
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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我出你妈个烂妈的现代模式
nothing ever changes and 90% of the cast does more or less the same thing so it is incredibly stale by now. most of the higher level players have been waiting for any meaningful changes for a few years now and it is still the same ♥♥♥♥ (e.g. throwloops, neutral driverush, driverush specials). i cant even convince friends to start playing this game, id rather get them on any other fighting game, e.g. blazblue, also not getting a lot of patches but at least most characters feel unique to play as and against, i could mention many more games. if we actually get any good changes i will alter this review
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #29, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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They don't allow buying characters individually on Steam. Either you get the overly expensive pass, or buy their own digital currency that is either over the amount you need or too little. Very predatory that steered me away from buying dlc all together even when I wanted to. Wouldn't recommend this game for that reason.
Street Fighter 6 can be fun. Until you realize just how terrible the community is online. Especially in ranked modes. It's nothing but a zoning spamming nightmare. Street Fighter 6 has some terrible mechanics. Drive Impact and Drive rush are probably the worst thing ever introduced into any Street Fighter. It's a pure cop out for people who can't achieve an opening on their opponent. So they have to use this lame mechanic that holds their hand to create one. Speaking of holding hands. Modern controls does just that. The game favors Modern users by letting them use 2 buttons to do insane combos. It's not fair to Classic users. I get you want to retain a newbie audience on your game but you could at least let us filter between the two. If it's about not separating the community well guess what Capcom? You already did that by adding these atrocious controls. The game itself is unbalanced in general. You have characters who are strictly overpowered. Some characters are just straight up zoners like JP and Ingrid. Which shouldn't even be in this game period. You have characters like Zangief that if he grabs you twice, say good night. You have DLC characters that straight up feel pay to win. Some characters are literally untouchable just due to their move list. The input registering in this game is also terrible. One minute your combo/input works and the next it doesn't. Given how terrible these stick controls/inputs are in general, good luck trying it on the P2 side. The game also has some users using auto tech scripts. This game really consists of corner spamming, zoning and the constant use of Drive Impact/Rush. It should really be called Corner Spammer 6: Drive Impact. The one good thing about this game is the performance and the character graphic designs. The costumes are great and so is the performance for the most part. However everything in this game is basically a DLC or micro-transaction and has an insane price tag in general. If you're a masochist that likes being tortured and wanting to rip your hair out due to the terrible mechanics, inputs, controls, and game play, then this game is for you.
なんでごうきいじめるの
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傻逼做nm的平衡做jb成啥了妈的会做平衡吗,你妈的傻逼卡普空,纯纯狗屎东西
年轻人的第一款格斗游戏村规是真的多嗷 不准凹来不准跳 不准波来不准迸 品质而言确实是终结了格斗游戏的一作 看隔壁鬼武者云玩家和实际玩了的人的评价分化能明显感觉到卡普空抓住了一个基本思路就是 打游戏的人和看游戏的人注意力分配和时间感觉是不一样的 街霸6的火爆也在于此吧。玩家看比赛和自己实战 看到的东西应该可以说完全不一样吧 比如实战完全不会看自己的角色,而不同视野下绿冲精防和反迸的感觉也不同吧? 卡普空捕捉到了这点并且成功做出了针对性优化,让观战者和游玩者都各有各的信息要处理
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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