
A story of living with a woman whose identity is unknown for 30 days.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The demo is playable until Day 10, does not allow for detailed story progression, and only one ending is available for the demo version.
Click the Download Demo button to get it

Time To Live is a story about living with a woman for 30 days. She harbors unexplained suicidal impulses, and you decide to save her from jumping off your home's rooftop and protect her for 30 days. Throughout this period, you strive to prevent her from dying and unravel her identity. What will her true identity reveal after 30 days?

Live with her!
Gain her favor, improve abilities, and help her recover her memories through interactions with items or furniture. Each routes has a unique story, and sometimes you may have special experiences.
Protect her!
She has suicidal impulses, and when stress levels rise, she may attempt suicide using objects around her. Clear away dangerous items in advance and create pleasant memories for her.
Think back to the time when the world was composed of 16 colors!
Time To Live's graphics are created using only the standard 16 colors of EGA. For those who know, feel the nostalgia, and for those who don't, experience the amazing world of 16 colors.

Over 20+ multiple endings
640x360 resolution EGA 16-color graphics
Tracker-style music
15+ Content:
Inappropriate language, self-harm (no CGs)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese
Reviews
[h1]IBM PC XT로 놀며 자란 아저씨에게도 쉽지 않았던 게임. 하지만 가치는 분명히 있다[/h1] 고전 게임풍 신작 게임이 나오면 꼭 나오는 이야기가 있습니다. "고전 게임의 불편함까지 꼭 살려야 하는가?" 이 주제에는 의견이 갈립니다만 이 게임은 그 불편함까지 살린 게임입니다. 개발자분은 이 게임을 위한 양말곽 패키지까지 직접 만들어서 전시한 사람입니다. 진짜 중 진짜란 거죠. 그래서 여기가 불편하다 하면 십중팔구 "불편하라고 만든 거다" 하는 대답이 돌아올거라 생각합니다. 그럼 불편하라고 만든 부분이니 불편하다는 말을 하지 말아야 할까요? 아니오. 반대로 생각해 보세요. 재밌으라고 만든 부분이니까 재밌다는 말을 하면 안 되는 건 아니잖아요? 리뷰는 아직 안 산 사람들이 정보를 구하려고 읽는 거니 저는 불편한 점이 있으면 가감없이 말할 겁니다. [h1]시스템[/h1] 프린세스 메이커 비슷해 보이는 게임이지만, 실제로는 매우 다릅니다. 방대한 능력치와 행동을 합산 평가해서 엔딩이 나오는 프메와 달리 이 게임은 능력치 최종 평가를 거의 하지 않으며, 능력치가 분기 시작, 진행 조건이 되는 어드벤처 게임에 더 가깝습니다. 잘못된 선택을 하면 메세지가 뜨면서 루트를 컷해 버립니다. 남은 날짜동안 삽질하지 않아도 되는 건 좋네요. [h1]의도적으로 제한된 정보[/h1] 이 게임은 가구들과 능력치, 붉은 문자 행동에 따라 엔딩 분기가 갈립니다. 한편 이 가구들에는 각각의 위험 수치가 있는데, 이에 따라서 그녀가 ㅈㅅ(극단적 선택)할 때 어떤 방법으로 죽는가가 결정됩니다. 다행히 죽는 방법을 수집하는 요소는 없습니다만, 가구들의 위험 수치는 구입한 다음 날에서야 확인할 수 있습니다. F1-HELP로 매뉴얼을 꺼내면 책의 능력치 변동량이나 가구들의 패시브 효과는 확인할 수 있습니다만, 위험 수치는 알려주지 않아서 가구를 잔뜩 산 세이브를 따로 만들고 스크린샷을 찍은 후, 따로 뷰어로 띄워두던가 메모장에 따로 메모해놓고 진행해야 합니다. 시끄러운 도트 매트릭스 프린터로 게임 정보 프린트해서 CRT 모니터 옆 서류홀더에 끼워놓고 읽어가면서 진행하던 추억이 떠오르는 부분입니다만, 개발자님이 "나도 양보했으니 너도 양보해서 문서 하나 만들어라" 하는 느낌을 받았습니다. [h1]스트레스 받는 미니게임[/h1] 주기적으로 미니게임이 나오는데, 하나 빼고는 전부 좋은건 없고 실패하면 패널티를 받는 식이라 매우 피로합니다. 게다가 실패하던 성공하던 스킵 불가한 7초를 기다려야 해서 스트레스가 오릅니다. 특히 세이브 로드 노가다가 필요한 구간에 이게 끼면 게임을 때려치우고 싶어집니다. 관리 실패의 패널티라고 볼 수 있는 요소입니다만, 누수는 관리가 불가능합니다. 굳이 관리라고 말한다면 주 시작시 날씨 리세마라 돌리는 정도겠네요. [h1]개발자가 좋아하는 걸로 가득 채운 스토리[/h1] 스토리가 호불호가 갈릴 수 있는데, 그녀의 과거가 큰 바탕이 있고 나무뿌리처럼 뻗어나가는 형태를 생각하시면 실망합니다. 이 게임 스토리는 방사형으로 뻗어나가며 각 루트간에는 거의 영향이 없습니다. 루트 간의 퀄리티에도 차이가 있는데 일부는 전통설화를 따라간 것이며, 일부는 과거 명작 영화나 게임의 클리셰를 따라갑니다. 즉 코지마 감독처럼 "나 이거 알아" 하는 요소인데, "와! 그영화 아시는구나! 맨 오브 컬쳐!" 라고 반응하실 수도 있겠습니다만, "아 진짜요?" 하고 넘어갈 수도 있겠습니다. 특정 스트리머 언급이 많은데 이것도 개인 차가 있겠죠. [h1]그럼 이게 왜 추천임?[/h1] 대부분의 불편점들은 2회차 옵션으로 끌 수 있습니다. 그래픽이나 사운드 따질 사람은 트레일러 보고 다른 게임 하러 갈 거구요. EGA그래픽 컨셉 게임이 업계 처음은 아니지만 상당히 드문 것도 사실입니다. 무엇보다 일부 루트가 정말 퀄리티가 높은데, 퀄리티가 높아선지 찾기 힘들게 만들어 놔서 이거 때문에 가이드도 썼네요. https://steamcommunity.com/sharedfiles/filedetails/?id=3428955828
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
[Anime/Sim] This game's graphics/interfaces remind me of the brilliant DOS era. Stop heroine's suicide by several means. Fun nostalgic minigames, 20+ multiple endings. [SLG] 謎女子の自殺阻止。DOS時代を思い起こさせる絵柄とUI。数種類の懐かしいミニゲームあり、20以上のマルチED。 [quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote]
[h1]記憶喪失少女と過ごす30日間[/h1] 日本語対応 飛び降りしようとする女の子を助け 記憶がない事に気づき30日間の間一緒に過ごしていく 育成アドベンチャー 難易度が5段階あり好きなように選んでプレイするといいと思う EDは15種類もあるようだが3つのパラメーターがどう作用しているかは謎 街もアルバイトしたり買い物に行く以外に 山に登れたりするので謎は多い 家具にも色々効果があるようなので色々試すといいのかも? グラフィックがPC98ライクで特徴的 BGMもその時代にタイムスリップしたかのような 不安になるような不思議な感じ [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] 毎日更新してます! [/code]
The premise is straightforward: You take care of an unknown, seemingly amnestic girl whom you stop from committing suicide. Depending on her attitude towards you, the living conditions in your apartment or her stress levels, she may try to take her life again. The game revolves around you trying to discover her background while keeping her from harming herself. You do this by buying food and books for her, purchasing furniture for your room, interacting with her either by talking about what she is currently doing or playing a console game with her. The world map has several locations, though most serve only their purpose in few specific routes – your trips will mainly be to the convenience store, the pawn shop and the aquarium. You enter a route by choosing specific options in the context menu (such as selecting 'investigate' at the police department), exploring the mountain, purchasing a specific piece of furniture or a set of furniture, having her stats above a certain level or a combination of the above. Now, some routes can be obvious in regards what to do next, as they disable interactions that were previously available (like at the aforementioned police department), or explicitly tell you what you should do next. Others, on the other hand, might require a little bit of experimentation to reach and complete. The game has around 20 endings. Completing at least one unlocks NG+ options that can either increase the difficulty or make the game easier. This also adds the credit CG for that ending to the gallery. The gallery also serves the purpose of giving a hint on how to reach each ending. However, as I already mentioned, some routes are not as straightforward as others, and the hint may not be enough to reach an ending. One of my gripes is that the locations on the map feel underused. There are locations like the park or the creek, but they serve no purpose except in an ending or two. Why can’t we go on a picnic, or take a hike to the top of the mountain? Options like these would make the game feel more open. I really enjoy the visuals and the style this game went with. The music, while simple, complements the overall PC-98 aesthetic that the game aims to emulate. Each ending that I reached was interesting, though it was obvious that some had more effort put into them than others.
Здесь даже концовки есть, прикиньте, проработано всё очень уверенно, а музыка ваще отвал
Interesting concept, gorgeous art, cool jokes and references. BUT literally no content to justify it being paid game, for this cost. Some "raising" simulators with more content cost less than this, and let's not speak about some similar free h-games. Basically, you are bound by one line of quests (depending on heroine's true nature), which later requires to do something risky or unusual to strive from "all stats are good" state. For example, to ignore cleaning to get cockroach killed (and make her react to this), listening complains and ignoring pleas to clean place in process. This is not good gamedesign. For comparison, there is mountain place, park, hospital, police station, few shops... But you literally can't do anything in most of these places until you are told by game to do so. You could even "clean" mountain area by day 2 and get few clues, which hardly go into play of "learning her nature". Check library for symbols of summoning circle? Check news to learn about asteroids falling in vicinity? Finding place locked by police due to some mysterious murder and find hints there? Nope. All you could do, for most time - visit shops and buy/sell stuff in room to try out everything in hopes it will trigger some additional scene. Next day. With Save/Load system it's VERY easy due to abuse of savefile, even on hard difficulty (which allows saving, that's it). You change her stats by buying items and finishing/ignoring her little requests. That's all. If girl were to have more themes to speak at current moment - game could have been better. If player could have do more stuff in any location outside of home, including mountain and shops - game could have been better. Damn, if game were to have some R-rated content (which dev refuses to add) or, at least, something more erotic - maybe game were to get more sales and attention from players, who were to point out more problems with this game. However, now it's just random generator with few minigames which asks you to try all available options (which are same for each run, basically) and then risk your peaceful and lovely relationship with weird girl in hopes to learn more about her. Instead of, like, you know, DOING some research or something actually cool, like trying to steal case file from police, do some detective work at hospital, etc. It's just not fun game.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠎⠁⠉⠒⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡀⡀⠀⠀⢌⠀⠀⠆⠀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⠃⠈⠈⠑⢄⢆⠀⠀⠸⠀⠀⠀⣇⠤⠒⠉⠉⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢰⠀⠀⡄⠀⠀⠹⡄⠀⢀⠤⠒⠉⠀⠀⠀⢰⠀⠈⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀ ⠀⠀⠀⠀⠀⢘⠀⠀⠰⠀⠀⠀⠁⡠⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⡠⠔⠊⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⡆⠀⠀⠀⠀⡠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠔⡝⠀⠀⢠⠂⠀⢀⠔⠉⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠢⠀⠀⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠆⠁⠑⠅⠀⢠⠃⠀⠊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠤⠊⠀⠀⠀⠀⠀⠀⠀⠁⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠔⠊⠀⠀⠀⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡢⠀⠀⠀⠀⠀⢀⡀⡀⡀⣀⣀⣀⣀⣀⣀⣰⣁⣡⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡊⠀⠀⠀⠀⠀⠀⠈⠈⠈⠀⠀⠀⠀⠀⠀⠀⢀⡠⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠘⡄⠀⠀⠀⠀⠦⣀⣀⣀⢀⡀⣀⡠⠤⠒⠈⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠤⠚⠢⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠐⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠘⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢨⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
리뷰같은거 작성해본적없지만 인상깊게해서 남깁니다(스포주의) 1.여주가 제 취향이에요 2.[spoiler]6번,10번,11번,15번,17번,18번루트(엔딩)가 마음에들었어요[/spoiler] 3.[spoiler]특정 루트 마지막 부분쯤에 나오는 음악 강렬해서 마음에들었어요[/spoiler] 재밌게 해서 후속작 나왔으면 좋겠습니다 ㅋㅋ
루트마다 완전히 달라지는 이야기와 가끔 꼼꼼한 부분들이 있어서 재밌음
제작자 본인이 진심으로 좋아하는 요소들을 스트레이트로 듬뿍 담은 레트로 세상. 그래픽과 음악은 물론이고 불편했던 그 시절 인터페이스까지 굳이 고치지 않은, 사라져가는 레트로에 대한 거짓 없는 작은 찬사. 다 하고 나서 노래만 켜둬도 좋더라구요. OST 따로 나왔음 좋겠당. 그리고 등산은 마구 찍어서 얻어걸리긴 하는데 주말 배달음식 카드게임은 아직도 규칙을 잘 모르겠네요.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Fateweaver: The Alchemist's Quandary | $6.3K | 100 | 98% | $2.99 |
| Suffer The Night | $6.3K | 271 | 72% | $1.24 |
| Rules & Rodents | $6.3K | 55 | 100% | $5.99 |
| Achievement Idler: Red | $6.3K | 417 | 86% | $0.99 |
| See You Later | $6.3K | 169 | 88% | $1.99 |
| Pirate Booty and the Bukkake Buccaneer | $6.3K | 62 | 74% | $6.49 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| American Truck Simulator | $103.7M | 194.2K | 97% | $19.99 |
| Human Fall Flat | $92.8M | 173.7K | 95% | $19.99 |