
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Modeled estimate, not a reported figure. How we estimate →
About
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Buy stocks, get dividends, monitor the prices;
Your decisions affect the market – and your life;
Keep an eye on your health and do not overwork, lest you end up in the hospital;
Invest in real estate and cars, increasing your level of comfort;
Manage your company, having a controlling interest;
Achieve success as a legal business – or get rich quickly engaging in shady activities;
Play a variety of mini-games, including pachinko and horse racing betting
Many other features and unexpected situations await you in STONKS-9800.





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
超讚!平常只能陪到一點半,現在一點半之後可以在遊戲裡接著賠了
요거 하다가 요샌 진짜 주식 하는데 1600만원 잃었네요 ㅎㅎ 그냥 게임이나 할껄...
e bom
찐주식하면서 안그래도 주식게임같은거 있으면 하고싶다 생각했는데 딱!! 내가 원하던 게임임 너무 재밌는데욥??? 주식은 게임으로만할껄,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
3 hours and i think i'd recommend it. i wasn't really sure i'd dig this, but the aesthetic is exactly what you'd expect and its fun to play the minigames and try to play the market
很好的游戏,让我的月面放送技术旋转。 在给予肯定之后想要谈一下游戏的代入感、后期游玩体验,还有角色问题。 1.关于数据可视化,我觉得其实很多财报指标玩家根本不会看,但是给的越多肯定是代入感越强,现在ai这么发达,玩家完全可以截图给ai自娱自乐分析。例如找艾米分析,一开始我还以为能看到隐藏数据,结果发现几乎没啥用,就是一个整体评价。 2.关于这个家庭系统好友系统,只能说前途是光明的,但是目前的拓展性没啥用,至少我游玩一直到钱根本花不完的阶段,还是没用过,顶多送了个酒瓶子(道具系统)当初次体验。未来可以通过npc主动触发与玩家的对话例如求婚之类的,然后后续触发股东事件、送礼、低价购买、极道关系、报复等等一系列机制来拓宽游戏内容。(我的小脑洞,可能很烂,仅供参考) 3.对于后期游玩体验,只能说有点乏味了。实际上也不算是没有目标,目前来讲当ceo还是很好玩的,至少我创建的公司都是以兆作为计算单位(可能后续还能更上?没试过),主要是操作太繁琐,建议添加更多一键操作:例如投资,既然我建立了投资机构,我是否能结合例如艾米或后续新角色来辅助我完成定期的投资任务?而不是玩家一个个手点?添加可选目标,例如稳健投资还是激进?优先回报周期短还是长?解放玩家大脑和手(因为后期钱真的花不完,投资自动化就行了),还有股票也可以设置每日结束自动化卖出或买入当日最大量(每次长按一整天太浪费时间了)时间也可以出更快的加速,二倍不够用(现实模式我一年才能收一次股息,ceo离职也得一年,买东西也得等刷新,后期这个也是很拖时长的!) 4.关于将要出的慈善和收藏品机制,可以有类似股东大会那样的可体验的场景,例如慈善基金会的文物展示,是否可以添加流程?例如选择想要展示的,或者添加拍卖会?还有把收藏品当作礼物给好友赠送,慈善基金会拓宽人员结构等等。 以上是我的一些浅见,我玩的还不够细节,如果有哪里评价的不对的一切以实际游戏实装机制为准吧,第一次给游戏写评论。(我是纯“赚钱爽”玩家) A great game that makes my lunar broadcasting technology spin. After giving a positive review, I'd like to discuss the game's immersion, late-game experience, and character issues. Regarding data visualization, I think many financial report enthusiasts actually don’t bother to read it, but the more information provided, the stronger the immersion. With AI so advanced now, players can easily screenshot and analyze it for their own amusement. For example, when I asked Amy to analyze it, I initially thought I could uncover hidden data, but it turned out to be almost useless—just an overall evaluation. Regarding the family and friend systems in this game, one can only say the future is bright, but their current scalability is of little use. At least, until I reached the point where I had money left over, I never found them useful—just a bottle of wine (item system) as a one-time gift during my initial playthrough. In the future, NPCs could initiate conversations with players, such as proposing marriage, followed by subsequent events like shareholder interactions, gift-giving, low-price purchases, gang relations, retaliation, and more to expand the game's content. (Just my wild ideas, probably terrible—take it with a grain of salt.) 3. As for the late-game experience, it can only be described as somewhat dull. It’s not entirely devoid of objectives—being a CEO still feels enjoyable, at least for now. The companies I’ve created all operate on a billion-dollar scale (though I’m not sure if it can scale further—haven’t tried). The main issue is the excessive complexity of operations. Suggested improvements include adding more one-click functions: for instance, investment. Since I’ve established investment institutions, could I utilize characters like Amy or future additions to assist with regular investment tasks instead of manually clicking through each one? Also, introduce optional objectives, such as conservative or aggressive investing, prioritizing short or long-term returns. This would free up players’ mental and manual effort (because in later stages, money just piles up, and automation for investments would suffice). Additionally, stocks could be set to automatically sell at the end of the day or buy the maximum amount for the day (manually holding down for an entire day is too time-consuming). Time progression could also be accelerated more rapidly—doubling speed isn’t enough (in real-time mode, I can only receive dividends once a year, CEO resignations take a year, and shopping requires waiting for refreshes, which drags out gameplay significantly in later stages!)! ) 4. Regarding the upcoming charity and collectibles mechanism, there can be experiential scenarios similar to shareholder meetings, such as cultural relic exhibitions by charity foundations. Could processes be added? For example, selecting items to display or incorporating auctions? Additionally, features like gifting collectibles to friends and expanding the personnel structure of charity foundations could be included. Here are some of my shallow opinions. I haven't played it in enough detail, so if there are any inaccuracies in my evaluations, they should be taken as such—everything is subject to the actual game mechanics. This is my first time writing a review for a game. (I'm purely a "money-grabbing" player.)
Good
병원비 좀 그만 떼가라 시발 친인척아
挺好玩的,期待正式版。
Stonks go burrr. Pocket some yen from selling stonk. Gamble yen. Win poker tournament. Own too much stonk. Attend annual meeting. Want to be CEO? Ya I be da CEO. Click buttons. Stonk go down. Uh oh. Gamble more. This game is gold and I am addicted. Top 10 favorites of all time.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SpellRogue | $899.5K | 1.6K | 87% | $19.99 |
| The Centennial Case : A Shijima Story | $900.3K | 1.1K | 80% | $49.99 |
| Lorn's Lure | $897.6K | 2.8K | 86% | $14.99 |
| Merchant of the Skies | $901.3K | 2.3K | 86% | $14.99 |
| Car Manufacture | $901.4K | 1.4K | 66% | $19.99 |
| Driftwood | $897.2K | 1.3K | 93% | $19.99 |