
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came, i saw, i conquered (have you seen female assets in this game? )
ingrid makes me happy ♥
很好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 47.3K | 80% | $29.99 | |
| $38.6M | 373.6K | 94% | $4.95 | |
| $39.3M | 644.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $45K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $13.4M | 76.9K | 90% | $9.59 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #21, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ランクマッチ、死に損ないのジェミーばっかで、ゲームバランスも糞もあったもんじゃない。 杰米死了妈,碰见杰米仔打一把就屏蔽,每天能碰见一百个玩杰米的。死妈杰米。
♥♥♥♥,大家都快来玩街霸6,只要一玩街霸我的低血压直接升级成心脏病原地升天
好玩是真的好玩,但心里素质一般的小心脏如我打四十多分钟手抖到连搓招都搓不动QAQ,学习成本实在太高,甚至要到处找网课,司马卡普空季票角色连训练营都进不去我怎么练对策啊魂淡。。等我再打两百小时 练出面对生活一切压力时都可以冷静下来见招拆招的大心脏,就狠狠给你好评口牙
辣鸡游戏,想花钱挨打你就玩吧
我想被马丽莎干死
Calling this a fighting game is a scam. I got to diamond 3 without much effort after like 2 weeks, if you have 2 working brain cells and can learn if you learn controls without any combos, you too will reach it in a week? Week and a half if you are complete beginner. This one particularly is over reliant on grappling, half the time when you are close to someone it is pure guesswork if someone is going to use their special, grapple you or quick attack you into a combo. There is no skill involvement into that other than gambling. Every start of a match is also pure guesswork, you can pre charge moves in loading screen so they fire instantly, even those that you must hold or special ones. Bad guess best situation you end up on defence worse you get combo into your face. On one hand combos in this game are not that long and they only take around 30-40% of your max hp but on the other hand if you get hit you can't do anything to break out, it's purely on enemy to either finish combo or drop it, even if they finish in most situations you will end up at the wall of the arena where you have to do more guess work what enemy will do because grapple is strong, and instant. They can either, grapple, quick attack, jump quick attack, super, drive impact(if you are out of energy) Matches are basically attacking rush, neutral happens rarely. Like most "fighting games" calling this a fighting game is a scam, it is a piano simulator where it matters more if you can perform a combo is way more important than ability to fight. Half of the fight is guesswork, there are some feints, but they are used only on the highest of highest levels if at all. There is almost no strategy, if you get hit you get combo, there is no dodges, you can block but you get punished for. The only reason I have it installed is because some of my friends enjoy playing piano games so I go 1 v 1 against them if I feel like it.
worst game oat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.