
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Modeled estimate, not a reported figure. How we estimate →
About
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Buy stocks, get dividends, monitor the prices;
Your decisions affect the market – and your life;
Keep an eye on your health and do not overwork, lest you end up in the hospital;
Invest in real estate and cars, increasing your level of comfort;
Manage your company, having a controlling interest;
Achieve success as a legal business – or get rich quickly engaging in shady activities;
Play a variety of mini-games, including pachinko and horse racing betting
Many other features and unexpected situations await you in STONKS-9800.





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Japonya'nın balon ekonomi döneminde geçen retro tarzı borsa oyunu. indirime girdiğinde almakta fayda var.
In the game 'Hoshimari", pressing Q after pausing with ESC will not quit this game.
please calculate stock price after (reverse)split
缺钱就去弹珠机取~后期真的太单调了,缺乏内容。
这不像是2023年的游戏,而是1993的游戏 粗看这画面水准还在二三十年前,幸运的是,玩法也在二三十年前 三四十的定价是明智的 遗憾的是,如果这游戏真的是1993年推出的,考虑到内容填补的时间,1999年吧,那他绝对可称一代神作 如果赶上flash网页小游戏崛起的那一波风潮,也绝对堪称童年经典 但他是2023年推出的,这让这部作品只能作为一个三四十的小游戏来售卖 生不逢时 话说你们日本人都还活在三十年前吗?该更新技术了。 建议去掉傻逼crt效果,起码默认不开启,现在的人类已经不想看见这种落后效果了,不仅看上去令人难受,在高分辨率下还有极大的性能问题。
闪退,兼容太不好。
感觉挺好玩的捏😍
神作
这么小的容量里居然有这么丰富的内容,非常不错的游戏
병원비 좀 그만 떼가라 시발 친인척아
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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