
"Girl Terminal" is a desktop pet game where you earn reputation through mouse and keyboard actions, unlock outfits, and weapon mods. Spend your day with this apocalypse girl! Team up with friends and form your own squad!
Modeled estimate, not a reported figure. How we estimate →
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About
The apocalyptic girl will quietly stay in the corner of your screen. Your daily keyboard and mouse clicks can help her increase [Signal], thereby earning more [Reputation]. The girl can use [Reputation] to draw random appearances, including headwear, clothes, glasses... even gun accessories!

The girl will also explore the wasteland on her own, helping you earn more [Reputation]. You can help her improve her abilities through the Skill tab in the terminal, allowing her to explore areas with better rewards. Of course, if none of this interests you, that's perfectly fine too! Just having her accompany you on the desktop during your daily work and leisure — that alone is all the happiness you two need.
You can freely mix and match the girl's headwear, clothes, glasses, eyes, mouth shape, and hairstyle. The girl also has four weapon options: rifle, submachine gun, sniper rifle, and shotgun — each weapon can be further customized with DIY attachments! On top of all that, you can choose from several preset interface color schemes to give the girl a prettier "pedestal"!

Form a squad of up to 10 girls with your friends. The girls will be displayed above the taskbar. Here you can freely share outfit combinations, chat, or spam-click the girls to send hearts!

If you are unable to accumulate signal while playing other games, please set Terminal.exe in the root directory to run as administrator.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
设计有问题!哪怕玩窗口游戏都不会涨信号,难道我得一天到晚聊QQ和微信吗?
涩涩的皮肤摩多摩多!
An idle activity game that should be pretty simple to figure out despite the absence of the English language. The main screen features a location with a progress bar that slowly fills up and rewards you with a few resources once it reaches the end. It then restarts and continues looping constantly. Another resource is marked with a walkie-talkie icon, and it increases with every keyboard press or mouse click. Two of the idle resources are used to buy upgrades, although you need quite a lot of them, while the other is used to unlock new locations. I'm not sure whether the walkie-talkie resource serves any purpose, but it is the only one tied to achievements. The best way to get them all is to use an auto clicker and leave the game running for a few hours. Lastly, the most valuable resource is stars, which are used to purchase new gear that appears to be purely cosmetic. You receive several random items with each purchase, but there do not seem to be any benefits to using them because they do not affect your stats or speed up resource generation when equipped on your character.
[b]少女终端 - Girl Terminal[/b] to kolejna, dosyć specyficzna produkcja nie będąca w gruncie rzeczy pełnoprawną grą a jedynie wizualnym dodatkowym programem działającym w tle, który wykrywa aktywność waszej klawiatury i myszki – kliknięcia powodują wzrost aktywność waszej wirtualnej postaci (w tym przypadku dziewczyny eksplorującej post apokaliptyczny świat pełen niebezpieczeństw) nabijając tym samym wskaźnik punktowy. Ten zaś wpływa na reputację postaci stale eksplorującej zniszczony świat gry, walcząc z wrogimi jednostkami pojawiającymi się w jej otoczeniu – zdobywając punkty reputacji które wykorzystacie do zdobycia nowych elementów kosmetycznych dla wirtualnej dziewczyny. I powiem szczerze, że nie mam zielonego pojęcia, po co ludzie tworzą takie produkcie które w gruncie rzeczy mogą tylko dekoncentrować przy pracy czy nauce, a nawet w niektórych przypadkach niepotrzebnie obciążać system komputerowy – tworząc niepotrzebne błędy/problemy w systemie. Produkcje które co raz częściej ukazują się w dziale gier „free-to-play” oferujące graczom podobne growe doświadczenie w zaledwie tylko odmiennych wariacjach wizualnych. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
原本以为是普通桌宠,没想到还能改枪。末日少女一边吃我给的零食一边换弹匣,这种反差萌我真的会谢。两个小时刚抽到第一把传说皮肤枪,上头。
挂机!养!成!换!装。衣服设计的还都挺好看的。
互动内容有点太少了,虽然像素小人很可爱,自定义程度也算高,但是感觉不是很值6块……
皮肤还是挺好看的 ,要是能增加写互动就好了
Girl Terminal is a unique desktop companion title developed and published by 齿轮游戏 that transforms the concept of a virtual pet into a persistent desktop presence. Instead of focusing on traditional gameplay loops filled with quests, combat, or complex progression systems, the game centers on a small companion character who remains on the player's screen while they go about their daily computer activities. This approach gives the experience a relaxing and casual nature, making it feel more like a digital companion than a conventional game. The game's core premise revolves around an apocalyptic-themed girl who lives on the player's desktop and gradually grows alongside them. Everyday actions such as moving the mouse, clicking, and spending time on the computer contribute to progression, allowing players to earn resources and unlock additional content. This passive style of advancement makes the game easy to engage with, especially for players who enjoy idle experiences that do not demand constant attention. The design encourages long-term interaction rather than short bursts of intense gameplay. One of Girl Terminal's strongest aspects is its customization system. As players accumulate resources, they can unlock and equip different cosmetic items that alter the companion's appearance. These visual rewards provide a sense of progression despite the game's minimalistic mechanics. The collection element becomes a significant motivation for continued play, giving users reasons to return regularly and gradually expand their wardrobe and customization options. The presentation embraces a charming and lighthearted aesthetic that fits the desktop companion concept well. The character animations are designed to be noticeable without becoming distracting, allowing the companion to coexist with other desktop tasks. This balance is important because the game is intended to accompany daily computer use rather than dominate the player's attention. The visual style successfully creates a sense of personality, making the companion feel more alive than a static desktop widget. While the game's simplicity is one of its strengths, it can also be viewed as a limitation. Players looking for deep mechanics, substantial storytelling, or active gameplay challenges may find the experience lacking. The progression system is intentionally straightforward, and much of the enjoyment comes from observing gradual growth, collecting cosmetic rewards, and forming an attachment to the companion itself. As a result, the title appeals most strongly to fans of idle games, desktop pets, and virtual companion software rather than traditional gamers seeking extensive content. What ultimately makes Girl Terminal stand out is its ability to blend gaming elements with everyday computer usage. Rather than asking players to dedicate large amounts of time to a separate virtual world, it quietly integrates itself into routine activities and rewards long-term engagement. The game understands its niche and delivers an experience tailored to players who appreciate relaxing, low-pressure interaction and character collection systems. Rating: 7/10
very cool. love it. +1 Yes 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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