
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このゲームはくそげーです。
杰爸6有感觉吗
I enjoyed the game upon it's release. With more and more years adding up, none of the key things that people have been complaining about have not been fixed: No adjustments to the Drive Mechanics No removal of throw loops No World Tour bugfixes (ex. There's a memory leakage near Honda's restaurant.) Alex's Street Fighter 6 lore is absolutely horrendous, disgusting, and true character assassination. Despite so many people asking for change, they refuse to change it. Poison, Hugo, and Cody are MIA despite us being in Metro City. Ending World Tour despite releasing new characters makes no sense. Patch notes sometimes genuinely make no sense, Blanka has hardly any changes since the game as come out, his Level 2 being a serious problem. Lily has been very low tier since the beginning of the game and she still hasn't been fixed to be better. Ryu has been a problem for awhile too and Capcom continues to buff him. These developers don't listen to their community, and they most definitely don't play this game. You're better off playing something else.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8M | 76K | 97% | $24.99 | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.7M | 47.3K | 80% | $29.99 | |
| $39.2M | 643.2K | 93% | $4.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $39.2M | 147K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 61 | 74% | $45.99 | |
| $44.7K | 81 | 49% | $29.99 | |
| $36.3K | 255 | 82% | $5.99 | |
| — | 0 | — | — | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $13.4M | 76.8K | 90% | $9.59 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #29, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为了吸引新玩家脸都不要了,那几把现代模式就无脑出呗,一点风险都没有,真正的我可以失误无数次但是你只能失误一次,不把这两种模式区分开这逼游戏永远都死妈,带着卡普空全公司所有员工的妈一块被现代一键送走,就知道你妈卖那个逼机票,其他什么都不会更,死去吧卡普空,♥♥
Stale boring
Monetization
If you're new to fighting games, don't bother
正直おもんない
あ
They don't allow buying characters individually on Steam. Either you get the overly expensive pass, or buy their own digital currency that is either over the amount you need or too little. Very predatory that steered me away from buying dlc all together even when I wanted to. Wouldn't recommend this game for that reason.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.