
From shooting game freaks to office workers, the latest installment in that series that captivated so many users!! Strikers 1999
Modeled estimate, not a reported figure. How we estimate →
Media

About
From shooting game freaks to office workers,
the latest installment in that series that captivated so many users!!
Strikers 1999
Autumn, 1999.
Countless ultra-microscopic machines called “nanomachines” arrived from space, infiltrating and multiplying within major weapons and military terminals across nations.
Weapons rendered unmanned by the nanomachines launched indiscriminate attacks, reducing major cities worldwide to ruins.
Then, the terror of all-out nuclear war loomed as tactical nuclear missiles were accidentally launched!!
Military units from nations that barely prevented nanomachine infiltration were mobilized for an operation to eliminate the unmanned weapons.
But their forces were far too small to fight against the weapons of the entire world.
...Just when it seemed there was no way to oppose them anymore!!
The command center received a mysterious transmission. Six bright white trails appeared in the sky...
“This is ‘STRIKERS’. We are now commencing an attack on the enemy's central command! We expect rear support from the remaining forces!”
After half a century, the new legend of the special forces unit “STRIKERS” begins now!
● 8-way joystick + 2-button controls
Joystick: Movement
Button A: Shot
Button B: Bomb
● 8-stage structure
First 4 stages
・・・Random (USA, Japan, Russia, Australia)
Final 4 stages
・・・Secret. Play to find out!
● Simultaneous 2-player mode and mid-game join allowed.
● Super Shot
Firing shots at enemy aircraft charges energy into the level gauge at the bottom of the screen.
With energy charged in the level gauge, holding down the shot button fires a Super Shot with power corresponding to levels 1-3.
While firing a Super Shot, energy in the level gauge decreases.
When energy reaches 0, Super Shots can no longer be fired.
Starting with Strikers 1999, this Super Shot gained a cancel function,
allowing players to conserve the level gauge at will.
Cancel → Release the button while firing the Super Shot.
● Technical Bonus
All stage bosses except the final one have a weak point called the ‘Core’, which exposes itself externally for a few seconds during attacks.
It turns red when the player's ship approaches within a certain distance.
Concentrating attacks on it at this moment allows overwhelmingly faster destruction than normal.
Destroying the Core and defeating the enemy quickly adds a Technical Bonus.
● Chain Bonus
Destroying buildings or enemy craft spawns medal-shaped bonus items.
Obtaining a medal immediately as it glows yields high points.
Collecting them consecutively adds a Chain Bonus of 200 points per medal.
F/A-18 SUPER HORNET
(F/A-18 SUPER HORNET)
True to its F/A designation, this highly versatile aircraft is capable of both combat and bombing missions.
It was reborn as the Super Hornet through enlarging the airframe to increase payload capacity and installing new engines accordingly.
SUBWAPON
Homing Missile
SUPERSHOT
Rapid Missile
BOMB
Super Tomahawk

F-117 Stealth
(F-117 STEALTH)
The world's first stealth aircraft, developed with an exhaustive pursuit of radar-evading stealth capabilities.
Its distinctive feature is its unique, flat-surface configuration.
To maintain stealth, all weapons are internally stowed within the airframe.
SUBWAPON
Heat Mine
SUPERSHOT
Sonic Wave
BOMB
Thunderbolt

F-4 Phantom II
(F-4 PHANTOM II)
The Phantom, a legendary aircraft among legends.
Its powerful thrust and diverse weaponry led to adoption by all branches of the U.S. military, with over 5,000 produced worldwide.
It remains in service today, modernized and deployed by various nations.
SUBWAPON
Rolling Napalm
SUPERSHOT
Cross Napalm
BOMB
Samurai Sword '99

AV-8 HARRIER
(AV-8 HARRIER)
Developed as a vertical takeoff and landing aircraft capable of operating without a runway.
To overcome its limited payload and range, it was redesigned through a US-UK joint effort, evolving into a versatile attack aircraft capable of performing a wide range of missions.
SUBWAPON
Straight Missile
SUPERSHOT
Hunter Formation
BOMB
B-52 Bomber Formation

F-22 RAPTOR
(F-22 RAPTOR)
The U.S. Air Force's next-generation primary fighter.
It incorporates F-117 stealth technology and the latest electronics. Thrust vectoring via vectored nozzles provides revolutionary maneuverability.
Moreover, its power output exceeds that of the F-15 by over 30%. It will be a revolutionary fighter.
SUBWAPON
Barion Laser
SUPERSHOT
Twin Stinger
BOMB
Cluster Bomb

X-36
A next-generation tailless stealth fighter.
Its thrust vectoring system is said to be used solely for lateral movement control, but detailed data remains undisclosed, suggesting it likely incorporates novel technologies not previously adopted.
SUBWAPON
Variable Laser
SUPERSHOT
Spiral Laser
BOMB
Mega Smasher

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Reviews
Very Happy with the Purchase – A Great Childhood Memory! Strikers 1945 used to be my favorite flight arcade, thought I’d only played the first game as a kid but when I started this one and everything felt instantly familiar, I realized I must have played all 3 games back in the day. It makes me regretful that I didn’t grab the older versions before they were delisted. The game is beautiful. Responsive control, vibrant visuals, a great variety of enemies and attack patterns, glad to see max supershot meter on continue still works, and of course, the powerful X-36! Game has 4 difficulty levels to choose from with the option of unlimited continues, with achievements still available, you can play your style. The game itself is far from easy though, I managed to clear the first stage on one life without using a bomb under normal difficulty, but from stage 2 onward it gets really serious, and the final level is chaos, the boss fires fast and screen full bullets that I had just bombard it to pass, thankfully no tokens are required this time lol. I chose the second-to-last plane first, one I didn't have access to back in the arcade. Its main cannon is nicely focused, and the bomb is a spectacular full-screen fireworks explosion that wipes bullets and feels satisfying. The key is that you could drop power level to collide with enemies and survive, and know you hit center, you could pass dangerous narrow gaps. And of course, go for the powerful X-36. Anyway, after roughly 25 years I finally beat the game, what a memorable day lol. Thank you Psikyo and Zerodiv, Strikers 1945 is a classic. https://steamcommunity.com/sharedfiles/filedetails/?id=3663061518 [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
Very good but it's difficult
販売元が変わって再リリースされていたようなのでセールの時に購入。 強制終了したら返品する勢いで2時間ハリアーのみでやってみた。強制終了は起こらなかった。 修正はありがたいが、それを放置したまま(YoutubeではPS4版でも強制終了は起こると報告がある)リリース終了にした挙句、実質有料DLC状態の再リリースとは?Zerodivとシティコネは批判されてしかるべきだろう。 そのほかは相変わらずSEのバランスがおかしかったり、AC実機とくらべ面クリア後の次の面開始まで若干もたつく(自機を前に出していても面クリアのBGM全て再生される) コンティニュー画面のアドバイス(になってない)のフォントがAC準拠じゃないなど、強制終了以外の部分は修正されていないようだ。 改善されたところもあった、仮想フルスクリーンがサポートされフルスクリーンにしてもリフレッシュレートが60hzに固定されなくなった。 それにしても彩京系の移植はなんとも惜しいというかメーカー側のやる気のなさには歯がゆさが残る。 せめてスクリーンもM2系にあるドットバイドットのサポートくらいはいれてほしい(フルスクリーンにして目を凝らすと斜め線のジャギーが見える)
Juegazo y muy adictivo, banda sonora que se siente como si realmente pilotaras el avion que escogiste, ufffffff 10/10. Dificultad hermosa y deliciosamente dificil. Los aviones claramente hermosos. Enemigos y jefes tambien de hermosos. El sonido de muerte de cada avion y enemigo, en especial de los subjefes y el sonido del "TECNICAL BONUS" es un encanto y te cura el alma.
I kinda wish M2 Shottriggers are the ones behind this port because this port lacks a bunch of features for training like savestates. If you want a way to practice Strikers 1999, the only best option is by an emulator. The game also has some visual bugs too which are not present in the original arcade. Although this is a decent port, I won't recommend this to hardcore shmup fans. Get Strikers 1945 III/1999 on emulators for savestates, or the 81650 maintenance code for stage practice.
1회차 // 짭퉁 느낌이 강하게든다. 뭔가 화려해졌지만 1945만의 감성이 사라졌다. 난이도를 낮쳐도 엄청 어렵다. 기체들이 매력이 없고 굉장히 아쉽다. 엔딩때 1945엔딩음악이 나오지 않았다면 1945느낌이 들지않을뻔. 3편이 얼마나 망했는지 이후로 시리즈가 나오지않게됐다. 평점 : ★★ 2회차 // 왜 1945 4편이 없는지를 보여주는 작품이다. 다른 슈팅게임에 비해 여전히 좋은건 사실이지만 1945만의 감성이 사라졌고 너무 바뀌어버린 시스템과 매력적이지 못한 게이지 시스템 심지어 3단계까지 모으기도 너무 어렵고 만족도가 매우 낮다. 모든게 현대식 스러워졋지만 1945라는 타이틀을 가지고 있는게임이 현대식을 원하는걸 아니라는걸 보여준 작품. 난이도 1로 해도 엄청 어렵다. 평가 : ★★☆
3를 오락실에서 한적이 있는데 1,2보다 너무 기억에 없길래 왜그러지 하고 사봤는데 왜 기억에 없던건지 알았다 지금 사서 해보니 너무 재미가 없어서 기억에서 지우고 싶었던거였어 1,2보다 너무 재미가 없지만 그래도 언젠가 또 할거 같아서 환불은 안한다
It's good that we have this game on Steam. Thanks to KMBOX and Zerodiv, I was able to finish my collection. Unfortunately for me, I did not know that the game itself was a degradation compared to previous series. The port is good. There's no glitch or any sort of trouble at all. It's just that the game itself is bad. I wouldn't say it's as bad as Samurai Aces III, but it's bad enough that I regret buying this game. But I shouldn't put my thumb down because I didn't research well enough.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| 100 Hidden Animalnaults - Felicat & Laika | $2.2K | 70 | 71% | $1.99 |
| Kochu's Dream | $2.2K | 52 | 88% | $2.49 |
| Project: R.E.B.O.O.T | $2.2K | 97 | 60% | $0.99 |
| Deep Blue 3D Maze in Space | $2.2K | 109 | 63% | $0.99 |
| Masky | $2.2K | 196 | 79% | $0.49 |
| HorrorCore: Maze and Pools of Horror | $2.2K | 85 | 55% | $0.75 |