
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Drive rush make me hate this game so much The more i play SF6, the more i like COTW
为什么有本体买整合包不打折啊 成心恶心人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.7M | 47.3K | 80% | $29.99 | |
| $38.6M | 373.6K | 94% | $4.95 | |
| $39.3M | 644.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $45K | 81 | 49% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $13.4M | 76.9K | 90% | $9.59 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #21, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Menus are bad and convoluted. Do not recommend for older street fighter players. The modern setting is trash if i wanted to play smash bros i would.
非常好玩,搓招已经搓红了
接8月3号不知火舞风光大葬
傻逼玩意
Please play a match with me. Matches are cancelled instantly for 15 min straight like im being edged. I dont like edging
私は格闘ゲーム完全初心者で、クラシック操作の春麗でゲームを始めました。 コンボを覚えたり、戦略を覚えたり、のめりこむようにプレイするほど面白いゲームです。 格ゲーは超絶に難しいというイメージで食わず嫌いしている初心者の方にも自信を持ってオススメできるゲームです。 (覚えることは多いですが、後述のランクマの特性によって、最初の方でも割と勝てます) コンボを叩き込んだ時の爽快感、緊張感のある地上戦や読みあいが特に面白いゲームです。 とにかく覚えることが多い分、練習や何かを覚えたときの成長実感も、プレイの醍醐味だと思います。 他の格闘ゲームと比較した際に圧倒的に優れている点を紹介いたします。 ■トレーニングモードの使い心地 トレーニングモードの使い心地が他のゲームと比較すると圧倒的に快適です。 また、フレームメーターはあらゆる格闘ゲームの中で最も直感的に見やすく 初心者でもコンボ開発ができます。 ■初心者帯の良い意味でのレベルの低さ モダン操作によって、ゲームのプレイ人口が多くなったことで 私のような格ゲー初心者の人口も多く、ランクマッチの初心者帯がちゃんと初心者帯として機能しているのは スト6ならではだと思っております。 (それでも読みあいや崩しといった、ちゃんとした格闘ゲームの対戦が成り立つというのも素晴らしいです) また、プレイ人口が多いため、ランクマでのマッチングも自分と同じランク帯のプレイヤーと戦うことができるので、いつも良い勝負ができるという環境にあるのも、良いポイントと思っております。 後にギルティギアをプレイしましたが、ギルティギアの場合は初心者帯でも ある程度格ゲー基礎ができるプレイヤーが多く、初心者帯でも勝つことが難しいです。 ■キャラバランス シーズン毎の明確な強キャラはいるものの、キャラバランスは超良いと思います。 他の格ゲーの話を聞くと、圧倒的最強キャラだったり、絶対勝つのが無理といった組み合わせがあるのを見ますが、スト6はそこまでのバランス崩壊は今まで一度も無かった印象です。 【最後に、これからプレイを始める方へ】 FPSや格闘ゲームはシビアな勝ち負けのあるゲームなので「自分にとってのプレイの目的」は見失わないようにしてほしいです。 私は「クラシックで格ゲーができるようになりたい」と思って始めましたが 初心者帯でモダンと戦った時にコンボ火力の差で勝てない期間が続きました。 しかし、私の場合は「成長と勝利」がプレイ目的であったため、 ランクマで伸び悩み負けが続いたときも、「今は修行が必要なフェーズだ」とどっしり構えて修行パートも悩みつつ楽しむことができました。 同じような人がこれから現れるかもしれません。 そのときは、モダンとの対戦の難易度にイライラしつつも、自分の目的のために超えなければならない試練と捉えて ・できるコンボを一つでも増やす ・立ち回りで相手の1.5倍、攻撃を当てる ・コンボの始動技の種類を増やす(小技、中足、大攻撃、インパクト確定/壁やられ時) ・相手の癖を見抜き読みあいに勝つ といったことに挑戦してみてほしいです。
很好玩
♥♥♥♥,大家都快来玩街霸6,只要一玩街霸我的低血压直接升级成心脏病原地升天
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.