
Be enchanted by a classic style action-packed adventure full of secrets, puzzles, unrequited love, exploration and loads of madness. Discover the amazing story of Khoma and the Witches of Bethem.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love this game, originally has it on iOS, but then it was taken off there, spent ages Googling around and using image search to find it again. Have played it a couple of times through on iOS and now again on PC. It's reminiscent of TLoZ Link's Awakening with lots of different collections and a trading sequence. Puzzles can be tricky but fun. The only thing I wish there was is a hint NPC because some of steps to find dungeons can be a little obtuse at times and the map can be a little lacking. Highly recommend keeping notes of dungeons and areas/treasure you can't reach in the early game until you have locked all abilities to reduce backtracking.
yes
super spiel wie öde
Muy buen Juego, me recuerda al zelda link to the past pero con mecanicas más catualizadas.
I enjoyed the first few hours of this game. Simple and straight forward. However, the game never gets any better and slowly fades into a frustrating, mindless slog. From overly aggressive and fast enemies to the same time consuming puzzles like stone pushing and balloon pushing to bosses easier to beat than all the room clearing challenges to all of the backtracking, it just never seems to end or get fun. Story is meh. Dialogue is meh. The enemies take forever to kill while you take all the damage because they have invincibility frames and you don't. The music has slowly become torture. Achievements are barely completed by those who've bought the game because there's something better to play or do than this game. 5.5/10 Some detailed stuff: You will have to backtrack over and over and over and over and over and over and over and over no matter where you are in the game. It's not an exaggeration to say this is what should be shown to developers on how NOT to do level design. The exploration of the game starts fun but then all the backtracking kills it. One area could have you coming back up to four different times unless you're willing to struggle through all the dungeons to wait and then clear everything. You will have to backtrack over and over in the dungeons too. Then backtrack to the dungeons after you beat them. There's rarely a one trip area in the entire game. The dialogue tries to spice things up but it too falls flat with the humor being targeted at your character not liking the Red Witch and everyone in general being generic, stupid, or an ass. The Red Witch will also constantly hit on your character. At one point the sexually charged stuff states the Red Witch puts a spell on your character between saves to sleep with her. Unknowingly and/or against his will? WHAT IS GOING ON? That's the kind of dialogue in the game. Doesn't really matter what the story is at all. I think you're trying to save your dad or something? It all gets lost in the nonsense and unnecessary fluff. There is no skipping anything. You have to go back to the library for the game to progress. You have to find every cut scene to progress. The game is slowed down by all the side stuff cutting into an already tedious quest. Best part is if you do miss something, the game does nothing to help you... just the dev in the discussion section which is cool I guess. I looked up a guide which does a good job listing everything out and doubled my play time. I don't know if I'll keep playing for achievements or just call it quits. It really depends how much I don't want to enjoy my day I guess. EDIT: I almost forgot to mention the aura system for the museum. It's bad. Like really bad. Middle of a boss fight and it's asking you to find the aura bad. No matter how much you tetris tap A on the controller are you getting the aura, yet it keeps dropping and stopping gameplay bad. There should have been an outfit for it which most of those are just not useful or bad. Do the auras with a turbo controller because why succumb to the bad.
Very nice game
Que juego más divertido! lo recomiendo totalmente. Al principio te puede costar un poco organizarte, pero es muy entretenido, misiones, ..puzzles, ..cofres, secretos, un mundo por descubrir y unos diálogos para partirse de la risa. merece la pena un aplauso!
tis very good game
Me gusto el diseño de los niveles y los enemigos, aunque algunos acertijos son un poco confusos.
Stories of Bathymen: Puzzle Fighter Turbo Max 2nd is a game based on everything you never wanted more of in a legend of zelda game, You play as character I don't remember the name of and run around in a world that uses similar sprites and mechanics as The Legend of Zelda: A Link to the Past to pull on your nestalgia heart strings. Oh but here's the kicker, it's not. It a game about annoying and long puzzles that constantly impede you progress and make your fun over head adventure feel more like a cancer that is slowly killing you. You want to have fun but in the back of your mind you know a puzzle is only steps away waiting to kill that. Not just any puzzle, not even hard puzzles, just long annoying butt facking easy puzzles. Hit them beats! Bo-boop-chz-boop 11/Legend of loink: putt-putt goes to the store, Couldn't recommend this game more. Mic Drop!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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