. Let's explore the places where only traces of human presence linger. The decision of your destination is entirely up to you. Become a deer and run through a starry world of dreaming, where the past and imagination are blended. Meet different animals and peek into their strange dreams.
Maybe this third-person adventure game will become your recent dream, too!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1] Hodnocení 8/10, [url=https://store.steampowered.com/curator/34526713-Gaming-Professors/] Curator [/url] [/h1] Vladimír Kudělka, český výtvarník a nezávislý herní autor, se po experimentálních titulech Rememoried a Afterglitch vrací s novou vizí. Jeho nejnovější dílo, Bajka, není hrou v klasickém slova smyslu. Jedná se spíše o zážitek, meditaci a vizuální báseň, která se rozpadá a znovu skládá ve vašich rukou. Na první pohled působí jako klidná, pomalá, téměř tichá hra, ale čím déle v ní zůstanete, tím silněji proniká do vaší paměti. Je to sen zvířat, svět po lidech, který se třpytí, rozpadá a v každém záblesku připomíná, že všechno, co známe, může být jen odrazem něčeho dávno ztraceného. Zbytek recenze si můžete přečíst zde: [url=https://www.gamingprofessors.cz/bajka-recenze/] [/url]
It is a breathtaking visual and artistic experience that draws you into the realm of animal dreams. It is not a game in the classic sense (although you essentially collect balls, a bit like in Pac-Man – but that's a huge exaggeration), but rather a meditative and atmospheric journey full of symbolism and discovery. The bigger the screen and better the headphones, the better the immersion. Very stimulating and unconventional. An escape.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Одна из необычных расслабляющих и цветастых игр которые встречал. Иногда требуется всё же отвлекаться при игре на что то другое (глазам не привычно такое) на пару минут. https://youtu.be/mNABPAti4ww
I would not really call Bajka a traditional game. It feels more like a playable poem with light interactivity. The art is beautiful, very reflective and softly colorful in a prismatic way. The tone is somber and almost heavenly, like you are walking through someone’s memory after they have moved on. The music fits that feeling perfectly and never pulls you out. There are a couple of small interactive bits and mini game style moments, and they are cute. Also, do not touch the bunnies. You will learn. It is short and it is more experience than gameplay, so I do not think it is fair to judge it like a full adventure. But as a quiet, artsy, sit down and breathe piece, I liked it a lot. If you enjoy slow, emotional, painterly games and you are okay with a smaller experience, Bajka is worth it.
Krátký lucidní sen dvou zvířat, který by se hodil spíše do galerie než na monitory domácích počítačů.
《Bajka》 is truly taxing on the eyes, and playing it makes me dizzy. This is mainly due to the light pollution effects. The developer’s first game, Rememoried, I thought was excellent, but this Bajka feels a bit overdone. Adjusting the graphics quality high or low makes no difference—after all, the entire texture material is essentially light pollution. It’s just a matter of severe light pollution versus even more severe light pollution. I originally thought I had relatively high resistance to light pollution. After all, although many people were put off by the light pollution effects in Rememoried, I found it very beautiful. I didn’t feel any discomfort from the light pollution or 3D motion sickness at all. I played it more than once, with a total playtime of over nine hours. However, with Bajka, after just a little over an hour of play, I actually felt dizzy—I was quite surprised myself. That said, the music is fantastic. The gameplay itself is simple: walk around collecting gems and admiring the unique scenery. If you just stand still and look into the distance, it’s still quite beautiful. But once you start moving or get up close, it becomes nauseating. When facing walls or caves, because the textures are all integrated light pollution with no clear edge lines, I honestly couldn’t even tell if there was a wall right in front of me. On the other hand, the short segment near the end of the game where you control the crow felt like the light pollution effects were controlled just right. That section has very open scenery, without overly intense rotating starry skies around you. The environmental reference points are also very clear. Plus, flying controls much better than the somewhat awkward jumping. All of this made the movement experience in that part extremely comfortable. If this game had an option to completely disable the light pollution effects and switch to a fully minimalist black-and-white line art style, I think it would offer another kind of aesthetic and would be much more accessible. Unfortunately, there’s no such option to turn off the effects. However, the game’s optimization is excellent—no worries there, and that deserves praise. It runs very smoothly even on Ultra settings. I still support the developer’s games. Although the light pollution is a bit painful, the overall vibe is still right in my wheelhouse. That said, for Bajka, I really, really recommend that anyone still hesitating should carefully consider their own tolerance for light pollution before purchasing. --- 《Bajka》這款遊戲真的很費眼力,而且跑起來讓人頭暈。主要還是因為光污染的關係。 作者的第一款遊戲《Rememoried》我覺得很棒,但這款《Bajka》好像有點過頭了。畫質調高調低都一樣,應該說畢竟整個紋理材質就是光害,只有嚴重光害和更嚴重光害的差別而已。 我原本覺得自己應該是對光污染算是比較有抵抗力的類型了。畢竟《Rememoried》雖然不少人因為光汙染特效就被勸退,但《Rememoried》對我來說很美,我甚至沒感覺到有光污染的不適或者3D暈,玩了不只一次,總時數滿九小時。 不過就這款《Bajka》,僅僅跑一個多小時後,居然會暈,我自己也很意外。 但音樂很棒。玩法本身簡單,到處走路蒐集寶石,看看特殊的風景。如果只站在原地遠看的話,還是蠻漂亮的。 但開始移動後或者近看就是暈。面對牆壁或洞窟,因為紋理都是一體的光害的關係,沒有看到邊緣線條的情況下,老實說連自己面前是牆壁都不知道。 反而是遊戲快要結束前的階段,操作烏鴉的那一小段,那部份我覺得光汙染特效程度是控制得剛剛好的。 那一段場景十分開闊,周圍也沒有太過頭的旋轉環繞星空,場景參照物也十分顯眼,另外就是飛行的操作還是比有點微妙的跳躍來得好很多,這些都讓那一段的移動體驗非常舒服。 如果這款遊戲能有完全關閉光汙染特效,走完全簡約的黑白線條風格的話,我想也會是另一種遊戲風格,而且應該會讓人比較好接受。可惜,沒有這樣的關閉特效功能。 不過遊戲優化非常好,這倒是不用擔心,值得誇獎。開Ultra特效跑起來也是很順。 作者的遊戲我還是支持。雖然光害有點痛苦,但電波還是在我的好球帶上。 只是《Bajka》這款,我真的、真的,建議還在猶豫的路人,考量自身對光污染的耐受度之後再入手。
Breathtaking,calm and relaxing experience
I was given a copy to play and review and I must say I would gladly buy it to support the devs. This stunning visual adventure pulls at all the right heartstrings, allows you to freely flow through the glittering landscape and never has a moment I didn't enjoy. Fans of emotional story telling games that are more journey than true game will love this. The music is captivating and doesn't detract from the mission you find yourself on. Don't sleep on Bajka, this masterpiece should be enjoyed by all.
I liked the game! It has nice visuals and a good atmosphere. I got lost while playing. I think what I enjoyed the most was the way I could focus and kinda meditate while playing. The messages along the game are cute.
没中文 没成就 奇幻寓言(Bajka) 欢迎来到这场关于探索与多元的奇幻寓言…… 踏入动物们的梦境之中,从静谧时光到惊险冒险,一同探寻那些仅存人类痕迹的秘境。目的地的选择完全由你掌控:化身为小鹿,驰骋在星光熠熠的梦幻世界,在过往与想象的交织中穿梭;邂逅形形色色的动物,窥见它们光怪陆离的梦境。 或许,这款第三人称冒险游戏,也将成为你近期的梦境所念!
Related
| Apocalypse Island | $3K | 67 | 40% | $1.99 |
| Night Janitor | $3K | 60 | 87% | $2.99 |
| The Seven Deadly Seas | $3K | 55 | 69% | $1.99 |
| Shiny The Firefly | $3K | 135 | 64% | $0.99 |
| Angel, Devil, Elf and Me! | $3K | 54 | 69% | $3.71 |
| Furry house | $3K | 98 | 61% | $1.79 |