
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.29/day in the week to Aug 22 → 59.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 178.4Kreviews | 97% | — | $68.9M |
| $29.99 | 76.7Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это балдеж, атмосфера, отсылки, котики. Игра заставила прослезиться в начале и в конце. Б12 кстати очень важный витамин для кошек. У меня их кста 12.
I like cats.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #59, worst RU #98 · 10 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
| $29.99 |
| 9.7Kratings |
| 96% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cat
Что я могу сказать это отличная игра я на первый раз почти закрыл всю память думал игра будет короче в целом отличная игра особенно в деталях (это все еще спасибо другу Юре который подарил мне это игру❤️)
Kedileri sevmeyenin validesi ile cima eyleyeyim.
[b]Viel zu teuer für ein derart kurzes Vergnügen, dass zudem mit einem geradezu unverschämtem Schwierigkeitsgrad aufwartet,[/b] wenn unsere Mietzekatze durch Horden von sogenannter "Zurks" navigieren muss. Denn das funktioniert oft nur mit der Methode "Versuch und Irrtum". Und zwar mehrfach. Bis man endlich herausgefunden hat, wie man ungeschoren davonkommt. Und selbst wenn man den Weg kennt, krepiert unser Katzen-Avatar bei diesen Spielabschnitten viel zu häufig, um noch Spaß an dem Spiel zu haben. Da man den Schwierigkeitsgrad nicht anpassen kann, sind wir also auf Gedeih und Verderb der Spielmechanik ausgeliefert. In meinem Fall so lange, bis ich die Nase voll hatte und "Stray" gelöscht habe. Warum machen Spieldesigner so etwas?!? Haben sie Muffensausen vor den ganzen "Daddelkiddies", deren Leben sich hauptsächlich mit einem Gamecontroller in der Hand abspielt, welche, sollte ein Spiel auch nur ansatzweise fair und mit sinnvollem Schwierigkeitsgrad ausgestattet sein, massenweise negative Kritiken in die Netzwelt posaunen?!? Schade. Eine liebenswürdige Katze, nette Roboter-Charaktere und ein zauberhaft schönes Design der Spielwelt - und dann wird mir mit sinnlos schwierigen Passagen der Spielspaß versaut. Den recht dreisten Preis (selbst bei 50% Rabatt im Sale!) für nur knappe 5 Stunden Spielzeit, hätte ich vielleicht noch verziehen, weil die Spielidee so liebenswürdig ist. Aber das dauernde Sterben der Mietze, lässt mich dann doch ziemlich entschlossen auf "deinstallieren" klicken. Ich habe bessere Dinge zu tun. Ich wünschte, ich hätte mich gleich bei den ersten nervtötend schwierigen Passagen für einen Steam-Rückerstattungsantrag entschieden. So ist das Geld durch den Schornstein. Zum erbrechen...
хрусна
шедевральная игра про слишком умного кота +rep за то что добавили звук мурлыканья на экран загрузки
[h1]猫咪模拟器,一款披着赛博朋克外衣、讲述人性与告别的游戏,个人评价8.5分[/h1] [h3]扮演一只绝世豪猫,踏上一场拯救世界之旅[/h3] 游戏营造了一个设定独特的废土风赛博朋克世界,在这里,人类已经绝迹,世界被封闭在不知尽头的黑暗中,只剩下机械生命和啃食着一切的变异菌类。 游戏的场景搭建、光线处理都十分精致与真实,这个大小的游戏有这种级别的建模确实很惊艳。特别是平民窟与中城的打光很有氛围感,清冷的蓝色灯牌、温暖的橘色吊灯,刺眼的黄光与红光,将这片后文明时代的夜调配成一杯霓虹色的鸡尾酒。 [b]猫猫的动作和场景互动做得很好[/b],和伙伴之间相互舔毛、找块毛毯或者沙发挠爪子搞点小破坏、随时随地大小喵、在角落小眯一会、手贱推下桌子边缘的各种物品,都让我感觉仿佛拥有了一只赛博猫咪,甚至随着角度旋转猫猫瞳孔的反光也会变化,没错,猫猫就是黑夜里的小手电筒。可惜的是,我个人不是很喜欢主角猫的建模,毕竟每个人喜欢的猫咪品种不一样,要是能在开头的四只猫里,选一只猫猫作为主角就好了 [b]游戏性一般[/b],无非是各种跑酷、跳上跳下的小游戏和收集品,但又能指望一只猫猫做多少事呢?() 一些碎碎念吐槽,这个世界的语言感觉还挺可爱的,像涂鸦;菌克长得像肥嘟嘟的大蜱虫,有点生理不适;猫猫视角真的好矮,自己经常不由自主地抬头往上看hh 在游玩的时候,我经常在机器人的对话与互动中,体会到一种温馨的生活感。在霓虹招牌闪烁的酒吧,瀑布下的废油桶旁,堆砌着杂物的蜗居里,无时无刻不响起的音乐;昏暗的街灯下,机器人艺术家抱着走调的吉他,演奏人类和代码创造的和弦;机器人在酒吧喝着机油宿醉,逃离工作与生活,也在街边小摊点上一份电缆拉面;机器人换衣服的时候会要求你转过身子不要看;甚至机器人社会中还有父与子的家庭伦理观念。 由人类创造的机械生命在阔别人类与其文化已久后,自己开始探索艺术、哲学与生活本身。 但是这一切却只能将我片刻抽离,我始终觉得他们的生活只是一种模仿。我穿过变换的光线、沸腾的电子乐,却发现在房间的每个角落、霓虹灯照不清的每块夜空、音乐变得嘶哑的每条小巷里,都堆积着孤独。 [b]碳基生命的孤独无法由硅基生命填充,温暖的肌肤、轻柔的鼻息、富含感情的话语,是刻在基因里的本能渴求。[/b] 最后的抉择里,世界上最后一个人类将未来留给了尚有体温的生物,只有它,温暖了游离在血肉躯体和代码矩阵之外,几百年的孤寂。 沉睡了千年的天空睁开眼睛,世界变得明亮,机械的瞳孔也感受到光芒的刺眼。 我起身,轻巧迈进光明,却也怀念曾与你依偎着分享过体温。
Big Yes!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
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