
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $622K — a different platform, not this one.
Become the Researcher Submachine is a hand-drawn puzzle adventure game. You will find yourself in a vast network of desolate locations containing puzzles, secrets, notes and items to collect to help you along the way. the World of Submachine With over 1900 rooms to visit, there's a lot to see here. The underground world of submerged machines offers you vast variety of locations and structures to discover and repair. While everything is shattered, you will try to put things back together to understand and escape. Story You are alone here. You will follow the footsteps of a banished lighthouse keeper discovering his descent into ruins of Submachine. The story is divided into chapters that will unlock for you as you progress through the game. The story is conveyed by series of notes that you'll collect and read. Puzzles There are tons of puzzles, some of which you'll solve by bringing the machinery back online, tinkering with it, turning off and on again. For others you'll need to find missing parts, levers that were broken off or stolen, depleted power sources, gears, cogs, lamps, coils and so on. As you move through the structure, you will be putting back together things that were shattered. Graphics Entire game is hand-drawn. There's nothing auto-generated nor procedural. Each location was thoughtfully designed. Stylized drawings give the game its eerie atmosphere. Music Ambient music for this game was created by ThumpMonks, with chapter 1 ambient by Marcus Gutierrez. The music perfectly emphasizes the atmosphere of lonely exploration.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Submachine is a hand-drawn puzzle adventure game. You will find yourself in a vast network of desolate locations containing puzzles, secrets, notes and items to collect to help you along the way.
the World of Submachine
With over 1900 rooms to visit, there's a lot to see here. The underground world of submerged machines offers you vast variety of locations and structures to discover and repair. While everything is shattered, you will try to put things back together to understand and escape.
You are alone here. You will follow the footsteps of a banished lighthouse keeper discovering his descent into ruins of Submachine. The story is divided into chapters that will unlock for you as you progress through the game. The story is conveyed by series of notes that you'll collect and read.
There are tons of puzzles, some of which you'll solve by bringing the machinery back online, tinkering with it, turning off and on again. For others you'll need to find missing parts, levers that were broken off or stolen, depleted power sources, gears, cogs, lamps, coils and so on. As you move through the structure, you will be putting back together things that were shattered.
Entire game is hand-drawn. There's nothing auto-generated nor procedural. Each location was thoughtfully designed. Stylized drawings give the game its eerie atmosphere.
Ambient music for this game was created by ThumpMonks, with chapter 1 ambient by Marcus Gutierrez. The music perfectly emphasizes the atmosphere of lonely exploration.
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $18.75−25% | 16ratings | 98% | — | not modelled |
| $24.99 | 1.5Kreviews | 98% | — | $622K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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