
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too many unfun mechanics in this game that don't make the game difficult, just make the player annoyed. - Gold not carrying over between deaths, so there isn't saving up for bigger purchases - Walking into a new room to hit a trap from the room entry animation and be bounced back to the previous room - Making the first boss almost impossible to hit with melee but only giving two weapons and the ranged version being significantly weaker - Using two bombs to get to a chest that is trapped full of bombs that instantly explode and make you take a ton of damage - Sliding off the edge after narrowly hitting a jump to fall and take falling damage - Curses that are much worse than the benefit - Finding a secret room that just contains monsters (they don't give experience or gold - so why?) The list goes on.
Отличный экшен рогалик про добычу золота в шахте. Не слишком сложный, не слишком простой - сложность в самый раз и это хорошо, а для тех, кто хочет большего есть проклятья, усложнения и другие возможности открывающиеся после первого прохождения. По началу было немного сложно приспособиться к позиционированию персонажа во время прыжков, но со временем привыкаешь
道具重复度太高了,都没太多的组合搭配。而且牢的很,一直得攒金子,后期开销很大,玩着一点也不爽,真把我当黑奴去挖矿啊?
I know I'm being pedantic here, but this is a roguelite and not a roguelike. Now that I've gotten the pedantry out of the way, love this game. Kinda reminded me of Moonlighter, without the shop aspect of course. I also think I played this at the right time... coming off of Elden Ring, I needed something not as large and less grueling, haha. I actually thought this game would be easy, as Barb blew threw it in 14 hours, but it was quite challenging. Really my only issue is that the RNG seems a bit weird at times. Like, there will be runs where almost every single special room is gated by a key on each floor. And then there'll be other runs where I've got 30+ keys. Sometimes the 1st floor of the 1st dungeon is filled with absolute chaos and harder enemies seen in other dungeons, but then later in the run, it's chill; so the difficulty could be balanced a little better. Other than that, loved it, had a lot of fun, and I'll be cleaning up the rest of the achievements. Looking forward to UnderMine 2! 100% Achievement Edit: some of the achievements felt like pure RNG... you could go ages without seeing what you need at the right time, and then it can line up perfectly. The 30 Summon Stone achievement is so unnecessary... I would say 1, 10, and 15 would've been sufficient, or even 1, 5, 10. It's just way too much grinding. Also, the curse based achievements for Othermine were definitely terrible, but doable. Still had a great time, even with those complaints, but that's usually how most low percentage achievements are for games, haha.
以为是冷门神作,实则无聊的很,平平无奇
Game could be more challenging
Реиграбельность табуретки
Refunded. Nothing makes this game special enough to keep playing. Plays similar to Moonlighter with less charm. I read a comparison to Rogue Legacy but aside from the fact that your character "dies" and a new looking one replaces them, there isn't really much else in common between the two. Relics provide not particularly helpful boosts, you never have the right ability, or enough bombs, or enough keys to be able to access most things on a floor. Feels like a frustrating, grindy, RNG heavy game.
Отличная игра для тех кто любит пиксельные игры)
有卡 有中文 有成就
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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