
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 35.7Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新好慢啊,武器品质快多做点吧
ドット絵が好みだったので購入。 序盤は金無い!飯無い!敵強い!で何度も死んで高難易度を感じたけど プレイしていくにつれて、戦い方や進め方が分かってきて楽しくなった。 死んでもダンジョンはそんなに広くないから平気だったし、 たまたま出会った猪や熊や蜘蛛に倒される度に何度もくそ~って思ったけど Lvや装備を整えたら普通に倒せるようになって嬉しい。 序盤が辛いなりに、それを乗り越えた時の満足感がたまらん。 アプデが楽しみ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2020年发布的,6年了,1.0还不出来!!!不出来前一律差评!!
个人觉得在1.0版本推出之前,所有更新都不过是Shi上雕花(甚至还不乏有后面更新推翻之前更新的情况) 然而1.0又能更新成什么样子呢? 这个问题或许在刚玩游戏的时候我会非常期待,然而现在我已经不怎么期待了——我甚至怀疑制作组自己都不知道1.0该什么样子,以至于一直勤奋的修修补补以期用“战术上的勤奋弥补自己在战略上的懒惰”。 先放个不推荐在这里,1.0推出之后我新开档体验后或许会改。
Con que pases las primeras dos horas que pueden ser frustrantes, y leas bien las habilidades, hechizos, y en general descripciones de todo, el juego se hará super disfrutable y con miles de cosas que hacer. Estoy muy enganchado
juegazo
If you get unlucky or make just one mistake you'll have to replay entire dungeons. And you're not getting unlucky just once. It would be so nice just to have 1 additional safe for every time you safe normally (via sleeping). I grind a dungeon, im almost finished, some ♥♥♥♥♥♥♥♥ happens, i have to do it all over again. Idk if its just because i decided to play as a mage. But it was, for the most part, a pretty awful fighting experience. And the game isnt particularly hard or anything. Thats why it isnt fun replaying the same dungen for like 3 times (they are randomised but still, you obv dont get any xp if you die). You dont get the feeling that you achieved something, like you would with a hard boss. You just wasted time. And you have to walk SO much. You can fast travel with a cart, but that is irrelevant because hes only riding to chosen areas. The contracts are always on restricted areas so you'll always have to walk to your quest. And they are always SO far away. And if you dont want to spend 25% of your contracts reward on a one time sleeping bag, then you'll have to walk there every time you die. This game tried to do 2 things diffrent. No free fast travel points from anywhere to everywhere and needing to sleep to safe. And those two things are the 2 most annoying parts about this game. The game itself is fun, but its these two things that make it unbearable after some time.
理不尽&不親切。それをハードコア、リアルなRPGと感じる人にはお勧め。 以下はまだ、初めて数時間での感想。 ・好きなタイミングでのセーブができない。寝袋を買うまでは セーブできるのは宿屋だけ。あまり遠くに探索に出てもセーブが 自由にできないので無駄に出先での遠い距離を往復することになる。 もちろん、ファストトラベルなんてない。 ・空腹や渇水の要素があるが、HPやMP表示のようにメーターで見えない。 UIが全体的に解りづらい。休息モードとかの説明ってあった? ・クエストマーカーがマップを開くと表示されるが、それ以外での 実際に移動するマップでのガイドはない。逐一マップを開いて確認しないといけない。 ・無駄に1マスのマップが広い。代り映えのしない森や平原のどこかに野営地とか ダンジョンの入り口があるのをしらみつぶしにマップを移動して見つけないと ロケーションを発見したことにならないのが面倒くさい。 ロケーションを見つけたところでファストトラベルがないので意味がないが…。 ・最初のチュートリアルから理不尽に難しい。チュートリアルはプレイヤーを 慣れさせたり説明するところなのに難しくする意味あるのか…? ・苦痛などの攻撃を受けると慢性的にかかるステートの治癒方法がアイテムを 使うしかない?放っておくと重体化して死ぬ。休息モードで治るようにして欲しい。 ・複数の敵に遭遇すると基本的には逃げてマップ切り替えしてタイマンになるまで 粘るしかない。張り付かれるとまず逃げることはできないし戦って勝てない。 それなのに序盤の狼が遠吠えで仲間を呼んでダッシュで数マス一気に距離を詰めてくる。 もちろん死ぬ。 ・工夫して戦うという選択肢がない。上記で書いたような多人数が相手になると タイマンに持ち込む以外の選択肢を選ぶと、ほぼ死ぬ。奇跡的に勝てても 瀕死の状態で、上記の苦痛とかに掛かっててアイテムで治せないと死ぬ。 ・もちろん死んだら、前にセーブした時に戻るので喪失感が凄いし ダンジョン攻略中とかだったら、また死ぬ原因となった行動まで 同じことをしないといけないので面倒くさい。 ・仲間を雇ったりはできない?もちろんオンラインなんてない。 ずっと一人でコソコソタイマンゲーをするしかない。 ・アイテムを持ち運べる量が圧倒的に少ない。バックパックもあるが 雀の涙程度の量しか増えない。 ◆総括すると、製作者の意図する動き以外をすると基本的には死ぬ。 工夫してプレイするなんてことはできない。自由に見せかけた不自由なゲーム。 感覚的にはパズルゲームに近いと思う。こういうアクションをされたら こうリアクションしないとつむみたいな。テトリスで言うところの細い隙間には 縦長のバー型のブロックしか入らないのと同じで製作者の意図しない行動を テトリスで言う四角いブロックだとして、意図しない行動をし続けると 四角いブロックが細い隙間に入らないで積み上がり続けて取り返しがつかなくなる。 そうなったら、またセーブポイントからやりなおさせられて、製作者の意図通りの 行動になるまで繰り返させられて矯正される感じ。私には合わなかった。 この娯楽があふれるご時世で、このゲームに付き合っているのは 相当な負けず嫌いくらいじゃないかな…。クアッジモーフのバンドルだったから たまたま買ったけど、どっちを買うか悩んでいる人がいたら、断然 クアッジモーフをお勧めする。難しいと感じたらサブスクライブで簡単に MODを入れて自分のやりやすいような環境に調整できるしね。 ストーンシャードにもMODはあるけど、入れるのに物凄い手間がかかる。 外部ツールが必要だし、そこまでしてストーンシャードをやろうという 魅力が今のところはない。 これからアップデートが進んでカジュアルモードが実装されたり MODが充実してサブスクライブから使えるようになったら またやるかもしれない。繰り返し書くが、このご時世で このゲームに付き合っているのは相当な負けず嫌いくらいだと思う。 今現在、私はこのゲームにそこまでして時間を割く価値は無いと思う。
игра хорошая толка есть минус обновы раз в в 3 месяца а то и дольше
很好玩,但是更新太慢,为何不搞个创意工坊来让游戏内容变得更加丰富呢?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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