
For the very first time, highly acclaimed Japanese Arcade Shoot’em Ups - VASARA (2000) and VASARA 2 (2001) - are made available to the whole world via this package: VASARA COLLECTION!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
For the very first time, highly acclaimed Japanese Arcade Shoot’em Ups - VASARA (2000) and VASARA 2 (2001) - are made available to the whole world via this package: VASARA COLLECTION!
Science Fiction meets History in these arcade classics which take place in an alternate timeline Feudal Japan where technologically advanced weaponry and equipment are a reality, and heroes use flying motorcycles with amazing firepower and fierce melee weapons to destroy their enemies.
Try and stay alive on this frantic game where everyone, and everything, is out to kill you!
New Gameplay mode: Timeless mode
Main features:
Tate Mode/ Vertical Mode support;
8 playable characters inspired by real Japanese historical figures;
Sci-Fi meets Feudal Japan in this retelling of historical battles;
Fight Robots and Samurais using traditional shooting and powerful melee attacks;
Heavily skill-based gameplay for Experts;
Easy Mode for Starters;
Branching Paths and Multiple Endings according to your characters and in-game actions;
Highly acclaimed Japanese Arcade Shoot’em: VASARA and VASARA 2
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 149reviews | 82% | — | $5.2K |
| $9.99 | 284ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Collection of 2 shoot em up games from the early noughties with a newly added timeless mode (not sure if that counts as a seperate entry). To me this genre feels kinda all the same, this game is no exception. It's fine to shoot enemies and avoid being hit by bullets for an hour or two but I personally wouldn't stick around for much longer. Local multiplayer is a nice bonus tho.
[h1] Another old school shooter with great presentation and even better gameplay. This is essentially a collection of two games in one package plus timeless game mode with more modern approach and 3D graphics. Whole game is made in oriental style setting with some sci-fi vibe like futuristic vehicles and mechs. Plenty of characters to choose from each with complementary stats to each other. During batlle you're able to charge and release your swords to deflect enemy bullets. Collect shards along the way to use your Vasara and smash enemies aside with the bombs. Engaging music and nice arcade sounds adds to the whole. Difficulty wise you put as many credits as you like however to complete the final stage you only use one credit - no checkpoints. Support for 2 player coop mode and 4 player in timeless mode. Inherently a legacy from era of the great arcade shooters! [/h1]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
| $9.99 |
| 142ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]敵は本能寺にあり![/h1] [h1]★婆裟羅について[/h1] 元々は2000~2001年にアーケードで稼動していたビスコのSTG。 婆裟羅は徳川家康、婆裟羅2は織田信長を倒す事が目的。 婆裟羅シリーズは敵弾を消せる溜め斬りがメインでショットは余り使いません。 画面上部でガンガン溜め斬りで敵に突っ込んで倒すのはとても爽快感がありますよ! 敵との接触ではミスになりませんが、弾かれて僅かの時間無防備になります。 1はプレイヤーキャラ、中ボス、ボスが豪華声優陣によるフルボイス。 [h1]★婆裟羅コレクション[/h1] 婆裟羅、婆裟羅2、グラフィックが綺麗になったタイムレスモードの3種のゲームが楽しめます。 他にはイラストを堪能出来るギャラリーモードがあります。 残念ながらプラクティスモード、リプレイモードはありません 婆裟羅1~2はベタ移植なのでHD化はされてません。 婆裟羅2をクリアすると隠しキャラの孫一が使用可能になります(タイムレスでも使用可能) 新規追加されたタイムレスモードは横画面になりフィールドがかなり広くなります。 それをカバーするためかダッシュが追加されてます。 1周目をクリアしてもエンディングはなくループです(2周目から紫弾の撃ち返し弾) 難易度は低めで2のキャラを使えばボムゲージがガンガン溜まりまくるので楽です。 中型機や大量の雑魚が出るたびにボムを撃ってもいいくらいボムゲーと化します。 気になったのは視認性がかなり悪く敵弾が見づらい事です。 あと4人同時プレイが可能ですがオンラインには対応してません。 [h1]★動画[/h1] 1コインクリア動画を貼っておきます。 婆裟羅 雑賀孫市 https://youtu.be/8Crr1rV-lbY 婆裟羅2 地の巻 百地三太夫 https://youtu.be/bxuiHZlFeV0 [h1]★婆裟羅キャスト ※婆裟羅2は不明[/h1] 真田幸村、黒田長政 CV:千葉進歩 雑賀孫市 CV:川澄綾子 島左近、柳生宗矩、真田信幸 CV:速水奨 伊達政宗、井伊直政、鳥居元忠 CV:堀川仁 本多忠勝、榊原康政、九鬼守隆 CV:立木文彦 徳川家康、世良田二郎三郎、藤堂高虎 CV:中田譲治 [h1]★総評[/h1] STGで敵に張り付いて出現即破壊などの接近戦が好きな人、パターン性の強い覚えゲーが好きな人、そして武将好きな人におススメ! STGが苦手な人でもコンティニュー制限もないので婆裟羅の世界を堪能出来ると思いますよ。 個人的には値段も安くて新モードも追加されてて大満足! 欲を言えばオンラインCOOPは欲しかった(4人同時プレイしたかったな・・・)
[h2]Bringing the nostalgia back for those who seek it.[/h2] [h2]Sum-Up[/h2] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 Pros[/th] [th]🟥 Cons[/th] [/tr] [tr] [td] • A classic franchise brought to life for those who have appreciated It back then. • VASARA Timeless looks quite good and brings quite a nice nostalgic touch to the game. • Difficult shoot'em up, that require a lot of precision and training. • Great variety of ships and difference between VASARA 1 & 2. [/td] [td] • Boring, unnecessary story that doesn't have depth. • VASARA 1 & 2 are really outdated and difficult to play as games. [/td] [/tr] [/table] [table] [tr] [th]🟨 Bugs & Issues[/th] [th]🔧 Specs[/th] [th]⚙ Settings & FPS[/th] [/tr] [tr] [td] 🔲 Never had any. 🔲 Hanging, Freezing, or Crashing. 🔲 Graphics Glitch. 🔲 Gameplay Defect. 🔲 In-game Purchase. 🔲 Audio Problem. 🔲 Text Problem. 🔲 Save Glitch. [/td] [td] • CPU: i7-12700K • RAM: 32GB DDR4 • GPU: 1060 6GB • SD: SSD • RES: 1440p[/td] [td] Settings: Ultra - High FPS: 60+ [/td] [/tr] [/table] [table] [tr] [td][b]🌌 Content & Replay Value[/b][/td] [td]The game took me over 15 hours to 100% complete. It's a difficult game that you're required to replay over and over again to get all achievements. It can be fun for those that enjoy shoot'em ups, but it does feel rather bare bone with modern shoot'em up and once you finish the campaigns the only thing stopping you from stopping the game is trying to 100% the game.[/td] [/tr] [tr] [td][b]💵 Is it worth buying? [/b] [/td] [td]Unless you're a old-time fan or get this at a discount, I'd not bother. It's not something I personally like to put my money in, but it's a fair decent price if you're willing to spend 10 bucks on the game. [/td] [/tr] [tr] [td][b]🎮 Steam Deck Compatibility[/b] [/td] [td]It's a verified game and runs smoothly on the Steam Deck. I've had no issues running and playing on it. I highly recommend playing it on it if you want as the first two games are outdated and look better on smaller screens. [/td] [/tr] [tr] [td][h3]🧾 Verdict: Decent[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2761784706] Rating Chart Here[/url] [/td] [td]VASARA Collection is a decent game in my eyes because of the fact that the game has introduced the Timeless mode which revitalizes the graphics and the gameplay a little bit to a more modern, yet traditional shoot'em up kind of style. Although it has its flaws when it comes to the classic 2, I can't place this game any higher as I've never been aware of this franchise before and for me, it was a decent experience as a game.[/td] [/tr] [/table] In these arcades shoot'em up classics which take place in an alternate timeline Feudal Japan where technologically advanced weaponry and equipment are a reality, and heroes use flying motorcycles with amazing firepower and fierce melee weapons to destroy their enemies and try to survive. [h3] ⚔ Gameplay: [/h3] Rate: ★☆☆☆☆ VASARA Collection follows the classic shoot'em up style of game, where you're able to select between 3 types of space ships in the first game and 4 in the second one, as well 8 in the Timeless game, and try to survive a bullet hell and kill as many enemies on the screen as possible, by using your special abilities, doges and calculated positioning as you go through each mission at a time. In the classics, you have a coin system, where you get to continue at any given time until the very end of the game from where you died, while in Timeless you're given a couple of lives and if you die, you start from the very beginning of the game. Boss fights are challenging and require muscle memory to understand the sprays of bullets and try to make space for the little screen you have in the classic games. https://steamcommunity.com/sharedfiles/filedetails/?id=2871727492 [h3] 😄 Fun: [/h3] Rate: ★☆☆☆☆ I'm not a big fan of shoot'em up, but I can say I will enjoy them sometimes. This game feels more like a chore the more you play it. It's difficult and in VASARA 1 & 2 you barely have any space to dodge bullets, making oftentimes some fights very difficult and challenging to defeat unless you spend countless hours on the game. I can see this being a huge issue of making money off of players in arcades because of how difficult it was and the only way to try again is to insert another coin and try again. [h3] 🏞 Visuals: [/h3] Rate: ★★☆☆☆ Despite the fact that VASARA 1 & 2 are outdated, I think that back in 2000 when they came out, they looked quite decent. Decent pixels and style, but barely any polishing were made on the cinematics, even if they were a few slide shows. It hurts to see that some characters from Japanese are still present and looks really bloated and difficult to understand while English happens as well. A much more polished UI would be appreciated, but I can understand that the games are old and not much can be done. VASARA Timeless looks pretty decent and ramps up the graphics quite a bit. I like that characters, ships, and heroes are kept based on the first two, which for fans is really nice to see. Nothing super spectacular visuals, but pretty good improvement. https://steamcommunity.com/sharedfiles/filedetails/?id=2871727588 [h3] 🔊 Sound: [/h3] Rate: ★★☆☆☆ Music and sound effects are chaotic and not memorable at all. Voice actors aren't that great either, and it just sounds like an overall eruption of sounds coming from all directions. Characters shout when abilities are fired, and enemy projectiles making difficult to understand what you see and hear on in the game. VASARA Timeless does a better job at making the game feel more polished, so if you're looking for that, expect a significant improvement, but not remarkable. [h3] 📖 Story: [/h3] Rate: ★☆☆☆☆ Story is rather poor and confusing. You don't know why you fight and whom you need to fight until the very end. The cutscenes move so fast it's difficult to read and in the classic, it's difficult to read the text when the Insert a Coin text pops up. [h3] 🧵 Length: [/h3] ☑️ Short 🔲 Average 🔲 Long 🔲 Unlimited The story for both games is rather short and takes about 1 hour to complete on an easier difficulty. If you wish to complete this game you need 10-15 hours to go over and over the area. https://steamcommunity.com/sharedfiles/filedetails/?id=2871727922 [h3] 🧩 Difficulty: [/h3] 🔲 Easy 🔲 Normal ☑️ Hard ☑️ Brutally Hard ☑️ Impossible The game starts rather hard and keeps at it throughout the game. VASARA 1 & 2 struggle with space and makes mobility difficult, while VASARA Timeless becomes gradually more and more difficult to overcome as you progress through other stages. Projectiles become almost impossible to dodge and at some point you'll have to take the hit, die, and start again, because it becomes impossible to continue. [h3] ⭕Conclusion: [/h3] VASARA Collection is a great nostalgic entry for PC gamers who have enjoyed the first two games in their youth and wanted to experience the games once more. As a player who isn't familiar with the franchise, I can't say I've had the best time, but I don't regret playing them either. In fact, I can understand how they were appreciated in Japan and maybe other parts of Asia, and possibly in the west as well. Simple controls, challenging fights, and easy to fall into a flow after getting used to the game mechanics. It's a decent game that is worth revisiting as a fan but should be aware that the originals do feel really outdated and not as fun as modern shoot-‘em-ups. [quote=TalePlay][i] If you’ve read this far, I want to say thank you and do check more of our stuff on [url=https://store.steampowered.com/curator/38352719/[/url]. As we share simple reviews there. If you wish to get more gaming listings, news and reviews check our [url=https://www.youtube.com/channel/UCeYFloUWtkEefttGtE4JARg]Youtube[/url] channel as we release videos there every month.[/i][/quote]
A true shmup for masochists. Insanely difficult and not helped by the poor quality port. The game renders at like 480p with huge borders on the side. The other thing is the points the enemies drop look similar to the shots being fired at you. Add those together and slow movement and you are going to get destroyed. If they brought the resolution to full screen and also had the option for a vertical screen it would get recommended but for now, get it on sale only if you like pain. I am also referring to the first two games and not the timeless for this. I played this offline on the Deck as well, doesnt show full playtime.
[h1]ネタゲー扱いされるが、シングルプレイは真っ当に面白い[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 婆裟羅、婆裟羅2のどちらもリアルタイムでゲーセンでクリアしたが当時はまだまだ少なかった近距離攻撃が使える戦国SF弾幕STGである。 本作は近距離攻撃がとにかく高性能すぎて、ほぼ近距離攻撃だけで最初から最後までクリアできるバランスになっている。2で多少使い道が生まれたものの通常攻撃のショットはほぼ使い道がなかった。 それからこちらが近距離攻撃が出来るということで、ボス側も近距離攻撃を仕掛けてくるのが特徴的で、ボスのパターンをしっかり把握しないといきなり接近してきたボスの斬撃の餌食になるのも本作らしくて面白かった。 難易度については当時の作品としては比較的易しく、遊びやすいのも個人的には好みのポイント。…クリアがきつい? それは多分「近距離攻撃メインのゲーム」であることを知らず、使い道のない通常ショットで攻略しているのだろう。 ファンの間では字幕がよくネタになっているが、音声自体は現在の基準から見ても豪華な声優が起用されていて今ではすっかり有名な声優の若々しい演技が聴けるのもある意味本作の魅力だ。 キャラクタデザインは今でこそさすがに古さは否めないが、これも当時の視点ではなかなか魅力的でビジュアルでプレイしたくなったのも本作を惹きつける魅力の一つか。 あえて本作の欠点を挙げるとするならSteam版限定のRemote Play Togetherで他の人と一緒に遊ぶとき、残機をすべて失ったプレイヤーはただ見ているだけで退屈になってしまう、ということぐらいか。 最後に余談として本作のタイトルから「戦国BASARA」との類似性を指摘されることがあるが[h1]本作の方が先[/h1]である。
[h1]Описание:[/h1] Вертикальный скролл шутер с аркадных автоматов прошлого. Первая и вторые части с бесконечными токенами, но с очень нудным геймплеем. Уровни похожи друг на дружку, как и боссы. И обидно что при юзе токена не дают выбрать другого персонажа. Еще есть какая-то толи ремастер, толи новая версия, с полу-широким экраном, но все равно на широком не поддерживающим... Так там токенов совсем нет - умер начинай сначала, а сложность при этом под аркадные автоматы также... Вообще недопрошел... Первую почти до конца пролетел, вторую на начальных уровнях уже вырубил т.к. не заметил что, что-то поменялось. Ну а новье это боль... [h1]Оценка: 4/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
I just don't get it. It's pretty much the only shmup I've ever bought that I didn't like. The melee thing just doesn't feel great to use.
飞行弹幕游戏,加入了斩击,还有能量条满的斩击。斩击可以得到额外分数,可以消弹。 碰撞不会死,会被推开。 击破敌机会得到名将牌。 设置成无限续命,最多命数最多爆数,直接最高难度,好耶! 得,完犊子,最后一关死了只能从章节最初开始,给我添堵!
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] I always get this thought that while western developers were always afraid of new ideas through time, eastern devs had not shied away from trying new things. Like, what if we had robots in the wild west? Or what if the president of United States piloted a mech and fought against the vice president? VASARA games combine science fiction with Japan's history, creating this interesting mashup of mechanical beasts being piloted by the samurai. A premise that has ended up in creation of two unique shmups. And a collection that... well... let's talk about them, shall we? [h2]Your usual arcade shmup, but you can melee[/h2] The basics of VASARA 1 and 2 are the same as other shmup games. But they do offer a unique mechanic in the form of melee attacks. Each character has a melee attack with bullet clearing properties which is accessible by holding down the shot button and releasing it after a short time. The games even offer a powered up version of melee attack as a separate offensive/defensive mechanic in the form of vasara attack. In the first game, you have access to the vasara attack in addition to bombs. This attack is bound to a bar at the top of the screen that fills by collecting jewels dropped from the enemies. When filled, you can use it to unleash an attack that covers a wide area and heavily damages enemies. Meanwhile, the second game removes bombs in favor of vasara attack slots being increased from 1 to 3. But make no mistake, both of the games are still very hard in true arcade fashion. There are tons of instances where you either need perfect movements or prior knowledge of the incoming attack patterns to avoid being hit. And sometimes, this really proves to be an incredibly hard task thanks to the games' visuals. [h2]I have eyes and I can... somewhat see?[/h2] Both VASARA 1 and 2 look gorgeous. Backgrounds & player/enemy sprites are very detailed, character portraits are very well-drawn and stages are very colorful. Normally, this is not an issue. But when we consider how much clutter you have to face, it does become one. Basically the games have heavy screen clutter. You have enemies and background NPCs moving on the screen, gems constantly dropping from enemies, projectiles getting shot from you and enemies' sides, alongside various others. This results in visual elements blending in and it gets very hard to differentiate them, leading to unfair hits as a result. And this gets worse when the enemies start using smaller projectiles. VASARA 1 starts introducing enemies that shoot smaller projectiles from the half-way point and in case of VASARA 2, it gets even worse. Every enemy projectile in VASARA 2 is either smaller or thinner compared to the first game, and is less noticeable especially with everything else that is going on. So it gets pretty easy for you to get hit by something and not know how it happened. [h2]I'm altering the deal. Pray I don't alter it any further.[/h2] Obviously, screen clutter and poor clarity are big problems. But I find the games' behavior for their final levels much more infuriating and even insulting. The final stages change the rules at the last second. If you die in the final stages and decide to continue, the games will throw you back to the beginning of the stages and force you to do everything all over again to get another shot at the boss. It's never fair to the player to change the rules in the final level, just to add some frankly unneeded artificial difficulty to the game. Maybe this was the norm for arcade games back then, but now? We're not playing them in arcades. And this is such a shame, because such design decision basically nukes the fun and replayability of the games for casual and/or less experienced crowd. This is the final nail in the coffin that strips the game of all its fun factor, when put next to the heavy visual clutter. [h2]This collection could have been way better...[/h2] The overall quality of this collection is... mixed. On one hand, it performs very well when it comes to technical performance. The dialogues all have translations. The gallery has a bunch of original and redrawn artwork (for a purpose which you will find out about soon), alongside promotional materials. And you are given a number of options to tweak your gameplay experience with. Then we have the problems. The game's controller support is utterly broken and doesn't recognize a lot of controllers, leading you towards using Steam Input API. Furthermore, you are not able to do any button remapping in the game. The game's controls are pre-defined and it asks you to do your own changes from Steam Input settings, which the game keeps reopening every time you go into controls menu. And as for keyboard users... the game itself never provides a solution. Not only that, there are quite a number of settings that require you to restart VASARA 1 and 2 even when they shouldn't. Want to change the visual filter or remove the art from the sides of the screen mid-game? They require a restart. Want a refresher on the controls or change the screen type and audio levels? Go back to the main menu. Most of these are not deal breakers, but it's pretty weird to see them like this while other collections allow you to do them on the fly. And then we have the "but why?" kind of additions. For example, was there really a need to create a 3D menu for this collection? Sure, it looks somewhat pretty but serves no purpose. Especially compared to similar examples like Trine 2 which had the purpose of showcasing the game's visual prowess. Then we have the brand-new timeless mode... [h2]Timeless, yet won't stand the test of time itself[/h2] Remember the redrawn artworks I mentioned earlier? Those were created to be used in a brand-new game mode: VASARA Timeless. And this new mode is... I appreciate the devs trying to create an entirely new game mode with everything faithfully recreated in HD, but the end result is not ideal. This mode utilizes 3D graphics presented in 16:9 aspect ratio, allowing 4 players to play together simultaneously. It's clear a lot of work has gone into it and the devs want you to play it, as about %75 of the achievements are tied to this mode. But I don't find it entertaining. Compared to the games it takes from, timeless mode is aesthetically very bland and boring. Instead of going through beautiful, history-inspired stages this mode has you flying over cliffs, barren grounds, beds of water and washed out flora. Not only that, enemy patterns feel very uninspired. Then we have other shortcomings. First, it follows the bullet design mentality of VASARA 2, making them blend in with other visual elements. Second, the wide playing field makes a single player playthrough more challenging as enemies can attack you from any direction. Coupled with there being no i-frames at the end of a dash (a move exclusive to this mode), you can always get hit from somewhere that you were not expecting. Third, there are no continues in this mode. All of these make for an inferior experience. [h2]So, is it worth getting?[/h2] I don't see this being enjoyable for the masses. The originals are very hard by design, and this collection not only has not succeeded in making them more accessible, but has quite a number of issues itself. Not to mention the new game mode not bringing much to the table. I would only recommend this to diehard shmup fans. As for the rest, there are many shmups out there at the same price that do things way better. Wait for a sale if you really want to try this. [h2]TL;DR[/h2] A mixed bag. The original games are fun, but clarity issues make them unfairly hard. And the collection itself does well on some parts, then completely screws up on some of the other important aspects
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| — | 0 | — | — | |
| $349.7K | 982 | 96% | $14.99 | |
| $138.2K | 388 | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 258 | 79% | $0.99 | |
| $5.2K | 62 | 81% | $4.99 | |
| $5.2K | 66 | 70% | $6.99 | |
| $5.2K | 71 | 99% | $4.99 | |
| $5.2K | 59 | 90% | $4.99 | |
| $5.2K | 119 | 98% | $2.49 |