
STRAFE® is the worlds bloodiest roguelike first-person shooter! Featuring mind melting secrets and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. 30+ weapons, 20+ enemies, & a red hot soundtrack.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu est bien mais ça manque d'un peu d'aide au début et d'explication, qui plus est pour les objets et nous dire qu'il existe une map peut-être ?? C'est dis dans les options mais justement... faut y pensé, car y a des gens comme moi je pense qui rentre dans le jeu directement sans passé par la case tuto et en parlant de tuto... MÊME DANS LE TUTO ON TE DIT PAS QUE T'AS UNE MAP ! Les soins sont rares et les ennemis parfois viennent par surprise dans des ascenseurs surprise... MÊME DOOM DE 95 LE FAIT MIEUX ! Les objets/bonus sont mal expliqué et ne disent pas comment on procède comme le bonus du chargeur qui devient une grenade, tu découvre tout seul comment tu dois procéder, sympa... Et le SAINT GRALE de ce qui m'a fait péter mon crâne sur ce jeu c'est pendant un niveau, le 3 je crois, tu peux à certains moment dans une safe zone joué à une console de jeu, (un jeu dans un jeu t'as capté) SAUF QUE, comme par hasard quand j'appuyais sur la touche "objet" ça m'équipais un genre de cafard et ça m'avait fait 2 fois sur le moment, et ce n'est que vers la deuxième fois que le jeu c'est tout simplement SOFT LOCK hahahahaha !! POUR AU FINAL CASSER MA PROGRESSION !! Bref, ce jeu veut reproduire une certaine hype comme avec Quake et les anciens Doom avec le genre du rogue-lite mais c'est foireux un peu je trouve, je dirais à la limite que c'est bien mais que ça me fait pas bandé pour si peu on va dire. Mais si vous vouliez testé ce jeu, prener le en réduction, dans mon cas pour 3 euro c'est une affaire, mais 14,99euro, non merci mdr
Don't bother with this POS. Made it to like 4-2, got through this BS pipe cutsqcene and then fell through the world in infinity. Congrats! Start over again. No thanks. Enough is enough. Don't waste your time and money.
the bad: you do not need to engage with combat at all until you reach the final boss, my last two runs (out of 5 runs in total) i decided to just strafe(holy science its the game name) bhop to gain mach 7 speed and finish sections under two minutes the only time i needed to engage in combat is when a door required me to kill nearby enemies, which means i could either pick up a barrel and blow up almost every enemy that was chasing me since start of the level or i could spam alt fire of any starter weapon which has AoE damage the map the game has is basically useless and your best way to navigate is to go to paths where you do not see blood and gore some enemies bleed orange blood which will always damage you unless you manage to buy a specific upgrade from merchant, which is not guaranteed to spawn, the orange blood always results in very cheap damage as sometimes it just blocks your path very limited enemy variety if you even engage in combat and they lack sound cues so you dont even know what enemy is near you this game does not gain any benefit from being a roguelike, you always have the choice of three starter weapons or if you dont pick any you can use a wrench or your fists if you dont take the wrench, there is only pseudo procedural generation as each level has like three rooms that are shuffled in random order, the only thing being roguelike does is make preserving health and armor a full time job unless, as i said before, you just dont engage in combat speaking of health and armor, if you actually want to do combat, you need to slowly clear out enemies and when you get low on armor or ammo backtrack to the machine that lets you craft ammo and armor, the cost of which increases with each level so at endgame it costs like ten thousand scrap to just get 50hp worth of armor the best weapon is the shotgun, second being the railgun(only the primary fire as it deals heavy damage) and the smg is just garbage, the only upside the smg has is its alt fire which is a grenade launcher, but youll go through all your ammo in no time if you use alt fire too much speaking of weapons, i do not feel any feedback from any of the weapons, they feel weak despite me knowing the shotgun just obliterates everything and starter weapons are the only thing that can refill munitions, you can find random weapons on the ground that have a single mag without alt fire and then you can either use them as improvised single use melee or in some cases they act as a bomb, which the game does not explain to you mind you. this game is also tedious to 100%, one of the achievements requires you just need to die one thousand times, not even mentioning secret achievements which you wont be able to find by yourself the final boss is pretty lame and the overall ending kind of sucks, like nothing happens you just go back to your ship, kill some scientist dudes and then you sit back down in the cockpit which is the main menu. the good: great music design unlike other games, armor is treated as a second healthbar the game can run on a brick and takes up less than 3GB of space somewhat okay if you get it on sale for 4 euro or you get it as a gift
Pretty fun, doesn't have as much content as it probably should. But fun to play every now and again.
1
not bad
几乎是电影《深空失忆》的游戏化,非常精彩 如果闪退无法进入游戏,游戏的STEAM社区里有解决方法,需要在WINDOWS设置里配置点东西
just not my type i don't like the way this game push me, not that stress-relief but opposite
Solid Rogue-Like Boomer Shooter 7.9/10
i love it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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