
Embark on an epic adventure through medieval times. Help Annabelle and Erik build and safeguard a new medieval village.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 90reviews | 91% | — | $13.1K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳が可能です。色々工夫してあるマッチ3パズル。
Отлично сделанная игра три-в-ряд. Подойдёт как казуальным игрокам, так и тем, кто хочет себя испытать. 100 уровней для этого как раз хватит.
중세 판타지 매치 3 레벨 90개 깨고, 소드, 라이트닝 파워업 20회 쓰면 도전 과제 대부분 달성합니다. 신경 써야 하는 과제로 게임 끄지 않고 25개 레벨 연속으로 깨기, 6일 연속으로 게임 플레이가 있습니다. 6일 플레이는 게임 실행하고 바로 끄면 안 되고, 매치 게임 한판 실행해야 카운트합니다. 게임 진행에 따라 도시에 건물을 하나씩 지어 발전하는 모습을 볼 수 있습니다. 건물 주위에 작은 캐릭터도 있는 것 같은데 초록색 실루엣만 나오고 보이지 않는 버그가 있습니다. 레벨 100까지 깨면 모든 건물을 지을 수 있고, 크레딧이 나옵니다. 미묘한 로딩 시간은 2편에서 개선됩니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Dutch, Portuguese - Brazil, Spanish - Spain*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Storm Tale developed and published by Green Sauce Games is a relaxed, story-driven match-3 title that builds its appeal around familiarity, accessibility, and a steady sense of progression. Rather than attempting to innovate within the genre, it focuses on delivering a polished and approachable experience, combining classic tile-matching gameplay with light world-building elements that give players a reason to keep moving forward beyond individual levels. The gameplay is rooted in traditional match-3 mechanics, where players swap adjacent tiles to create matches and fulfill objectives specific to each stage. These objectives gradually evolve, introducing new obstacles such as layered tiles, locked pieces, and environmental barriers that require more thoughtful planning. While the early levels are intentionally simple, the game slowly increases complexity by adding constraints like limited moves or more intricate board layouts. This creates a gentle learning curve that keeps the experience engaging without becoming overly demanding. A key aspect that distinguishes Storm Tale from more basic puzzle games is its integration of a rebuilding system. As players progress, they earn resources that can be used to restore a village that has been damaged by dark forces. This feature adds a layer of visual progression, allowing players to see the impact of their efforts as the environment gradually improves. Although the system is relatively straightforward and does not deeply influence gameplay mechanics, it provides a sense of purpose that ties individual levels together into a broader journey. The narrative itself is simple and functions primarily as a backdrop for the gameplay. It follows a familiar fantasy premise involving a threatened land, a looming evil presence, and a group of characters working toward restoration. While the story does not delve deeply into character development or complex themes, it helps establish a cohesive setting and gives context to the player’s actions. The tone remains light and accessible, aligning with the overall design of the game. Visually, Storm Tale embraces a colorful and clean aesthetic that prioritizes clarity. The board layouts are easy to read, ensuring that players can quickly identify possible moves and react accordingly. The environments and character elements add a touch of personality, even if the overall presentation remains modest. The art style complements the game’s casual nature, creating a pleasant atmosphere that supports extended play without becoming overwhelming. Despite its strengths, the game’s reliance on a well-established formula becomes more noticeable over time. While new elements are introduced, they do not significantly alter the core gameplay loop, which can lead to repetition during longer sessions. The rebuilding system, while satisfying as a visual reward, lacks depth and does not introduce meaningful strategic decisions. Additionally, the difficulty level remains relatively moderate, which may limit its appeal for players seeking a more challenging experience. However, these limitations are closely tied to the game’s design philosophy. Storm Tale is clearly intended as a relaxing and accessible puzzle experience, and in that regard, it succeeds. The pacing is flexible, allowing players to engage with it in short bursts or longer sessions, and the gradual progression provides a consistent sense of achievement. The inclusion of different play modes further enhances this flexibility, accommodating a range of playstyles. In the end, Storm Tale is a solid and dependable entry in the match-3 genre. It offers a smooth and enjoyable gameplay loop supported by light progression and a cohesive presentation. While it does not push boundaries or introduce major innovations, it delivers a well-crafted experience that fulfills its purpose effectively. For players looking for a straightforward, low-pressure puzzle game, it provides a satisfying and accessible option. Rating: 7/10
Solides Match 3
[h1] Match 3 medieval[/h1] Un juego común de estilo "match 3" con ambientación medieval. No tiene nada malo, pero tampoco nada realmente destacable. Existen dos niveles de dificultad para gusto de cada uno: -Modo reto (con movimientos limitados) -Modo relajado (con movimientos ilimitados). Durante la partida encontramos los "power ups" típicos de este género: la bomba que rompe bloques, el mezclador para cuando no vemos movimientos posibles, etc. Nada que no se haya visto antes. Los gráficos son muy simples y tienen bastantes fallos en el mapa del juego. Por otro lado, contamos con temas musicales acordes a lo medieval, pero sin grandezas. Lo mejor: 100 niveles y muchos logros . Lo peor: repetitivo y sin ninguna mecánica especial.
I bought this game years ago on Bigfish, but it won't run on my computer without making my graphics card work too hard, so I was glad to be able to get it on sale here on Steam and had a lot of fun playing it again. I always play in relaxed mode and don't like being pushed by a timer, but in order to do well in this game, I had to make a lot of moves quickly. I learned to recognize patterns faster by doing that. I think it's still an enjoyable game to play if you like match-3 games (which I do). The storyline is not much, but the voiceovers were well done. I wouldn't pay full price for it, but getting it on sale was worth it.
游戏质感不错,历史味道也可以,但是玩上两关容易眼花,可能是设计的问题。
Divertido
Buen juego de combinar 3, 100 niveles de juego y objetivos a cumplir con tres modos de dificultad. 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $13.1K | 204 | 58% | $3.99 | |
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| $13K | 56 | 54% | $12.00 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 11 | 100% | $9.99 | |
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| $25 | 1 | 100% | $0.99 |