
Strike Force: Desert Thunder is a small First-Person-Shooter game in the style of old, classic Delta Force games. You join 10 intense, large scale missions to prevent terrorist attacks. Customize your loadout, choose between 12 weapons and jump right into the action. Each Mission is large scale (2km²) and open to your tactical strategy.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Pretty crappy. Also achievs only work on an older depot.
El menu esta bugueado, no se puede jugar y el desarrollador no tiene ni idea de "su juego". Por algo se vende a 2 centavos. :/
When I open my eyes, I wonder if I'm dreaming. This entire operation has seemed unreal from the start. It is pitch black and silent. I loosen the top of my sleeping bag, and my fingers reach out to feel the icy metallic floor. I move my body and bump into full ammo boxes. I remember now, I fell asleep in a Humvee. Everyone else wanted to bed down on a floor, not in a vehicle seat. But enemy mortar fire has been constant, and I refused to sleep in the abandoned three-story building we parked next to. I feel safer with four inches of steel over my head.
a steaming pile of ♥♥♥♥. ...no surprise
Ebben a játékban pedig sokkal több minden lehetett volna... Jót nem igen tudok róla írni. - Nincs értelmes story. Menüböl lehet kiválasztani a pályákat és ahogy vége az egyiknek kapjuk a másikat amit ugyanugy tudunk elinditani. Mintha valami skirmish-t tolnánk. - 3 féle fegyvert vihetünk magunkkal. Nos ezeknek kb semmi értelme.Egyetlen egy sniper elég.... - Gyötrelmesen szar az AI kb nincs is. Állnak egyhelyben. Lazán a 2567 méterről le lehet őket szedni. Hangra halálra semmit nem reagálnak a többiek. - Elég gyötrelmesek a hangok is - Grafika az UE4-hez nem méltó - Acsik vannak de természetesen egyik sem müködik A vége a legjobb.. semmi köszönjük ..folytatjuk átvezető vagy credits.. ugyanugy vissza a menűbe és nyomhatod a pályákat már nem ad többet :)
The game restricts the choice of resolution to a preset list up to 1920x1200, higher resolutions are not supported. Achievements are all broken, even simple ones like "start a mission" won't unlock. I only completed the first mission, but that is enough to see how uninspired the game is. There were 4 identical copies of a multistory building and a few identical copies of a smaller building with 1 room, that's already all of the buildings that can be entered. There was exactly 1 type of enemy, just lots of them. The AI makes them either walk back and forth on a line or stand on a spot, shooting the player if in range and in line of sight. Headshots do the same amount of damage as hits anywhere else. Short version: not worth your time.
実績が存在するのにアップデートで解除出来なくなったゴミ
its buggy and cant open it, because the mouse cant click where the "accept mission" is. and for me, thropies doesnt work.
Strike Force: Desert Thunder is a military-themed first-person shooter developed and published by West Forest Games that deliberately embraces the design philosophy of classic tactical shooters. Inspired by titles such as Delta Force, the game abandons many of the cinematic conventions associated with modern military shooters and instead focuses on open environments, mission-based objectives, and player freedom. Rather than placing players on a tightly scripted path filled with explosive set pieces, it encourages strategic thinking and careful planning, making it feel like a product from an earlier generation of PC shooters. The campaign revolves around a series of counterterrorism operations set in expansive desert regions. Players take on the role of a special forces operative assigned to eliminate threats and prevent attacks across multiple missions. The narrative itself remains fairly minimal, serving primarily as a backdrop for the action. Instead of relying on dramatic storytelling, the game places its emphasis on the player's role within the battlefield. Every mission presents a new objective, allowing the gameplay to take priority over lengthy cutscenes or complex character development. One of the game's defining characteristics is its commitment to large-scale environments. The maps are significantly more open than those found in many contemporary shooters, allowing players to approach objectives from a variety of angles. This freedom creates opportunities for tactical experimentation and rewards those who take the time to observe enemy positions before engaging. Whether players choose to advance cautiously through the landscape or take a more aggressive route, the game provides enough flexibility to support different styles of play. The pacing of combat is noticeably slower than what many modern FPS players may expect. Engagements often occur over long distances, requiring patience and precision rather than constant movement and rapid-fire action. Spotting enemies before they spot you becomes an important part of survival. The game encourages players to think like soldiers rather than action heroes, placing value on positioning and awareness. This methodical approach gives the gameplay a distinct identity and helps differentiate it from more arcade-oriented shooters. Loadout customization adds another layer of tactical choice. Players can select from a variety of weapons before beginning a mission, allowing them to tailor their equipment to specific objectives or personal preferences. Some players may prefer long-range precision rifles, while others might choose more versatile assault weapons. Although the selection is not particularly extensive by modern standards, it offers enough variety to keep missions feeling different and allows players to adapt their strategies according to the situation. The desert environments themselves contribute significantly to the atmosphere. Vast open landscapes, enemy compounds, and isolated military installations create a convincing sense of operating in hostile territory. The emphasis on visibility and distance works particularly well within these settings, reinforcing the tactical nature of the gameplay. Exploring these large maps can be rewarding because they encourage players to use terrain and positioning as important tools rather than simply moving from one objective marker to another. Visually, the game reflects its independent development roots. The graphics are simple and functional rather than impressive. Character models, textures, and animations lack the sophistication of larger-budget military shooters, and the presentation can feel dated even compared to other games from its era. However, the focus on expansive environments somewhat compensates for these shortcomings. The developers clearly prioritized battlefield scale and mission freedom over visual spectacle, and players who value gameplay concepts over technical polish may be willing to overlook the graphical limitations. Enemy artificial intelligence is one of the game's weaker areas. While some encounters successfully create tension, enemy behavior can occasionally feel basic and predictable. This inconsistency reduces the impact of the otherwise promising tactical design. There are moments when the AI fails to take full advantage of the open environments, resulting in firefights that feel less dynamic than they could have been. The game's core ideas are solid, but the execution does not always reach the same level of quality. Despite its flaws, there is a certain authenticity to the experience. Strike Force: Desert Thunder never attempts to imitate blockbuster military shooters or overwhelm players with progression systems and unlock mechanics. Instead, it remains focused on delivering a straightforward tactical shooter where the primary goal is simply to complete missions and survive. This simplicity gives the game a nostalgic appeal that will resonate strongly with players who remember the tactical shooters that inspired it. The game's old-school design philosophy is ultimately both its greatest strength and its biggest limitation. Fans of classic military FPS titles may appreciate the freedom, slower pace, and emphasis on strategy. Newer players accustomed to highly polished shooters may find the dated visuals, limited presentation, and uneven AI difficult to overlook. Nevertheless, the game remains committed to its vision and successfully captures many of the qualities that made older tactical shooters memorable. In the end, Strike Force: Desert Thunder is best viewed as a tribute to a style of military shooter that has largely disappeared from the mainstream market. Its expansive maps, open-ended mission design, and tactical gameplay provide an experience that feels refreshingly different from many modern FPS releases. While technical shortcomings prevent it from fully realizing its potential, the game still offers a worthwhile experience for players seeking a nostalgic return to large-scale tactical combat and classic PC shooter design. Rating: 5/10
[h1] Strike Force: Desert Thunder [/h1] [h3] Positives: [/h3] + Delta Force & IGI like vibes + Party acceptable graphics (at least the nearest part where everything isnt blurry) + Ok music + Nostalgic retro feel + Somehow it can be quite entertaining + Free weapons of choice + The sniper rifle and scope weapons + Acceptable gunplay + Ok sized maps + Different difficulty levels to choose from + In-game map + 10 Missions in total (much better compared to Arctic Storms 5) [h3] Negatives: [/h3] - You must be within 1 metre of the green marks to trigger the next location mark (if you accidentally miss one, you must go all the way back again) - There is no difference if the enemy is looking or shooting at you - If you are within a given diametre the enemy will shoot and hit you all the time (and they also shoot through obstacles) - Low distance view (everything in the distant is blurry with low resolution) - The enemy hitbox is the same (there is no difference if you shoot the foot or the head) - Irritating moaning of the player when you are hit - Your weapon halfway disappears when close to walls - The AI is downright horrible (a dead-drunk sailor could do a better job) - Not enough variation (you mostly do the same few objectives over and over again) - Only desert environments - Copy paste building design - The music (though ok) gets repetitive - Some bugs - Quite low FOV (and no adjuster) - The last 3 missions has broken ground textures (its pitch black making all black dressed enemies very hard to see) - Achievements are broken - No quicksaves or checkpoints - Short length (lasts for about 1.5 hour) [h3] Conclusion: [/h3] Well Desert Thunder is at least a tad better than its standalone DLC Arctic Storm, but not by much. Its got some Delta Force and Project IGI vibe to it, so the nostalgia feel is there. But its a very low budget indie title that is in the genre "so bad that its good". Maybe thats why I kinda like it. But take it for what it is, because there is no quality to be found here. But the retro vibes should not be underestimated. [h1] Total Score: 5/10 [/h1] [h3] [hr]Tips on how to play this game: [/hr] [/h3] [list] [*] Choose the low or medium difficulty (the higher ones gives you too much health damage) [*] Set the map distance to far [*] Objectives location can be seen as an arrow beneath the map with the distance to it (its also marked with a green dot) [*] Choose the sniper rifle as primary and the other scope rifle as secondary [*] Spot and shoot all enemies from a distance (mainly use the sniper for this) [*] Use the sniper no scope for close distance enemies (you'll only need 1 shot, other weapons need 3-5 shots) [*] When ammo runs low, switch to the secondary weapon [*] Only use health packs when you are running low [*] On the last 3 missions its extra important to proceed slowly and carefully search for enemies from afar (due to the pitch black bug) [/list] [h3] Best of luck! [/h3]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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