
Survive the mystery that awaits the JFS Gun-Dog in deep space in this retro visual novel / graphic adventure.
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About
War is over. War is just beginning.
Planetary Calendar 214. Four years have passed since the end of the Solar War. Our protagonist, scarred from the loss of their crewmates in the war, is re-assigned to the Jovian patrol ship Gun-Dog as it’s dispatched with orders to investigate mysterious signals coming from the edge of Jovian Space.
Unknown to the Gun-Dog’s crew, a new danger looms deep in the ocean of stars, threatening not just the Gun-Dog but all her crew.


Take on the role of the Gun-Dog's security officer as you attempt to save the ship from an unknown assailant whilst navigating the paranoia, conspiracies and vendettas that break out amongst the crew. As camaraderie falls apart can you overcome the challenges that await?
Stories from Sol: The Gun-Dog is a visual novel adventure in the spirit of classic PC-9800 titles. Space Colony Studios strives to create an "era-accurate" game that exudes retro vibes in every way, from the text to the visual effects. As the Jovian patrol ship sails into the darkness among the stars, the players will feel like they are on an adventure in an 80s Sci-Fi as they solve the mystery they find themselves in.
Humans have long since freed themselves from the grasp of gravity, but they are still unable to escape the hold of war.
It’s year 214 of the Planetary Calendar. Four years have passed since the end of the Solar War and an uneasy peace persists throughout the solar system. The Jovian patrol ship Gun-Dog is sent on a reconnaissance mission to investigate mysterious signals coming from the edge of Jovian space. What starts as a routine assignment quickly escalates into a battle for survival as an unknown threat terrorises the crew.
Utilising traditional point-and-click adventure mechanics, during your time on the Gun-Dog, you can navigate various locations on the ship, examine the details of the richly realised backgrounds or talk with the different crew members on board. You will need to listen closely to the characters' words to reveal important clues or duplicitous intentions and keep your eyes peeled for key items and interactive elements in the backgrounds that you can use to advance the story.
The main stage of the first instalment in the "Stories from Sol" series, as the Jovian patrol ship Gun-Dog heads into deep space it serves as the setting for the game’s story. It has been exhaustively realised. Rich and evocative descriptions of the ship, including the constant rumble of the engine room, the bustle of the bridge, the silence of space pair with an extensive range of scenes that have been meticulously designed and animated in detail to deliver an immersive experience. Inspired by the best that anime has to offer the ship even features "Armoured Frames", mechanised, human shaped, weapons of war.
All stories are about people and the cast of “The Gun-Dog” bring the story to life, so much so that their charm and charisma convinced the team at Astrolabe Games to board the Gun-Dog and sign up to be the publisher. From the elegant yet distant Captain Bartermews, to the bubbly Lieutenant Commander Cassandra Quinn, to the assertive and domineering Chief Mackenzie Cathays, “The Gun-Dog” features an extensive cast of characters for you to meet. Each crew member has a distinct personality, role and history. Get to know them and their quirks and decide whether to work with or against them to unravel the mystery that lies at the story’s heart.
Genres
Stats
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a good little VN, but pretty linear (thou the plot is on the spot). I liked it.
前期观感很不错,但到了后期有点混乱,人物个性也比较单薄。不太有重玩其他线路的欲望。
半成品,探索飞船的体验还算新颖,但是内容少,解谜环节有明显的逻辑漏洞,整个剧情也是完全把矛盾放在了机械降神的外部,而且后续剧情的舞台完全脱离了现有的飞船框架,估计不是一个dlc能简单补完的,虽然这个旧时代机动战舰的风味确实有,但是作为游戏没法推荐。[spoiler] 结局蹦出来的玻色子跳跃是致敬机动战舰抚子吗?[/spoiler]
Ultra-stylish retro sci-fi thriller with mechs and a free girlfriend.
坦白来说,这是我第一部在知道有多周目以及多路线的情况下亲自走完每一条路线的游戏。以往的游戏就算设置了多周目要素,我可能还是会因为重复感而放弃去探索每一个细节,但这个简短的故事实在太吸引人了,所以让我怀揣着极大地热情把每一条分支都跑了一遍。有很多玩家会无法理解主角对女友凯茜的执着,可是当我仔细阅读他们两个戏份不多的小互动的时候,我真的是感觉到了那种恋人间跨越时空的爱意,我只能说如果你心里是有一个这种分量的心上人的话,你就完全能理解这种情感发自何处了,也绝不能把这叫做恋爱脑。 唯一让我不满的地方与其说是剧情,不如说是设定上的一个重大缺憾——[spoiler] 因为近年来越来越流行的meta要素,本作也做了类似这样的设定:这场游戏其实是外星人捕获女主以后从女主的脑子当中读取出来的记忆,目的最后是为了获得木星殖民舰队的各种资讯。而女主是不是克隆人这点,至少从女主是父母双亡的孤儿的身份上也许可以做一点猜测,但是至少和我们互动的凯茜是一个独立的个体,这点在讨论克隆人的题材当中也无数次展现过,克隆人并不是心智完全一样的复制人,更别提凯茜是真的在木星上过军校,登上过很多艘船,还和主人公约会过很多次的傻女孩。这儿扯远了,我真的想吐槽的是这个meta的意义是什么?让玩家扮演棒打鸳鸯,无情提取女主脑内记忆的外星侵略者?还是让玩家体验那种结局已经注定,无论如何都无法更改的绝望感——因为既然最后从外部审阅培养皿里女主的记忆,那就意味着我们在这段旅程中无论阅读的多么仔细,无论如何耐心地做选择,下判断,最后都无法改变女主既定的命运,也就是我无论如何都无法拯救爱人,这种无力和绝望感实在是太差劲了,算是为了meta而meta的设计败笔[/spoiler] 但无论如何,我还是觉得瑕不掩瑜,一切的不愉快当我看到凯茜傻乎乎的笑脸,还有CG的时候,就烟消云散了。愿大家都能遇到自己的那个傻姑娘凯茜,也愿天下有情人都能平安顺遂,不会遇到莫名其妙来棒打鸳鸯的神经病。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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