
You are the parent of one daring corgi that dreams of being the most famous stunt pet in the world! Place your props, build the course and direct your corgi's routine. Call “Action!” to watch the stunt unfold. It won't always go the way you plan, but that's the fun!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Virtual Reality needs more games like this. It is a relaxing, enjoyable, fun-spirited game. Pros: -Unlike most VR games, this is well optimized and fairly priced. -These developers hired a Corgi specialist, the AI is exactly like my Corgi at home! -The physics in-game are on point, nothing feels clunky when manipulating props. -Corgi! Cons: -No autosave feature. -I would love to see this game as a general Corgi simulator, with more features than just the stunts/props. -If you have a small room, there isn't much wiggle room when creating courses, as the only way to move in-game is to physically move around your room. I would recommend this game to anyone, it is a fun, chill game that is a must have for Corgi lovers!
Thank you for this, Dev. It was the game I didn't know I wanted. Best part is becoming momentarily frustrated and throwing the prop over the fence and hearing it ruin someones day. A very wholesome game, I'm glad this exists.
I really like this game but the main issue I have is not being able to move back away virtually from the play area so I can see the course without having to physically move around and running into the wall. As it stands now you can only move physically. I let the Dev know about this but all that was said that they were aware of people complaining about this issue but did not say if it was gonna be fixed. As it stands, I cannot recommend this until this issue is addressed. Update: I can finally give this a positive, the Dev listened to what needed to be changed and for me, the teleportation is a huge step in the right direction. Thanks again for listening!!!
[h1]Reviewed using HTC Vive Pro[/h1] 🐶 Stunt Corgi 🛢️ performing in backyard stunt courses 🛢️ you make for him then 👀 watch him perform❗️ All for belly rubs, Adorable 🙃
More "neutral" than positive, depending on your interest in Corgis and making simple stunts for them to do. This is less of a game (with rules, win and loss conditions) and more of a sandbox to play in. [i]Stunt Corgi VR[/i] is a cute sandbox game where you put a Corgi dog through various stunts or contraptions. The player sets up obstacles, waypoints the Corgi through the setup, and then you can watch what happens. Now, this is all well and good in concept, but the problem is there is no real "goal" for these setups. There is no win or loss condition outside of what you consider a "win" or a "failure". If the Corgi falls off the path, say, one where it's walking on a plank that's suspended, it just keeps going along the path as best it can. Even if you're one of those who has fun on their own making contraptions, there isn't a limiteless amount of content here. (you know how this goes: everything that's "limitless" will still have a degree of crutches or "sameness") There's plenty of things that do specific tasks, but there's not a lot in the way of building a level. The confines of the yard this takes place in really don't allow for very elaborate showings, which is unfortunate. Most of what I saw utilized the same things over and over again, which is cannons and teleporters. The dog itself is okay, despite not being able to interact with it very much. You can dress it up in a variety of costumes while it goes through the courses the player makes. The animations leave something to be desired. The jump is sort of like a butt-bounce rather than a dog jump. There is no running or anything like that. The dog trudges along unless it's in a cannon or on a skateboard. There is no artificial intelligence to the pup- it only does what you say. It can't really be interacted with, you can't feed it, and the sort of scratching you can give it pales in comparison to what you can give a fake (robot) dog in [i]The Lab[/i]. Quite the contrary: most of the things you can do involve picking the dog up, at whatever distance you're at, and flinging him around. Now, this might be a good game for kids. It's bright, friendly looking, and there's a puppy in it. However, it's not like [i]Widget Workshop[/i] back in the day; everything hinges on the dog, and the dog is just okay. This is less of a game and more of a "toy" for VR. That's not enough to downvote it, as things [i]do[/i] work, but for what's offered the toy is just "okay". [quote][h1]For more VR reviews, check out the rest on my Steam Curator page:[/h1] [b][i][url=store.steampowered.com/curator/31930555/]Auburok's VR Reviews[/url][/i][/b][/quote]
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] I will admit that I have a bias in favor of this game. I love dogs. I have a Boston Terrier. We love to play fetch together. And this Corgi looks like he/she would fit right in our family. However, this game is not a "Virtual Pet" game. You don't go on quests with your dog. There's really not that many personal interactions with your Corgi. It would have been nice to be able to pet or reward your Corgi with a treat after stunts. This game is a pure sandbox game. There is a tutorial. And there are currently 12 examples. But for the most part, you are left to your own devices and your own imagination. Luckily, there's lots of toys to play with and experiment with, including stuff like hoops or trampolines or skateboards. The amount of props and animations is quite good for the pricetag. And you can have your Corgi walk, jump, stand, etc. While it is fun to watch the examples within the game, they can be overwhelming. I did go ahead and watch all of them just so I had an idea of how to build my own obstacle course. Then I began to build my own simple course. That's really what the game is about. So if you love building things in VR, then this game is for you. I had several laughs trying to build my course and seeing the net result. Sometimes it failed horribly and those were actually the biggest laughs for me. And there was also a satisfaction when things went right. You are able to teleport around. However, placing items can be more cumbersome that it needs to be. You laser point to items and then place them down. However, you can't use your joystick to place them the way you want. So you just have to teleport to where you want to place the item and do your best to manually stick the object exactly where you want. The play space is also rather small. There is only 1 environment: your backyard. So there's no going to a dog competition to show off your tricks or anything like that. There's no in-game option to video record your tricks and share them with the world. I would have loved an option to record and upload video of my Corgi doing my created obstacle course to YouTube. You can obviously save your obstacle course so you can replay in-game but that means you can only share locally unless you get special recording software. This game really needs a Steam Workshop as well. Rate 6.5/10 P.S. If you love the photo below, you should probably get this game. It was one of my hilarious accidental failures (Corgi rolled on the ground on fire, I tried to get it to jump over fire and roll on the device) :D http://steamcommunity.com/sharedfiles/filedetails/?id=1335156644
I purchased this game under the pretense that there would be some "game" aspect to it, where there are goals or courses, and props are unlocked as you accomplish more things. I didn't initially realize this is purely a sandbox game. There are no aspects of training your corgi, as your dog is perfectly trained from the beginning. There's no interaction with the dog, like giving treats or petting. You have all the props to use from the beginning. I'd love to be able to complete goals and unlock props one by one so you can appreciate them more. I also felt the system to rotate and place objects was cumbersome and not fun. The one thing I really did like was the teleportation system, which uses the grips and trigger and frees up the pad. I played this or about 10 minutes and ended up requesting a refund.
This is a game where I really wanted to give it a 'maybe' rating. The game is pretty fun but the fact that you can't move is a killer. The controls aren't the greatest, but they would be fine if I could actually move closer to what I'm working on. Trying to fidget with your props from a distance can be very frustrating. I also ran into bugs here and there. An object got stuck in my hand once and I couldn't get it off. If you're into creating wacky contraptions/courses in a level-editor fashion, then you might enjoy it. It kind of reminded me of my younger years when I used to make ridiculous roller coaster scenarios in Roller Coaster Tycoon, among other games that involve re-testing creations to see if they were successful. The visuals were also quite pixelated. On 'Epic' quality it looks a lot nicer, but had occasional framerate jitters in courses that had a lot of obects/effects on screen. Video --> https://www.youtube.com/watch?v=ZJN7_VsQOCY
Stunt Corgi seemed very promising at first glance, but it just wasn't enough content to keep me interested for very long. I do not recommend this game even at a deep discount. If I had paid for it, I would have refunded it after the first half hour simply because there wasn't enough to do. The game also has some rather humorous glitches when the corgi AI decides to get stuck in a loop for no good reason. The gameplay is just not satisfying, and not enough attention was given to the dog-petting aspect of this game. I think it would have been a lot more entertaining if you could directly control the dog instead of setting up AI directions in advance. Stunt Corgi definitely looks amazing, though. The visuals are of the highest quality you could expect for VR, and the corgi is cute af. This review is featured on the Roomscale VR curator page: https://store.steampowered.com/curator/29257834-Roomscale-VR/
I like this. In the videos it looks kind of rigid with the preset animations and it is but not as bad as it looks in the videos. You do have some interaction but it's very limited. The obstacle course creation is actually pretty fun and makes me want to see just how crazy I can make it. Not great for demos due the complex nature since it's basically a level design software. You can interact with the Corgi but only on the main menu. Would be great if they added a catch mode or feeding mode just to be able to interact more.
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