
Strange Horticulture is an occult puzzle game in which you play as the proprietor of a local plant store. Find and identify new plants, pet your cat, speak to a coven, or join a cult. Use your collection of powerful plants to influence the story and unravel Undermere’s dark mysteries.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 22 → 10.71/day in the week after.
About

Find and identify new plants, pet your cat, speak to a coven, or join a cult. Use your growing collection to influence the story and unravel Undermere’s dark mysteries.

Welcome to Undermere, a quaint town surrounded by hag-infested forests and rugged mountains. You are the Horticulturist, owner of local plant store Strange Horticulture. As a cast of colorful customers come by your shop, you are quickly thrust into an occult mystery stretching back hundreds of years.

Explore the lands beyond your store to find new plants, but be careful! The dark woods and lakes are not always friendly to a simple herbalist. You might discover powers beyond your wildest dreams - or lose your mind completely. Use context clues to determine which places to visit, and which to avoid!

Using your trusty encyclopedia and clues found on your explorations, you learn more about the strange plants you come across. By identifying each plant, you will be able to use their effects to influence the story -- from hypnotic hallucinogens to powerful poisons.
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 14.9Kreviews | 94% | — | $7.6M |
| $15.99 | 228ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the atmosphere. The rain drumming against the glass with the purring of Hellebore was relaxing. I also enjoyed the thoughtful writing and the varied characters. The puzzles were also clever. I only got to one ending but if you are a completionist you can explore multiple.
This game is great!
Among the best puzzle games I've ever played. Sometimes challenging, always interesting, and it has good replay value which can be unusual for puzzle games. I still need to go through and get the other endings as well as the last achievements. I'm not an achievement hunter by far but it gives me a good excuse to play Strange Horticulture again!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Korean, Japanese, Traditional Chinese, Czech, Dutch +3 more
| $15.99 |
| 147ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun puzzles and characters
喜欢画风,适合每天玩一两天,不然会很枯燥,最后一天让我直接确认十几盆植物也太地狱了啊啊啊
Muito divertido. Os enigmas são bem gostosos de resolver, alguns bem mais difíceis do que outros. A história é muito interessante. Queria que tivesse mais interações com o gatinho
굳
I LOVED this game, it can be a little monotonous sometimes (especially when you end the story) but it’s just for an archivement so it’s ok, one thing that I didn’t love it’s that the labels I put dissapeared in my next run (I put sweat and tears labelling EVERY plant so that sucked) but I think it’s normal, annoying but normal, also I didn’t know it had different finals so I think it’s great, oh and I would have loved if the elixirs were more explored, because u don’t have a lot of opportunities to really put that to use
Я давно так не плевалась от жанра, который вообще-то люблю. Люблю страшную оккультщину, неторопливые текстовки и загадки. И при том, что все это там есть - игра умудряется, по ощущениям, взять все худшее от всех жанров. История простая до невозможности, и ее не вытаскивает какой-то красивый текст, который мог бы все спасти. Некоторые истории висят в воздухе, хотя просится вставить хоть какие-то последствия. Пример - [spoiler]к нам в один из последних дней приходит человек, который просит спасти его умирающую жену. У нас один-единственный выбор - дать ей эликсир, который вылечит ее ценой ее души и личности. Мы отдаем его и... все, этот человек никогда больше к нам не приходит. Хотя просится или дать какой-то еще выбор (совсем грубо - предложить яд, вызвать забвение у дядьки, вылечить, но с тяжелыми последствиями для себя) или хотя бы просто дать полюбоваться на последствия. [/spoiler] Сюжетные повороты, которые должны дать какой-то эффект, забываются по выходу из игры. От нее просто... нет ощущения погружения в историю, нет хоть чего-то, за что можно было бы зацепиться, и от этого выискивание растений в справочнике и сопутствующие мелкие головоломки начинают чудовищно надоедать уже к первой трети игры, а она коротенькая. Может быть, положение спасло бы несколько типов головоломок, но нет, основной геймплейный механизм один-одинешенек, а остальные загадки изредка понатыканы в сюжет, очевидно, только затем, чтобы ты совсем не поехал головой. Растений много, а места для них очень мало и я так и не смогла понять, как на этом ограниченном пространстве сделать нормальную сортировку. От этого к финалу становится еще более тошно, потому что большую часть твоего геймплея занимает выискивание растения с крохотным ярлычком на твоей собственной полке. Музыку вы забудете на следующее утро. И она одна на все прохождение, ну разве что в финале другая. Ах да, финал. В нем вроде должен был быть какой-то накал, но накала там столько, что больше думаешь о вкусе чая в кружке, чем о том, что там, вообще-то судьбы людей решаются. Единственное, что мне понравилось - карточки с подсказками для поиска растений на карте мира, но и они на фоне всего сказанного начинают утомлять. Последнюю половину прошла полностью с гайдом и не жалею. При том, что я обычно выбиваю в игре ачивки, если их просто выбить, и их тут просто выбить... неохота совсем, я не знаю, почему ей так радовались на релизе.
This is ass batman
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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