
Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strategic Command - WWII: War in the Pacific and its flagship 1941 Day of Infamy campaign comes with an impressive 36,000 hex map, providing you with the opportunity to wage war from India and Burma in the west, via the Dutch East Indies, Malaya, the Philippines, Guadalcanal, the Kokoda Trail, Iwo Jima, Tarawa and Midway to the west coast of North America, at an approximately 80km/50mi scale.
The flagship campaign begins with the surprise attack on Pearl Harbor on the 7th December 1941 and the rapid expansion of Japan’s Empire into South East Asia and the Pacific.
As Japanese carriers strike Pearl Harbor, Allied forces across the Pacific and Southeast Asia face attacks from Hong Kong to New Guinea. Simultaneously, Chinese and Japanese forces clash for control of China.
Strategic Command - WWII: War in the Pacific offers the opportunity to command the forces of 7 major powers, including Japan, Australia, China, the USA, UK, and USSR. Engage in battles spanning both land and sea, from Okinawa to Burma, and experience the conflict through immersive 3-D unit graphics or NATO counters as Japan strives to seize resources and weaken Allied fleets and armies.
There are 5 quick-to-Play Mini-Campaigns, from the Soviet-Japanese clash at Khalkhin Gol in 1939 to the climactic invasion of Manchuria in 1945:
1939 Khalkhin Gol – Nomonhan – Soviet and Japanese forces clash for a second time in the east.
1942-43 Solomons Campaign – the US begins its campaign to fight back against Japan. US Marines under the command of Vandegrift have landed on Guadalcanal, and a major battle is about to begin.
1944 The Marianas Campaign – the US launches Operation Forager with amphibious landings on Saipan, Tinian and Guam, with the aim of securing these locations prior to the liberation of the Philippines.
1945 Iwo Jima – US forces have been ordered to capture this island, only 750 miles from Japan. The Japanese defenders have been subjected to several days of bombardment by the US navy, however they are well dug in and US Marines will be needed to defeat them.
1945 August Storm – The Soviet Union invades Manchuria in the final battle of the Second World War. After years of neglect, the once-mighty Kwantung Army faces overwhelming odds in their efforts to defend some of Japan’s oldest conquests.
Six immersive Campaigns take you through key periods in the Pacific theater of World War II. Every campaign promises competition and replayability, with Victory Conditions varying from time-based tasks to conquering territory.
New gameplay elements, introducing Airfields as a new resource type with unique rules, and experiencing iconic events like the Doolittle Raid. Navigate changing naval supply rules with the introduction of Naval Construction, also known as Seabees.
Scorecard so you can easily track your progress towards victory – and compare scores
A Turn Counter. so you can easily keep track of time as you lead your forces into battle
A choice of 3-D unit graphics or NATO counters
Very easy to use Editor to make your own scenarios
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 121reviews | 88% | — | $116.7K |
| $27.99−30% | 10ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strategic Command: War in the Pacific does an excellent job balancing a fun gaming experience with historical realities. The game is engaging, makes sense, and hits that sweet spot between Hearts of Iron and Axis and Allies of layered complexity. Well done!
I played a game called pacific war (by Gary Grigsby) some 35+ years ago. It ran in a dos window, was fun, and I enjoyed playing it. The current version of this game appeared much too involved as compared to pac war 35+ years ago. I searched and came across SC War in the Pacific. Some complexity, but appeared much easier to play than the current Pac War by Gray Grigsby. I'm in my second game, and it's a good option for someone who wants to play a WW2 simulation pacific war game. I'm not a historian, nor do I have exact details of which ships were involved in which battles, but overrall, it's fun to play. My first game was as the allies, and although I did win by reducing Japan's morale below 10%, I did not get the decisive victory as I had not taken some cities. Currently in my second game, and am playing as Japan this time. The one significant disapointment in the game is the combat numbers which popup (as long as you have the option ticked on in the menu) when attacking another unit. These numbers are wildly inacurate. An attack where the the estimate is 0,2 (the zero being the estimated damage you may receive, and the 2 being the damage you may impose on the targer unit), can vary from a 2,2 to a 3,0. This is just one example of many I could describe. Frustrating, yes, but it's not bad enough for me to not recommend this game. I also wish that some more time would have been spent on graphics. Not as rudimentary as Pac War 35+ years ago, but certainly not up to todays standards.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another great entry in the Strategic Command series. Like all the games, it has its issues with unrealistic naval and air warfare but this is unavoidable when one turn is two weeks long. All the great naval vessels of the Pacific War are here. Great naval battles will still happen. Alternate strategies are abundant. However, you WILL feel the economic pressure playing as the Japanese. Playing as Japan, you will be hard pressed to find that spending balance between resupply, reinforce, R&D, and force expansion!
Designer has no concept of how supply actually works. Not every little podunk town can supply the bulk of an army, especially if surrounded and if captured from enemy. Nor can it generate replacements for units in or nearby. Even cardboard games got this right. Pushing no game end button has no effect. Game is fun to play but supply flaws make it a joke.
要不是没同行我真的想要差评。 我点评下1941耻辱日剧本。 首先日军珍珠港偷袭后马上跑到瓜岛,难蹦。日军在缅甸巨大堆人,英军直呼不可战胜。 当然同盟这边也有难蹦机制。荷兰超人坚守阵地,ai只会无脑打巴达维亚。因为ai不会封锁港口,你这里有补给慢慢补员。 跳岛作战全靠ai自觉,ai想跑出来就可以跑出来。 最后 手册和战役指南没汉化等于没有中文!!!!!!!!!!
Have always enjoyed this series going back to the original.
I love the Strategic Command series. Fun, pitched at just the right level for a strategic war game. The problem with War in the Pacific is not with the game, it is the theatre. When you game the whole of WWII strategically, there are plenty of possible outcomes. There were times when it could have gone either way. Your choices really matter and you can replay numerous times. When the focus narrows to the Pacific theatre, there really isn't much chance of getting more than one outcome - A year or so of Japanese supremacy before their inevitable defeat. S, playing as the Allies, you just tolerate a load of humiliating defeats for a year while building up your forces. then you overwhelm the Japanese. Whether you go island hopping, focus on Burma or go via the Philippines, you will win. The only real thing you are playing for is whether you win in 1944 or 45. It is slightly better playing as the Japanese in that the strategic choices you make have a greater impact. You could, for example, defeat China and then stand a vague chance of being able to put up a fight when the Soviet steamroller arrives in 1945. But really, whatever you do, you will lose and it is just a question of whether it is 44 or 45. In short, fun to play a couple of times, but nothing like the replayability of SC's WWI and WWII games - which are truly excellent!
手册没汉化,隔段时间再想玩的话,学习成本太高,太麻烦
Very good like every other title in this series. It will cost you a lot of time. Easy to learn, hard to master.
C tier. Fun as a game, but wildly ahistorical.
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