
Survive the mystery that awaits the JFS Gun-Dog in deep space in this retro visual novel / graphic adventure.
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About
War is over. War is just beginning.
Planetary Calendar 214. Four years have passed since the end of the Solar War. Our protagonist, scarred from the loss of their crewmates in the war, is re-assigned to the Jovian patrol ship Gun-Dog as it’s dispatched with orders to investigate mysterious signals coming from the edge of Jovian Space.
Unknown to the Gun-Dog’s crew, a new danger looms deep in the ocean of stars, threatening not just the Gun-Dog but all her crew.


Take on the role of the Gun-Dog's security officer as you attempt to save the ship from an unknown assailant whilst navigating the paranoia, conspiracies and vendettas that break out amongst the crew. As camaraderie falls apart can you overcome the challenges that await?
Stories from Sol: The Gun-Dog is a visual novel adventure in the spirit of classic PC-9800 titles. Space Colony Studios strives to create an "era-accurate" game that exudes retro vibes in every way, from the text to the visual effects. As the Jovian patrol ship sails into the darkness among the stars, the players will feel like they are on an adventure in an 80s Sci-Fi as they solve the mystery they find themselves in.
Humans have long since freed themselves from the grasp of gravity, but they are still unable to escape the hold of war.
It’s year 214 of the Planetary Calendar. Four years have passed since the end of the Solar War and an uneasy peace persists throughout the solar system. The Jovian patrol ship Gun-Dog is sent on a reconnaissance mission to investigate mysterious signals coming from the edge of Jovian space. What starts as a routine assignment quickly escalates into a battle for survival as an unknown threat terrorises the crew.
Utilising traditional point-and-click adventure mechanics, during your time on the Gun-Dog, you can navigate various locations on the ship, examine the details of the richly realised backgrounds or talk with the different crew members on board. You will need to listen closely to the characters' words to reveal important clues or duplicitous intentions and keep your eyes peeled for key items and interactive elements in the backgrounds that you can use to advance the story.
The main stage of the first instalment in the "Stories from Sol" series, as the Jovian patrol ship Gun-Dog heads into deep space it serves as the setting for the game’s story. It has been exhaustively realised. Rich and evocative descriptions of the ship, including the constant rumble of the engine room, the bustle of the bridge, the silence of space pair with an extensive range of scenes that have been meticulously designed and animated in detail to deliver an immersive experience. Inspired by the best that anime has to offer the ship even features "Armoured Frames", mechanised, human shaped, weapons of war.
All stories are about people and the cast of “The Gun-Dog” bring the story to life, so much so that their charm and charisma convinced the team at Astrolabe Games to board the Gun-Dog and sign up to be the publisher. From the elegant yet distant Captain Bartermews, to the bubbly Lieutenant Commander Cassandra Quinn, to the assertive and domineering Chief Mackenzie Cathays, “The Gun-Dog” features an extensive cast of characters for you to meet. Each crew member has a distinct personality, role and history. Get to know them and their quirks and decide whether to work with or against them to unravel the mystery that lies at the story’s heart.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
从来没有一个角色能像凡妮莎一样让我感到厌恶,恶心,可憎,鄙视和唾弃
Eu fui pela energia, vibes de RPGs japonês dos anos 90, aqueles superbizarros com mecânicas bizarras, sprites bonitos e diretores ocultistas (estou vendo você aí, diretor bigodudo dos Shin Megami Tensei). Eu fiquei pela história forte e imersão do jogo Capturou muito bem a vibe de anos 90 (com até opção de você piorar os gráficos para se imergir mais ainda), com porções em point-and-click, trilha sonora pixelizada, gráficos crocantes e, se você consegue chegar no final verdadeiro, consegue pegar todo o foreshadowing desde o início. Também gostei muito como o jogo te premia por prestar atenção. Eu não sei se é porque leio muitos livros de mistério (aliás, leiam Sherlock Holmes, O Massacre da Mansão Hope, Casas Estranhas, Agatha Christie e expandam suas mentes) e jogo muitos jogos de detetive (Tyrion Cuthbert e Ace Attorney são de advogado, mas vamos lá...), mas não precisei de um detonado para passar os enigmas, sacar as pistas certas e até mesmo pegar uma ponta-solta antes da própria história chegar. Enfim, gostei tanto que já tô seguindo a produtora (vão lançar mais sequências similares). Zerei num domingo inteiro e fui até o final. Queria muito salvar minha namoradinha virtual tarada em CHARGE (e a capitã-alcoólatra-loira-gostosa).
Super duper good. its a really nice space story and a really well thought out visual novel. anything you do will eventually take you to the end of the game, the only thing that differs each time is how you reach it. I really hope that this game gets a continuation because its super interesting space story that has potential to really go places.
I thoroughly enjoyed my time with this one, though it was a bit short. I’d love another installment in the Stories from Sol series!
宏大篇章前的开胃小菜,虽然开头三四十分钟很无聊,但只要坚持过去,后续的剧情节奏就变得很精彩、很抓人心,我一口气通了一二三周目,并完成所有成就。剧情经历多重反转,具有有惊悚、悬疑与推理要素,在某个分支剧情中,还能体验逆转裁判一样的辩论环节。尽管在得知全部真相后会有 “”哦,原来好像就是这么回事,用一句话就能描述清楚”,但在这个拨云见山的过程中,逐步挖掘事件真相的代入感是很棒的。虽然大的剧情结构被定死,但小的可选分支可不少,为了寻找所有可能性,我重开了多次游戏。不得不提,开场平淡如白水般的叙事简直是一大败笔,虽然开场有终战之战的月球战役的战斗场面,但却未能很好地衔接到正式开场剧情的节奏中,依然导致主角上舰后要强制经过一段平静的白开水浏览剧情,如果能往其中添加紧张刺激的小桥段,或更快速地切入正题,那游戏的通关率会增加不少,我在快半年前买到本座时,就因为开头剧情感觉无聊而玩了 10 分钟就关掉游戏,如今又因该作品风格独特而重新捡起。本作复古美术风格独特,有上世纪黄金年代机甲动画的风味,世界观设定类似高达,其中也融入了许多机甲动画与高达的名场面梗。本座很明显是一大系列的序章作品,故事仅讲了一小部分,考虑到本作是 2025 2月作品,那最早2027有望出续作。PS:《布兰爵士的生平与苦难》自己众筹都能出到第二部,想必本作也同样很有机会,期待续作。
i want chief
中盤あたりまでは良かったが… [spoiler]終盤で周回プレイ必須なことが明かされ[/spoiler]このシステムとテンポでそれは少々辛いと思ってしまった
I totally understood this SDF Macross reference.
Not without it's problems but they pale in comparison to the passion of what this small team was able to produce. The atmosphere is spot on and the mid section of the story had me hook, line and sinker. Excited to see what they work on next, if this seems up your alley it's definitely worth a shot!
Love the retro look, but the story is undercooked. As it is, the game only really works to set up a sequel.
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Audience
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