
Submachine is a hand-drawn puzzle adventure game. You find yourself in a vast network of desolate locations containing puzzles, secrets, notes and items to collect to help you along the way. Follow the story of a banished lighthouse keeper to discover his descent into ruins.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i really enjoyed this game - interesting story, puzzles, and i like the visuals. it was not what i expected but in the best way
Это не слёзы, просто ностальгия попала в глаза. 10 лет назад я радовалась и грустила по поводу выхода завершающей части Submachine. И вот, я снова могу окунуться в мир этой прекрасной серии, с которой когда-то давно во мне зародилась любовь к флэшкам-головоломкам. Да что уж там, чуть ли не к играм. Короче, 10 покоцанных лампочек из 10! Уважаемый Матеуш Скутник, спасибо!
An amazing point-and-click puzzle game. I've never played Myst, but this feels like what it would be like. All you need to see is how massive the percentage of players who've fully-cleared the game is to understand just how good this game is. ([i]20%[/i] have 100%'d it, finding all secrets to unlock the true ending. One in five players full-cleared it. It took me 17 hours, but it's so much fun.) One thing: if you don't take notes on [i]everything[/i] from chapter 9 onwards, you're gonna be stuck for ages. They're such long chapters with so many different subsections that you're inevitably going to forget about something.
A fascinating point and click game, wonderful to have it up to date now. Only pity is that this version will only run on Windows. It'd be great if it would be playable on Linux as well.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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