
Be enchanted by a classic style action-packed adventure full of secrets, puzzles, unrequited love, exploration and loads of madness. Discover the amazing story of Khoma and the Witches of Bethem.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego muy recomendable, se nota que esta hecho con cuidado y mimo. Una historia amena con toques de humor y muchos puzles, bastante contenido para completar el 100%.
Tags: Topdown - Isaaclike Additional Tags: Delete Local Content & Remove from Library TLDR: All attacks tied to mana. Clearing out obstacles turn them into other obstacles (pits). Poor quality writing. Bundle grade indie clone of zelda.
★★★ Stories of Bethem es un juego que compré hace tiempo, 2016, y por una cosa u otra había dejado de lado. Me atrajo la idea de jugar algo como los clásicos action rpg japonés, encima hecho en España. 7 años después no encontraba juegos aptos para jugar con el peque de la casa y nos pusimos con este siendo la experiencia muy satisfactoria. Se siente diferente jugablemente por que no tenemos una espada, tenemos hechizos. Le han dado una vuelta a los poderes habituales para explotar ideas que probablemente no se podían hacer en 16bits y generar nuevos tipos de situaciones que resolver en las mazmorras. Imaginar un fuego que se propague por plantas para resolver un acertijo si lo hacemos de la manera correcta. El juego tiene varios momentos que al resolverlos te traen de vuelta la satisfacción de resolver algún momento de Alundra. Tiene muchos coleccionables que con un mínimo de interés prácticamente dejas a punto de cerrar cuando vas a terminar el juego, siendo ameno hacerlo mientras completas la historia. Los extras de final de juego son abundantes, por un lado son muchas las cosas que obtienes pero estas ya apenas las usaras quedando desaprovechados muchos objetos. Hay una mazmorra especialmente dura que he dejado por estar ya forzando el completismo que no me apetecía. No he probado el modo gloria (modo dificil) La historia es una premisa sencilla que sirve de excusa para llevarnos a mazmorras y escenarios variados del género. La manera de contarla, sus diálogos y sus personajes es muy amena, cercana por la nacionalidad de los desarrolladores. Esto me ha hecho conectar con lo que propone. No tengo dudas que lo peor del juego es su apartado grafico, el escenario del volcán por el fondo de lava es especialmente feo y los enemigos finales hay alguno horrible que desentona. Muy justo, funcional, simple incluso para la época. Un poco mas de presupuesto o recursos y el juego creo que hubiera sido mas conocido. Musicalmente no desentona. Hay una mazmorra que tiene un tema muy épico que encajaría en Demons Souls. Un juego que regalar, que recomendar a alguien porque probablemente no llegaría sus manos de otra manera. Tiene ideas interesantes y acertijos trabajados que demuestran un gran mimo por parte de los desarrolladores (pese a los recursos), debería acercarse una persona algo curtida en este género (o usar guías) ya que no te dan mascado nada como en juegos actuales del gran público. Por el precio que tiene (5€) vale la pena darle una oportunidad y te va a tener entretenido bastante rato trayéndote de vuelta algún buen recuerdo si te gusta el género. Es una lástima porque 2 proyectos después el estudio ha cerrado :(. Cosas a destacar positivas: •Acertijos originales en la línea de los action rpg de 16bits Cosas a destacar negativas: •Gráficamente muy justo
The game is a bit of a deceiving one. The graphics is a bit simple fashioned, its actually a game that is catered for hardcore 2d ARPG players where it excels more into the puzzle side. So if you have disliked the trend where RPGs are going where it basically tells you how to beat a chapter. This game is nothing like that. You can spend hours trying to figure out that what you're doing was not right and what you need to do was in the other corner so be warned (well anyways there's a decent guide too on how to beat this game) But for what it is, the price of this game definitively a steal, must have if you are a fan of retro styled rpgs esp. during the SNES era types of RPGs.
This game has an amazing amount of content. A really entertaining RPG adventure. I found the button mashing thing to capture monster aura quite annoying. Everything else is really fun. If you love top down RPGs with a lot of exploration and items, don't miss this game.
This game is the worst Zelda like game ever. Ack, shouldn't even be using Zelda in the same breath as describing this game. It's frustrating. The puzzles are repeated. There are so many dead ends blocked by obstacles you'll have to have a special item in order to bypass that all there is to do is go, maybe this way. Nope, blocked. Maybe this way. Nope, blocked until you're ready to throw your head into a brick wall. The enemies are irritating. They have no path and just randomly fly around the screen. You can't even tell that you've been hit until the poor pathetic character you're playing screams in agony for having to endure being in this game. You have to worry about running out of attacks. Blech, blech, blech. Absolutely can't stand this game!!!!!!
Graphics and plot are certainly on the weak side, but the game itself is excellent. This reminds me very much of A Link to the Past. Exploration and growth of abilities is spot on to a good Metroidvania or Zelda clone, much better than most games which try so hard but completely miss the mark.
O jogo é legal, divertido realmente se você é um jogador casual, os quebras cabeças podem ser desafiadores à princípio. Pelo preço/qualidade o jogo é excelente, realmente recomendo cara, mas não tem tradução PT-BR. Talvez se eu conseguir contato com o desenvolvedor eu possa me disponibilizar a fazer ela, recebendo os devidos créditos.
Stories of Bethem: Full Moon segue o estilo do Zelda clássico sendo uma mistura do original "The Legend of Zelda"(NES) com "The Legend of Zelda: A Link to the Past" (SNES), porém com uma jogabilidade mais próxima do jogo original do NES. Seus gráficos, puzzles, designer dos mapas, quests e história são excelentes porque foram bem excecutados dentro da proposta seguindo fielmente o estilo. Ao terminar o jogo que é relativamente longo (algo entre 25~30 horas), é destravado o Glory Mode onde os inimigos causam muito mais dano e não é possivel dropar corações dos inimigos ou cenário (item que restaura hp), porém a dificuldade nesse modo é mais acentuada nas primeiras horas onde você possui pouco HP. Algumas críticas: - Basicamente sua função primária é destruir arbustos, digo isso porque eles estão exageradamente dispostos pelo jogo inteiro e você precisa obrigatoriamente destrui-los para abrir passagem; - O protagonista utiliza apenas ações mágicas que consomem alguma quantidade de MP, ou seja, utilizar qualquer tipo de ação como cortar arbustos, atacar inimigos, lançar bolas de fogos, criar rampas, destruir paredes e etc irá consumir magia. Esse detalhe acaba criando um problema constante que é o fato de você estar sempre com pouquissimo MP e lidando com situações onde você não consegue atacar ou resolver puzzles por falta de MP. - Na minha opinião o "Demise Fairy" e "Fleeting Demise Fairy" que são aquelas caveiras com asas são overpower demais devido principalmente a velocidade absurda deles, inclusive em grupo são mais perigosos que os chefes. - Inimigos momentaneamente invulneráveis atacando. Quando um inimigo recebe dano, ele ficará piscando por alguns instantes e nesse momento torna-se momentaneamente invulnerável, porém alguns deles acabam atacando enquanto estão invulneráveis e obviamente você não pode fazer absolutamente nada nessa situação; - Infelizmente o final no Glory Mode é o mesmo do modo normal. Resumindo, Stories of Bethem: Full Moon é bem decente dentro da sua proposta, foi desenvolvido por uma única pessoa e possui pontos negativos apenas relacionados ao combate, particularmente eu preferiria que a jogabilidade fosse próxima ao Zelda do SNES, mas Stories of Bethem tentou aproximar-se do Zelda original, porém na minha opinião ficou inferior ao clássico. O fato do personagem atacar apenas em 4 direções enquanto os inimigos com projéteis atacarem em 8 direções e haver inimigos que atacam na forma de corrida "teleguiada" sendo que é dificil escapar desses ataques simplesmente porque o protagonista é lento demais comparado aos ataques tornam a mecânica de combate o ponto negativo do jogo, porém esses problemas citados não são graves ao ponto de prejudicarem o jogo em si, eles apenas não estão a altura do restante do jogo. Eu joguei ambos os modos, platinei e o jogo conseguiu me agradar bastante, portanto eu recomendo principalmente pelo custo benefício porque além de barato, Stories of Bethem consegue ser melhor dentro do estilo que muitos jogos bem mais caros que ele.
รีวิว Stories of Bethem: Full Moon อีกหนึ่งเกมน้ำดีในสตีม ที่ไม่ว่าใครก็พลาดไม่ได้ เนื้อเรื่องเกี่ยวกับตัวเอกที่ต้องการตามหาพ่อที่หายไป จากน้ำมือของแม่มดสีฟ้า ตัวเอกจึงต้องร่วมมือกับแม่มดสีแดง ตามหา Oneiric Object ทั้ง 8 ในแต่ละดันเจี้ยน เพื่อแลกกับช่วยถอนคำสาปให้พ่อ ซึ่งนั่นก็ทำให้ตัวเอกจากคนธรรมดา กลับกลายมาเป็นพ่อมดที่สามารถใช้เวทย์มนต์ได้ ในเวลาต่อมา ถ้าชอบเกม The Legend of Zelda เป็นทุนเดิมอยู่แล้ว ก็ไม่ควรที่จะพลาดเกมนี้ เพราะรูปแบบเกมหลักๆ มันก็คือเกมลุยดันเจี้ยน + แก้ปริศนาระหว่างทางดีๆนี่เอง (โดยเฉพาะพัซเซิลบอลลูนในตำนาน ที่จะต้องเจอตลอดทั้งเกม) ตัวเกมมีแผนที่ค่อนข้างกว้าง อิสระ และมีอะไรให้ค้นหาอีกมากมายก่ายกอง ทั้งลานประลองฝูงมอนสเตอร์ ทั้งเก็บเห็ดทรัฟเฟิลที่ซุกซ่อนอยู่ทั่วแผนที่ และการเอาของไปแลกแบบลูกโซ่ เพื่อให้ได้มาซึ่งไอเทมระดับสุดยอด ตามสูตรเกมเซลด้าเป๊ะๆ และนอกจากนี้ ตัวเกมก็มีลูกเล่นใหม่ๆที่น่าสนใจอย่าง การใส่ชุดใหม่เพื่อเพิ่มความสามารถ การเก็บข้อมูลจากวิญญาณมอนสเตอร์ไปไว้ในพิพิธภัณฑ์ (ตรงนี้จะปวดนิ้วหน่อย เพราะต้องกด spacebar รัวๆ) การตามเก็บหน้ากระดาษจากหนังสือที่ขาดหายไป ซึ่งจะได้ Achievement และไอเทมพิเศษ ซึ่งช่วยให้เราสามารถเคลียร์เกมได้แบบสมบูรณ์ 100% ซึ่งจบเหมือนจะมีภาคต่อ สนุกจนลืมไปว่ายังมีชีวิตอยู่ ถ้ารอเซลด้าภาคใหม่ไม่ไหว ก็ชัดเกมนี้ไปพลางๆก่อนก็ได้ ใช้เวลาเล่นรวมๆ 20-40 ชั่วโมงเลยนะ
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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